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601. To the rifle variant users, do you even use the prototype variants? - in General Discussions [original thread]
1. Yes. 2. Yes. 3. The Six Kin ACR is pretty swell, but the price is silly. I run the ACR constantly, but I would run out of ISK if I ran suits that cost more than most tanks. 4. 45mil, but my reserves are held in equipment. 300 tanks and about 1...
- by Luk Manag - at 2014.01.13 03:01:00
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602. Whats with the REs? - in General Discussions [original thread]
Essentially, you need to use a logi and carry your own nanohives if you're going to bring out the fancy REs.
- by Luk Manag - at 2014.01.13 02:40:00
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603. New game mode in "near future." Could it be in 1.8? Taking bets - in General Discussions [original thread]
They had Skirmish 1.0 in beta...and it did crash my PS3 a lot, there were areas of the maps I had to avoid when the MMC was moving that would simply crash the game client. At any rate, it was a fantastic game mode, and I'm very happy to hear of i...
- by Luk Manag - at 2014.01.13 02:23:00
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604. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
DUST Fiend wrote: You have to be careful with AV buffs or dropships will go right back to where they were. We're actually really close to a state of balance right now, of course there are issues left that need to be addressed, but overall, it's...
- by Luk Manag - at 2014.01.11 05:14:00
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605. Aim Assist is Useless - in General Discussions [original thread]
Vell0cet wrote: I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be comp...
- by Luk Manag - at 2014.01.10 13:51:00
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606. aim assist gone bad - in General Discussions [original thread]
Aim assist seems pretty tame now. First it was repelling, then magnetic, and now it's barely noticeable. Jumping and dancing like a 'pro' is back from the dead.
- by Luk Manag - at 2014.01.03 03:51:00
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607. Tank spam in ambush has got to STOP - in General Discussions [original thread]
At the very least we should have some indoor only maps for infantry only fights.
- by Luk Manag - at 2014.01.01 20:37:00
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608. Running boosters in alts... - in General Discussions [original thread]
I can confirm that the boosters work just fine for alts. I have +50% passive boosters, and it is about half as fast on the passive gains as my main's unboosted passive sp. I think it sums the +50% of the normal rate, and just adds it to the zero.....
- by Luk Manag - at 2014.01.01 20:23:00
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609. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
BL4CKST4R wrote: stlcarlos989 wrote: Split the players up. I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've intr...
- by Luk Manag - at 2014.01.01 20:07:00
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610. Crappiest tank i've EVER stolen. - in General Discussions [original thread]
Some matches are really hard, guys with turbo controllers, pro squads, and fotm fits. Other matches are comically bad, with casuals, mlt, and std everywhere. So, one match will look like the academy, and the next will have proto everything. The ex...
- by Luk Manag - at 2014.01.01 19:50:00
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611. Tanks are completly balanced (and here is why :o) - in General Discussions [original thread]
Just to agree with the original post, I realized too late why all the reds were just standing around in the road. They were sacrificing themselves to my blaster tank so I wouldn't notice the Sica their squadmate was calling. I had enough time to h...
- by Luk Manag - at 2014.01.01 17:16:00
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612. How do people feel about the Jihad jeep? - in General Discussions [original thread]
Monkey MAC wrote: I see no problem with them. Its an inventive way of taking out a vehicle that is engaged in a thearte of war. However I would like to point out, that while these jeeps are hard to counter. Its also incredibly hard to get a tan...
- by Luk Manag - at 2013.12.29 00:56:00
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613. Am I the only person struggling against Vehicles? - in General Discussions [original thread]
THUNDERGROOVE wrote: Ryme Intrinseca wrote: FC 360 wrote: I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the fi...
- by Luk Manag - at 2013.12.26 05:15:00
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614. Like Generator 3.0 - in General Discussions [original thread]
You already have 1500+ likes, how many do you want? (They're not redeemable for anything)
- by Luk Manag - at 2013.12.25 19:45:00
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615. Like Generator 3.0 - in General Discussions [original thread]
Boring thread... would not recommend.
- by Luk Manag - at 2013.12.25 19:36:00
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616. Caldari Assault Suit Bonus - in General Discussions [original thread]
Yes, 5% per level for shields would be fair, though I would love a bonus to damage mods.
- by Luk Manag - at 2013.12.25 19:27:00
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617. Tips on fighting vehicles? - in General Discussions [original thread]
You lost me at 'wait 30 seconds' - any tank would be back at full HP after 30s.
- by Luk Manag - at 2013.12.25 03:31:00
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618. dear redline snipers and redline rail tanks.... - in General Discussions [original thread]
Most of the people who whine about redline tactics are redline campers. They control the whole map and they're mad because the redberries don't want to come out and play.
- by Luk Manag - at 2013.12.25 02:57:00
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619. Armor Tankers, do you prefer hardeners, or heavy repairs? - in General Discussions [original thread]
Rep tanking works well in combination with speed. http://imgur.com/yaveZ2d
- by Luk Manag - at 2013.12.24 23:18:00
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620. Vet's word on HAVs - in General Discussions [original thread]
Vrain Matari wrote: Zekain K wrote: Luk Manag wrote: I wouldn't say they're broken. I remember when we had no redline to speak of, and our missle tanks would just camp under the enemy MCC and shoot guys as they jumped out. We could then p...
- by Luk Manag - at 2013.12.24 21:39:00
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