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DootDoot
Da Short Buss Legacy Rising
167
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Posted - 2014.01.10 00:53:00 -
[31] - Quote
I want to get good at aiming and be rewarded for it. yes it is strange for a console player but it is one of the main reasons I came to dust. I knew it was going to be hard to hit a scout and a medium suit was going to be harder to hit then a heavy. movement and fast suit classes is what attracted me to this game not what has happened it is terrible and has made it very un rewarding in killing anyone. only thing that satisfies me these days is repairing and TRYING very hard to keep people alive while AA eats them up.
in short remove AA its terrible in this game. |
Bethhy
Ancient Exiles. Renegade Alliance
775
|
Posted - 2014.01.10 00:58:00 -
[32] - Quote
Monkey MAC wrote:
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo.
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LEHON Xeon
Pradox XVI Proficiency V.
29
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Posted - 2014.01.10 01:00:00 -
[33] - Quote
DootDoot wrote:I want to get good at aiming and be rewarded for it. yes it is strange for a console player but it is one of the main reasons I came to dust. I knew it was going to be hard to hit a scout and a medium suit was going to be harder to hit then a heavy. movement and fast suit classes is what attracted me to this game not what has happened it is terrible and has made it very un rewarding in killing anyone. only thing that satisfies me these days is repairing and TRYING very hard to keep people alive while AA eats them up.
in short remove AA its terrible in this game.
I actually decided to learn how to hit people with the tiny dot while ADS with the CR. It's not all that difficult if people actually would do it, but that would probably be too difficult for the scrubs. They might actually have to use the ADS function for something else besides extreme range.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Monkey MAC
Lost Millennium
1528
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Posted - 2014.01.10 01:06:00 -
[34] - Quote
Bethhy wrote:Monkey MAC wrote:
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their.
Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Bethhy
Ancient Exiles. Renegade Alliance
775
|
Posted - 2014.01.10 01:45:00 -
[35] - Quote
Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE.
https://www.youtube.com/watch?v=Kc3vhOkPx1U
>.> |
Yeeeuuuupppp
Paladin Survey Force Amarr Empire
14
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Posted - 2014.01.10 02:53:00 -
[36] - Quote
I found aiming was easier without AA. I feel like I have more freedom to aim instead of taking on a target with a game generated aim helper pulling me to that target. Close quarters seems easier without it (if you don't spray and pray) but longer shots could take too long to get on target
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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Michael Arck
Onuoto Uakan Huogaatsu
2551
|
Posted - 2014.01.10 03:06:00 -
[37] - Quote
Bethhy wrote:Michael Arck wrote:I just remember folks complaining about the aim before the AA. Now its remove the AA. It's very confusing, this back and forth. You should feel disappointed with the fix they came up with for the problems with the aiming controls that happened as a RESULT of CCP Wolfman throwing out the Aiming system in Chromosome to bring us the still very Challenged system of Uprising. Aiming itself can be fixed without having to install a program setting to curve bullets in the air to hit targets, and to have an aiming setting that actively tracks targets for you. Hit detection is another example, We don't even have proper hitboxes setup on Mercenary's where hitting someone in the leg or chest or arm is a different damage value. Or even accuracy ratings for mercenaries. These are core fundamental systems to building a shooter usually something everyone talks about be it the noobie explaining the game to one of his buddies or the avid game reviewer. Controls, Aiming feel, Hit detection.... After 10 months of trying to still get those three very vital parts of a FPS right or even feeling half decent and making sense... we are still at the same spot of them being a problem and AA being a horrible solution for DUST 514.
No I shouldn't. I do find it hilarious at one point folks were complaining about the AA, when there wasn't even any AA.
I do find it hilarious that people say the bullets are curving to the targets. I do find it hilarious that numerous videos show that the AA is minimal.
Those "core fundamental systems" haven't been perfect in plenty of FPS titles, yet you guys find enough argument to constantly whine moan and ***** about this stuff DAILY
AA is not a horrible solution for Dust. If you so called "eliters" keep trying to make this game "elite only" you guys are going to downright destroy this game and be left to your own circle jerks, which won't last long.
All this elitism talks are just down right annoying and self centered.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Tch Tch
Red Shirts Away Team
113
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Posted - 2014.01.10 03:09:00 -
[38] - Quote
I as a scout have died plenty of times ducking around a corner. Far in excess of what lag would indicate.
Jump behind a solid wall and still die. Medium tanked suits probably would notice the extra 1 or 2 hundred damage as they duck ( if they bother). But it is yet another reason along with TDK why shield tanking with the plan of ducking and regenerating is second class to straight eHP maxing. Even if you do duck around the corner your armour is going to be popped open.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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TechMechMeds
Swamp Marines
2025
|
Posted - 2014.01.10 03:35:00 -
[39] - Quote
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo.
Have you seen that atrociously bull sht film where they curve the bullet flight by swinging their pistol.
