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601. Scout Registry / Killboard - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: ewar stuffs What if precision just affected how long it took to pick people up on passive scans as a function of a comparison between precision & profile. So just reworking the numbers, lower precision would ...
- by Mina Longstrike - at 2015.06.06 05:19:00
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602. Hold the line until CCP gets back. - in General Discussions [original thread]
VAHZZ wrote: dy5t0pia wrote: Can I just spam everybody? This "b0mer" guy is pathetic though his game must suck so bad he has to advertise on a successful games forums. I spam everybody, but tis not the same as spamming a spammer. But yea,...
- by MINA Longstrike - at 2015.06.06 05:05:00
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603. Halo patch removes bullet magnetism... Look familiar? - in General Discussions [original thread]
and people wonder why wigglewiggle works so well in dust.
- by MINA Longstrike - at 2015.06.05 01:52:00
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604. Suggestion for reduction cost of SKINS - in General Discussions [original thread]
If LP skins cost half their price I'd have had them all on week one.
- by MINA Longstrike - at 2015.06.04 22:03:00
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605. Que Up For AFW and MFW!!! - in General Discussions [original thread]
State task force has tried to help pop a/m fw q before but people haven't been interested.
- by MINA Longstrike - at 2015.06.04 22:02:00
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606. The Bastion - in The Locker Room [original thread]
Forge isn't a very good anti infantry weapon against anyone who is moving at all garn. it comes down more to luck than skill.
- by MINA Longstrike - at 2015.06.04 03:42:00
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607. Scout Registry / Killboard - in General Discussions [original thread]
Decided I wanted to start replaying original X-com again, with additions from openxcom. Finally learning how important reactions are in regards to initiative (initiative = reactions score * [current time units / max time units]). On your turn if y...
- by MINA Longstrike - at 2015.06.03 21:37:00
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608. So i got a question? - in General Discussions [original thread]
Pocket Rocket Girl wrote: what was the most pathetic battle you have fought in dust mine: fighting a amarr assult he starts to loose and runs away i dont chase him just in case its a trap, comes back 2 mins later with 2 logis attached to him...
- by MINA Longstrike - at 2015.06.03 15:14:00
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609. Triage Ward - in The Locker Room [original thread]
Nanite injectors are really what logi's are all about if you plan on doing anything team support oriented. There's not many things in the game that allow you to pick dead teammates back up. Armor will come back by itself without a rep tool/tria...
- by MINA Longstrike - at 2015.06.03 14:52:00
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610. I find your lack queues disturbing! Deploy to AFW and MFW now! - in General Discussions [original thread]
chill amarr wrote: Bump cause its 1h after downtime and still no mfw/afw today :/ It's a bit hard to get things started right after downtime
- by MINA Longstrike - at 2015.06.03 13:03:00
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611. Scout Registry / Killboard - in General Discussions [original thread]
So I've found out a few more details about the new XCOM. 5 new classes (only 4 of which are currently announced. Ranger aka sworddude, grenadier, sharpshooter, specialist), there's a loot system from down aliens now too. The last alien show was a...
- by MINA Longstrike - at 2015.06.03 11:35:00
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612. New Light Weapon: Plasma Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: Electron Rifle Ion Rifle Neutron Rifle Plasma Rifle All of those are 'assault' rifles, just different gradients of them. (not correcting you, just providing more supporting info) https://wiki.eveonline.com/en/wiki/Hybrid_t...
- by MINA Longstrike - at 2015.06.03 10:20:00
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613. CPM 2 elections confirmed for July. - in General Discussions [original thread]
Tesfa Alem wrote: I have no idea if Pokey or True would run, but i'd throw a vote thier way if they did. True has no plans to run, he's said loudly that he wouldn't have a clue what to do. I liked Cross and IWS, I hated Soraya "i got your...
- by MINA Longstrike - at 2015.06.03 09:55:00
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614. Dear State Task Force - in General Discussions [original thread]
Krixus Flux wrote: Okay, I just throw some popcorn in the microwave. Don't let me down guys. Shows over for now, I'm actually going to sleep.
- by MINA Longstrike - at 2015.06.02 17:22:00
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615. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Vehicles already have some issues with being hounded all across the map by AV pokey. Look at judges old video about 400m swarms - they were able to deny the whole map to dropships... an 'AV sniper' if set up in the right spot could harass a tank o...
- by MINA Longstrike - at 2015.06.02 17:21:00
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616. Dear State Task Force - in General Discussions [original thread]
Scotty AI MatchMaker wrote: MINA Longstrike wrote: In two simple words scotty? Grow Up. Funny, I thought you just said you like to shout and swear at kids after you denied you did it, Grow up? What for? Is that the only bone you have t...
- by MINA Longstrike - at 2015.06.02 17:16:00
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617. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Yes I'm inclined to be reactionary towards things that have typically been a problem for vehicles.
- by MINA Longstrike - at 2015.06.02 16:49:00
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618. Dear State Task Force - in General Discussions [original thread]
In two simple words scotty? Grow Up.
- by MINA Longstrike - at 2015.06.02 16:42:00
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619. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thokk Nightshade wrote: How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it i...
- by MINA Longstrike - at 2015.06.02 16:27:00
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620. Scout Registry / Killboard - in General Discussions [original thread]
I honestly feel that the shotgun is a bit too lethal at CQC right now. I'd like to see its range extended to about 20m or so and its damage per shot lowered. Assaults & logi's & commando's racking shots into people at short-ish ranges sho...
- by MINA Longstrike - at 2015.06.02 16:21:00
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