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1401. [Feedback] Remote Repair NO WP - in Feedback/Requests [original thread]
it has been said an infinite amount of times that its temporary until a fix is found. dont care enough to give you a link
- by Lurchasaurus - at 2012.11.02 17:37:00
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1402. HALO 4 Got a 9.8 by IGN - in The Locker Room [original thread]
i came into this thread thinking regnum was a waste of my time. i read that he actually puts stock in what IGN says. i left this thread thinking regnum is a 12 year old waste of my time.
- by Lurchasaurus - at 2012.11.02 17:36:00
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1403. Dropships more OP than Tanks - in General Discussions [original thread]
i wonder how many people here are smart enough to realize that dropships are transport vehicles, not offensive vehicles..... dropships arent tanks. we dont have fighters yet.
- by Lurchasaurus - at 2012.11.02 17:30:00
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1404. Dropships and swarms - in Feedback/Requests [original thread]
im not too concerned with dropship cpu/pg requirements anyway. i dont lose any sleep over a dropship nerf since they are not meant to be offensive vehicles anyway, those are gunships and those will be implemented later. dropships are transport veh...
- by Lurchasaurus - at 2012.11.02 17:17:00
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1405. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
terribad idea. ill accept it tho if my tank can also have a heavy deployable shield
- by Lurchasaurus - at 2012.11.02 17:12:00
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1406. Dropships and swarms - in Feedback/Requests [original thread]
straight up ridiculous. if a dropship wants to outrun a swarm volley, it should have to use afterburner mods. tanking a swarm volley is one thing, but simply flying in circles without any fear of the ****** swarm mechanics is ridiculous.
- by Lurchasaurus - at 2012.11.02 06:37:00
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1407. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Conraire wrote: A: As a swarm user, you cannot lock on targets if they're behind an object, terrain, etc. Its most likely they had you locked an fired before you got behind cover, at which point the missiles are already locked onto your electri...
- by Lurchasaurus - at 2012.11.02 06:35:00
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1408. I want INFANTRY only maps. - in Feedback/Requests [original thread]
aw somebody doesnt like dying to tanks lol. tech, shouldnt you go answer your call? your call to duty? lol had to be done, but really, they dont have any vehicles
- by Lurchasaurus - at 2012.11.02 06:10:00
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1409. [Request] Remove blasters from armour tanks and make them use railguns as standard - in Feedback/Requests [original thread]
irrelevant for anything but marauders. by the time you have a marauder, youll probably have the skills and money so this wont even be a problem.
- by Lurchasaurus - at 2012.11.02 06:08:00
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1410. this isint a real test of whats gunna happen - in General Discussions [original thread]
isk transfers wont be ingame immediately on release ive heard
- by Lurchasaurus - at 2012.11.02 06:05:00
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1411. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
everyone bitches about the thing that kills them
- by Lurchasaurus - at 2012.11.02 05:57:00
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1412. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
swarms are just as ridiculous as missile launchers. tired of trying to hide behind cover only to have 6 sets of swarms fired at me, do figure eights around buildings on the way, then fly straight into the ground, only to burrow through the planet...
- by Lurchasaurus - at 2012.11.02 05:56:00
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1413. large missile turrets are game breaking OP - in General Discussions [original thread]
we'll see....
- by Lurchasaurus - at 2012.10.30 02:24:00
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1414. large missile turrets are game breaking OP - in General Discussions [original thread]
ahem... im not forgetting anything. with the modules that are available right now, it is very easy to fit a tank with respectable shields and resists while leaving the low slots open on a shield tank. that leaves plenty of room for a driver to mo...
- by Lurchasaurus - at 2012.10.30 01:55:00
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1415. large missile turrets are game breaking OP - in General Discussions [original thread]
Tony Calif wrote: I'm actually advocating giving tanks more base HP. And that splash damage from the large railgun is too low (maybe it would be better if people have them skilled up, but that's a lot of SP needed to make them effective vs weak...
- by Lurchasaurus - at 2012.10.30 01:35:00
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1416. large missile turrets are game breaking OP - in General Discussions [original thread]
couple points...first of all, i think tank HP is in a good spot. if you want to alter it, play around with skills, mods and teammates. a fully manned tank has 3 people, basically a squad rolling around with high grade teamwork. no wonder they work...
- by Lurchasaurus - at 2012.10.30 01:31:00
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1417. large missile turrets are game breaking OP - in General Discussions [original thread]
you guys are running out of things to nerf on tanks...
- by Lurchasaurus - at 2012.10.30 01:02:00
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1418. Snipers are so annoying. - in General Discussions [original thread]
i love snipers. they dont move when i try and aim at them.
- by Lurchasaurus - at 2012.10.22 07:07:00
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1419. Forge Gun Accuracy - in Feedback/Requests [original thread]
forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launche...
- by Lurchasaurus - at 2012.10.22 04:41:00
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1420. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: Lurchasaurus wrote: if your tank only costs 350k, then thats why it got popped so fast. Hehe, I wanted your tank so damn bad the other day. Not sure if you remember me chasing you around entire match as the ...
- by Lurchasaurus - at 2012.10.20 16:34:00
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