Its amazing! Nah its pure total crap, its that bad I can't remember the name.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Michael Arck
Onuoto Uakan Huogaatsu
2555
|
Posted - 2014.01.10 03:39:00 -
[40] - Quote
TechMechMeds wrote:Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. Have you seen that atrociously bull sht film where they curve the bullet flight by swinging their pistol. Its amazing! Nah its pure total crap, its that bad I can't remember the name.
Where Angelina looked stunning in every single shot? And I do mean, every single shot
Wanted
I liked it...the end is just pure bad assery when he comes busting through the window and starts unloading on fools
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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TechMechMeds
Swamp Marines
2037
|
Posted - 2014.01.10 03:46:00 -
[41] - Quote
Michael Arck wrote:TechMechMeds wrote:Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. Have you seen that atrociously bull sht film where they curve the bullet flight by swinging their pistol. Its amazing! Nah its pure total crap, its that bad I can't remember the name. Where Angelina looked stunning in every single shot? And I do mean, every single shotWanted I liked it...the end is just pure bad assery when he comes busting through the window and starts unloading on fools
I would have rather watched an elephant crap out a monkey at a circus lol.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Monkey MAC
Lost Millennium
1532
|
Posted - 2014.01.10 11:21:00 -
[42] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE. https://www.youtube.com/watch?v=Kc3vhOkPx1U>.>
http://youtu.be/DPBRYgUGBbw
If we had bullet magnetism the HMG would never have been broken Notice how despite being inside tne circle, its not lit up red. But it should still hit.
As for your video I explained that to you as the not so random dispersion of the weapon, something I said CCP wouldn't have implemented, especially when they haven't implement a crosshair that lights up properly.
Also that's HALO, not DUST,
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
2179
|
Posted - 2014.01.10 11:25:00 -
[43] - Quote
Aim assist shouldnt exist tbh
Intelligence is OP
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xxwhitedevilxx M
Ave atque Vale.
1447
|
Posted - 2014.01.10 11:32:00 -
[44] - Quote
Monkey MAC wrote:Iron Wolf Saber wrote:You're not the only person experiencing this, however I cannot seem to figure out why. People Adjust. On AA-Day noone had it, so everyone one was god mode, even me. Now people don't notice it because their mind adjusts to the less effort required everyone gets worse again. Balance is restored.
No, majority of the times it just won't work. I've noticed that you have some more magnetism with CR (not the assault one)
I'm not a fan of AA, but I think it is necessary with the actual crappy controller sensitivity and responsiveness, I mean, why is our 100 % a 40 - 50 % of others fps? Moreover, there's a huge deadzone in the center of the analog sticks, making aiming really unprecise.
Tank 514.
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Monkey MAC
Lost Millennium
1532
|
Posted - 2014.01.10 12:05:00 -
[45] - Quote
xxwhitedevilxx M wrote:Monkey MAC wrote:Iron Wolf Saber wrote:You're not the only person experiencing this, however I cannot seem to figure out why. People Adjust. On AA-Day noone had it, so everyone one was god mode, even me. Now people don't notice it because their mind adjusts to the less effort required everyone gets worse again. Balance is restored. No, majority of the times it just won't work. I've noticed that you have some more magnetism with CR (not the assault one) I'm not a fan of AA, but I think it is necessary with the actual crappy controller sensitivity and responsiveness, I mean, why is our 100 % a 40 - 50 % of others fps? Moreover, there's a huge deadzone in the center of the analog sticks, making aiming really unprecise.
Yes the dead zone isn't helpful at the best of times, while I see your gripe about sensitivity, imagine a heavy suit with +10 COD Sensitivity. Other sensitivities wouldn't work on this game.
I'll agree with Aim Assisst sometimes feeling like it doesn't work, some days my brother hits almost as well as me, other days he might as well fire at the sky. Personally once again I think it is related to yohr connection. I just don't believe the shooting round corners is AA related.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Vell0cet
SVER True Blood Public Disorder.
762
|
Posted - 2014.01.10 13:09:00 -
[46] - Quote
I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be competitive.
Bullets curving through walls is unrelated to AA. It's the difference between client-side and server-side hit detection.
I want to see TTK get fixed, but removing AA isn't the way to do it.CCP simply needs to nerf the base damage on all racial AR's + SMG.
Quick/Dirty Test Range Idea
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
10
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Posted - 2014.01.10 13:41:00 -
[47] - Quote
every weapon I use don't have AA -all sim -mas dirver -RR -AR -CR -spiner R -shortgun -pasmar cannon
Real tanker dies with their tanks!
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Luk Manag
of Terror TRE GAFFEL
285
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Posted - 2014.01.10 13:51:00 -
[48] - Quote
Vell0cet wrote:I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be competitive.
Bullets curving through walls is unrelated to AA. It's the difference between client-side and server-side hit detection.
I want to see TTK get fixed, but removing AA isn't the way to do it.CCP simply needs to nerf the base damage on all racial AR's + SMG.
