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701. how r the new vehicles - in General Discussions [original thread]
Sooo cheap! I had no idea they were going to cut prices - and I feel bad for anyone who was really stocked up. STD turrets are about 24K so my first few Madrugar and Gunnlogi fits are about 130K - using mostly militia BPO modules and only 1 small ...
- by Luk Manag - at 2013.12.10 20:10:00
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702. Tanks!!!!! - in General Discussions [original thread]
Spamming proximity mines will now be a thing. As part of any AV ambush, piles of AV grenades, remote explosive, and proximity mines will become popular.
- by Luk Manag - at 2013.12.10 20:02:00
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703. The day has finally come. - in General Discussions [original thread]
Zekain K wrote: Umm rail tank anyone? I hope so, or else every match will be a hilarious sky battle of derpships that can't kill eachother.
- by Luk Manag - at 2013.12.10 16:24:00
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704. Assault Dropship 1.7 - in General Discussions [original thread]
My first impression was on the recieving end, and my swarms were ineffective, almost laughable. If I have to spec into railguns or forge guns to counter the menace, I'll do it today.
- by Luk Manag - at 2013.12.10 15:48:00
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705. Combat Rifle UP - in General Discussions [original thread]
Protocake JR wrote: Guildo Crow wrote: Combat Rifle is under powered. Rail rifle, plasma and scrambler rifle are fine. Combat Rifle needs more damage per bullet. I'm not so sure about that. I was tearing heavies up like they were medium ...
- by Luk Manag - at 2013.12.10 15:43:00
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706. 1.7 "Friendly Fire" - in General Discussions [original thread]
Lv2spd2 wrote: Luk Manag wrote: Jadek Menaheim wrote: Flux will be an issue in FW with the team damage to kick mechanic. Basically, 5 flux grenades and you're done. Yep, at least AV grenades will be a safe option. I think I better s...
- by Luk Manag - at 2013.12.10 00:53:00
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707. 1.7 "Friendly Fire" - in General Discussions [original thread]
Jadek Menaheim wrote: Flux will be an issue in FW with the team damage to kick mechanic. Basically, 5 flux grenades and you're done. Yep, at least AV grenades will be a safe option.
- by Luk Manag - at 2013.12.09 22:56:00
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708. Using militia gear. - in General Discussions [original thread]
If you want to try something that's really off the hook, spend 6k on a complex damage mod and mow down those protos with your Militia AR.
- by Luk Manag - at 2013.12.09 22:26:00
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709. 1.7 and Tanks - in General Discussions [original thread]
I hate to admit this, but I plan on trying to optimize my fits around BPOs and ISK efficient builds. I'm not sure if I should talk about it because the new CCP thinks of BPOs as some sort of unwanted stepchild and I personally feel it is unfair to...
- by Luk Manag - at 2013.12.09 22:14:00
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710. Just finished an interesting game - in General Discussions [original thread]
Protocake JR wrote: Luk Manag wrote: I have seen the Ammarians engaged in a wide range of tactically weak WP farming actions. Nothing to see here except the futility of group followers when they are challenged by the innovative and free thin...
- by Luk Manag - at 2013.12.09 21:31:00
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711. Just finished an interesting game - in General Discussions [original thread]
I have seen the Ammarians engaged in a wide range of tactically weak WP farming actions. Nothing to see here except the futility of group followers when they are challenged by the innovative and free thinking Minmatar.
- by Luk Manag - at 2013.12.09 16:50:00
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712. Fear... - in General Discussions [original thread]
To suspect insanity, to expect unfair use of 'OP' weapons and tactics without rational regard for profits, to suicide charge just to put down a specific revivable clone, and to embrace overkill in all actions are the creeds of Terror. Fear begets ...
- by Luk Manag - at 2013.12.09 16:02:00
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713. nerf damage mods? why not penalty? - in General Discussions [original thread]
If damage mods seem OP, maybe it's because shield extenders and rechargers are impotent in comparison to armor. The choice is obvious, even for Caldari. Combine armor plates with damage mods and win. At this point, it wouldn't matter if damage mod...
- by Luk Manag - at 2013.12.09 14:50:00
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714. give scanners a limited amount on charges - in General Discussions [original thread]
So, you don't want to be perma-scanned? Just ask for the cooldown delay to be increased. Better still, add a cooldown timer that prevents the user from quick switching to a weapon while the scanner is running. They'll think twice about getting it ...
- by Luk Manag - at 2013.12.06 20:51:00
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715. No HMG Fix? Despite Proven That It's Broken?! - in General Discussions [original thread]
Spectral Clone wrote: HMG buff in 1.7: - Added physical impulses to all weapon impacts. This does sound like an HMG buff. I would love to know more specifically though if they have exceptions in mind when they say 'all weapons,' because they...
- by Luk Manag - at 2013.12.06 20:31:00
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716. cat merc thread generator - in General Discussions [original thread]
I just tried to comment on a forum tutorial and it's not that great!
- by Luk Manag - at 2013.12.06 19:38:00
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717. I used to feel like this. - in General Discussions [original thread]
There should be a down-vote here so we could bury grumpy circle jerk threads.
- by Luk Manag - at 2013.12.06 19:31:00
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718. Punish medics - in General Discussions [original thread]
The same people who are blindly charging from one nanite injector icon to the next are the same ones who are instantly spewing uplinks where-ever. I wouldn't hate it so much, except the smart spawn seems to be drawn by the uplink placement.
- by Luk Manag - at 2013.12.06 19:24:00
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719. Holy **** I never realized how much armor slows me down - in General Discussions [original thread]
Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move. Repair nanohives and core reppers.
- by Luk Manag - at 2013.12.06 19:19:00
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720. give scanners a limited amount on charges - in General Discussions [original thread]
Profile dampening is a much better option. If I am trying to run stealthily, I want my victims to completely focus on scanning. If I'm lucky, they will be spin-scanning every 20 seconds when they might have actually had an opportunity to witness t...
- by Luk Manag - at 2013.12.06 16:15:00
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