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721. Concerning shield extender 'balance' - in General Discussions [original thread]
TechMechMeds wrote: Cyrius Li-Moody wrote: A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the p...
- by Luk Manag - at 2013.12.05 17:03:00
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722. 1.7: Looking for a Madrugar. - in General Discussions [original thread]
By nerfing the higher tiers, it is a bit of a buff on militia tanks. They will have the same speed and base hitpoints, and I expect the militia railgun to be even better than it is now, both for AV and sniping infantry.
- by Luk Manag - at 2013.12.05 16:53:00
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723. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
I'm looking forward to face tanking the milita forge gun in my dual tanked assault suit.
- by Luk Manag - at 2013.12.04 22:56:00
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724. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Harpyja wrote: My fears have been proven to be true: forge guns have not been nerfed. relax, dev posts confirmed new numbers - just not yet listed
- by Luk Manag - at 2013.12.04 22:54:00
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725. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
The starter AV is comically bad. The cheapest upgrade would be level 1 AV grenades and milita nanohives (because the swarm launcher doesn't hold enough missiles). Even when they nerf the swarm launcher and AV grenade damage on the 10th, you'll sti...
- by Luk Manag - at 2013.12.04 20:30:00
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726. How to troll kill in FW - in General Discussions [original thread]
You forgot the most tedious and effective trolling - hiding and doing nothing. You'll never get kicked for accidentally team-killing, and you'll be more than worthless.
- by Luk Manag - at 2013.12.04 19:43:00
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727. The Next 2x/3x SP Event - in General Discussions [original thread]
If you read the blog, the next one will be a 5x WP, with a 3x bonus pool. They expect us to cap after about 20 hours instead of the 30+ it took last time.
- by Luk Manag - at 2013.12.04 19:40:00
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728. Before you shield -QQ... - in General Discussions [original thread]
Jadd Hatchen wrote: These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that ...
- by Luk Manag - at 2013.12.04 19:38:00
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729. Be Careful what you wish for. - in General Discussions [original thread]
The bonus SP pool is not the problem. The problem is the hard 1000SP cap. Make this 'normal' rate higher and the sporadic players and the marathon grinders will not care if they are now earning 5000SP instead of 10000SP, because they are definitel...
- by Luk Manag - at 2013.12.04 14:11:00
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730. Put entrance barrier to FW - in General Discussions [original thread]
Giving new players options is the goal. If the Academy took a week instead of 30 minutes, it would be a better option than playing vs vets who have built up SP, gameplay skills, assets, and counter-fits for every situation. I have n00b alts, and i...
- by Luk Manag - at 2013.12.04 13:45:00
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731. Friendly fire. With blueberries. - in General Discussions [original thread]
I think we'll all run AV grenades to avoid TK risks. With everyone unafraid of explosive spam, people will neglect the shields in favor of armor and damage mods.
- by Luk Manag - at 2013.12.04 02:18:00
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732. Friendly fire. With blueberries. - in General Discussions [original thread]
I expect my blueberries to shoot my remote explosives, teamkilling themselves, and then punishing me for it.
- by Luk Manag - at 2013.12.04 02:06:00
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733. EVE has dust patch notes earlier than Dust? ;> - in General Discussions [original thread]
Preview screenshots of a future dev blog entry!?! Soon? LOL
- by Luk Manag - at 2013.12.03 14:57:00
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734. I have invented "Blue Berry Camo" - in General Discussions [original thread]
I think I have fallen for this one. I thought it was lag or something.
- by Luk Manag - at 2013.12.02 03:35:00
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735. CCP Please Double Hitpoints Across the Board - in General Discussions [original thread]
That's a decent idea, but some of these other mercs are right about the niche weapons. Their utility is offset by clipsize, reload, and other things. I have been in plenty of reload dances, so I would say most clips would need to be increased by t...
- by Luk Manag - at 2013.12.02 02:39:00
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736. Dust Pay to Win?! - in General Discussions [original thread]
More like play to win. If you play enough you will get unlimited isk.
- by Luk Manag - at 2013.12.02 02:12:00
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737. Idea for dealing with Proto in Pubs with a twist. - in General Discussions [original thread]
CCP is usually very conservative when it comes to ISK/hour. They are worried the upcoming Factional 2.0 battles with 0isk payouts will be too profitable because the salvage will potentially redistribute some old wealth.
- by Luk Manag - at 2013.12.01 23:19:00
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738. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
I don't know anyone who's planning on respecing into HAVs.
- by Luk Manag - at 2013.12.01 23:08:00
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739. Do you or do you not protostomp? - in General Discussions [original thread]
I run proto all the time. The main concern is profitability which is easy enough if we're all running with nanite injectors. I'm not involved in PC because I have a small corp, but I've seen plenty all-proto teams, and those are always good fights.
- by Luk Manag - at 2013.12.01 20:22:00
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740. Going Price on Officer Weapons - in General Discussions [original thread]
Lv2spd2 wrote: None of my Thales will be sold. I hate being shot at with the cursed things far too bad to seel them to anyone that might use one on me. The other officer stuff can probably go. You could be proactive and 'invest' in a large...
- by Luk Manag - at 2013.11.27 22:43:00
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