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Jin Robot
Foxhound Corporation General Tso's Alliance
840
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Posted - 2013.06.07 19:50:00 -
[31] - Quote
So you want it more like COD? |
xjumpman23
Royal Uhlans Amarr Empire
268
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Posted - 2013.06.07 19:52:00 -
[32] - Quote
Jin Robot wrote:So you want it more like COD?
only a small minority of players are PC ready. If there wasn't a cap more players would be PC ready, and PC would be drastically different than it is now with the same people fighting each other over and over again. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4247
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Posted - 2013.06.07 20:00:00 -
[33] - Quote
Jin Robot wrote:So you want it more like COD? Last time I played CoD (MW2) there was character levels, and items were permanent unlocked and given for free. Progression was also super fast. None of that has anything to do with this, at all. What the hell is up with you people comparing every suggestion you don't like to CoD? How about formulating an actual argument next time. What I'm asking is for the ability to risk what I want to without restriction, for skills to become all about bonuses instead of unlocking items, and for prices to multiply greatly from one tier to the next to make proto something reserved for important battles like PC. This doesn't even translate into CoD. |
Jin Robot
Foxhound Corporation General Tso's Alliance
840
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Posted - 2013.06.07 20:04:00 -
[34] - Quote
Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something you have to strive for, not having things handed to you. Earn it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4248
|
Posted - 2013.06.07 20:10:00 -
[35] - Quote
Jin Robot wrote:Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something you have to strive for, not having things handed to you. Earn it. Did you read the OP? You would still have to grind for SP, and the more SP you spent, the higher the SP cost multiplier becomes. SP grind would still be there, but the purpose of skills would be repurposed for bonuses instead of item unlocks. The massive increases in the price of ADV and PRO gear would create ISK grind as well.
Grind would still be present, just not for unlocking items. |
Luk Manag
of Terror
18
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Posted - 2013.06.07 20:16:00 -
[36] - Quote
hooc order wrote:Quote:The solution is not to remove the SP system, because it adds depth to the game and character building. You lost me there. The SP system steals depth and destroys character building.
You don't make any sense, unless character building is somehow related to having everything you could want without having to work for it...
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Luk Manag
of Terror
18
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Posted - 2013.06.07 20:20:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:Jin Robot wrote:Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something you have to strive for, not having things handed to you. Earn it. Did you read the OP? You would still have to grind for SP, and the more SP you spent, the higher the SP cost multiplier becomes. SP grind would still be there, but the purpose of skills would be repurposed for bonuses instead of item unlocks. The massive increases in the price of ADV and PRO gear would create ISK grind as well. Grind would still be present, just not for unlocking items.
The devs have tried this and reverted it already. They decided it wasn't fair to apply too many skills to cheap equipment... they don't want the vets running around with militia rifiles that shoot twice as far and do twice as much damage as low SP players. They want us to have to put some isk on the line for an advantage - hence tiered equipment and tiered prices. |
Jin Robot
Foxhound Corporation General Tso's Alliance
841
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Posted - 2013.06.07 21:00:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Jin Robot wrote:Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something you have to strive for, not having things handed to you. Earn it. Did you read the OP? You would still have to grind for SP, and the more SP you spent, the higher the SP cost multiplier becomes. SP grind would still be there, but the purpose of skills would be repurposed for bonuses instead of item unlocks. The massive increases in the price of ADV and PRO gear would create ISK grind as well. Grind would still be present, just not for unlocking items. I did. I like the SP unlocking items, it creates longer term specialization. I want to take months planning, rationing SP, and fine tuning my fits through SP allotment. Call me crazy. I want my corp to do that as well. I think that having that system (especially years from now with more equipment/vehicles/roles) will create a strategic element lacking in most games where you can instantly use all equipment and vehicles.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4248
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Posted - 2013.06.07 21:12:00 -
[39] - Quote
Jin Robot wrote:KAGEHOSHI Horned Wolf wrote:Jin Robot wrote:Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something you have to strive for, not having things handed to you. Earn it. Did you read the OP? You would still have to grind for SP, and the more SP you spent, the higher the SP cost multiplier becomes. SP grind would still be there, but the purpose of skills would be repurposed for bonuses instead of item unlocks. The massive increases in the price of ADV and PRO gear would create ISK grind as well. Grind would still be present, just not for unlocking items. I did. I like the SP unlocking items, it creates longer term specialization. I want to take months planning, rationing SP, and fine tuning my fits through SP allotment. Call me crazy. I want my corp to do that as well. I think that having that system (especially years from now with more equipment/vehicles/roles) will create a strategic element lacking in most games where you can instantly use all equipment and vehicles. I suppose we're at a fundamental disagreement that no amount of arguing will surmount. |
Jin Robot
Foxhound Corporation General Tso's Alliance
841
|
Posted - 2013.06.07 21:15:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:Jin Robot wrote:KAGEHOSHI Horned Wolf wrote:Jin Robot wrote:Because SP and the character grind is appealing to people. It is a reason I am playing this and not some "drop in and go" game. I like earning SP and unlocking gear, I like that PC is something you have to strive for, not having things handed to you. Earn it. Did you read the OP? You would still have to grind for SP, and the more SP you spent, the higher the SP cost multiplier becomes. SP grind would still be there, but the purpose of skills would be repurposed for bonuses instead of item unlocks. The massive increases in the price of ADV and PRO gear would create ISK grind as well. Grind would still be present, just not for unlocking items. I did. I like the SP unlocking items, it creates longer term specialization. I want to take months planning, rationing SP, and fine tuning my fits through SP allotment. Call me crazy. I want my corp to do that as well. I think that having that system (especially years from now with more equipment/vehicles/roles) will create a strategic element lacking in most games where you can instantly use all equipment and vehicles. I suppose we're at a fundamental disagreement that no amount of arguing will surmount. I can agree to disagree. I was not trying to troll respond you (although that COD ref was a bit troll-ish). I even see where you are coming from, I just disagree on the fix. |
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