I laugh every time someone describes their chop strafing as "fun" or "skill based" - it's the same old prone-dive bunny-hop motif employed continually for a marginal improvement in survivability vs n00bs. I do it, but it is OP and it is aesthetically broken, even with the AA.
As for the report that AA has been toned down, it has. I have watched all of the videos and I would describe the new AA as more easily disrupted by user input. When we first saw it, you could aim and it would help. Now, if you're actively trying to aim, there's almost no assistance. Like IWS said, when you die (no input) it tracks everything.
As for the scouts who pop out of cover and die when they think they've already returned to cover, that's lag and ragdoll physics at work. You took too much damage for your tiny frame and you were dead the second you stuck out your head. The cloak will be essential for balance.
There will be bullets. ACR+SMG
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
101
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Posted - 2014.01.10 14:34:00 -
[49] - Quote
Wow!
I read all of the posts here, and you're ALL correct in your reaction to Dust's Aim Assist (well, all except one or two posts on the first page ). I admire the Assist they activated a few months ago.
And from what CCP states, it has NOT BEEN ALTERED ONE BIT since they implemented it... it just psychologically FEELS as if it has, as each one of us "gels" into her/his own aiming habits.
Almost every post here is revealing it! Some here can report that they've lost all detection of it over time, some can swear it must have been reduced without telling us, some who specialize in certain weapons don't have the Aim Assist applying to their gear at all. THAT'S BEAUTIFUL! CCP said they were looking to design a (kind of radical/bold) Assist that helps you only at the parts of aiming where you actually need it, and backs off the moment you try to manhandle it (so prejudicial and advanced players literally "auto-disable" it when they're "forcing" their shots,... while Newberrys and more-sensitive players will continue to feel confidence "I've got auto-aim working for me"... even when secretly they've graduated out of it without even realizing and it's mostly their imagination now).
IF the devs are truthful that the Aim Assist component hasn't been altered at all since it's day-one, then I say it's a remarkable achievement. Discriminates one weapon type from another, easily (almost ridiculously) disabled by the player's own habits during shooting, forces Tiger Woods to lose his swing-advantage JUST ENOUGH that he can't lazily take his golf skills for granted anymore...
I say Aim Assist, GOOD JOB... hope it becomes a test study for other designers and game titles to come. |
Bethhy
Ancient Exiles. Renegade Alliance
784
|
Posted - 2014.01.10 15:14:00 -
[50] - Quote
Vell0cet wrote:I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be competitive.
Bullets curving through walls is unrelated to AA. It's the difference between client-side and server-side hit detection.
I want to see TTK get fixed, but removing AA isn't the way to do it.CCP simply needs to nerf the base damage on all racial AR's + SMG.
What kind of strafing do you think people do while aim assist keeps them locked on?
Bethhy wrote:Knight Soiaire wrote:Atiim wrote:Or we could just remove Aim Assist completely. I'd prefer that, but the carebears wont like that, so just make High-Sec a carebear playground, where the carebears can skip through the fields, and live happily. No stand behind boxes in a line. Everyone must stand still! moving targets are to hards to aim at for ppls... "Stand still while I shoot you boy" *shakes fist* "Damn Texas Two Stepper" *More fist shaking*
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Monkey MAC
Lost Millennium
1538
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Posted - 2014.01.10 15:16:00 -
[51] - Quote
Bethhy wrote:Vell0cet wrote:I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be competitive.
Bullets curving through walls is unrelated to AA. It's the difference between client-side and server-side hit detection.
I want to see TTK get fixed, but removing AA isn't the way to do it.CCP simply needs to nerf the base damage on all racial AR's + SMG. What kind of strafing do you think people do while aim assist keeps them locked on? Bethhy wrote:Knight Soiaire wrote:Atiim wrote:Or we could just remove Aim Assist completely. I'd prefer that, but the carebears wont like that, so just make High-Sec a carebear playground, where the carebears can skip through the fields, and live happily. No stand behind boxes in a line. Everyone must stand still! moving targets are to hards to aim at for ppls... "Stand still while I shoot you boy" *shakes fist* "Damn Texas Two Stepper" *More fist shaking*
Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Bethhy
Ancient Exiles. Renegade Alliance
785
|
Posted - 2014.01.10 15:24:00 -
[52] - Quote
Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE. https://www.youtube.com/watch?v=Kc3vhOkPx1U>.> http://youtu.be/DPBRYgUGBbwIf we had bullet magnetism the HMG would never have been broken Notice how despite being inside tne circle, its not lit up red. But it should still hit. As for your video I explained that to you as the not so random dispersion of the weapon, something I said CCP wouldn't have implemented, especially when they haven't implement a crosshair that lights up properly. Also that's HALO, not DUST,
The Circle was never an aiming base for heavies for almost 3 months and took several video examples for CCP to acknowledge it,
The Heavy had a singular pixel for their aiming zone. it required more accuracy then even a laser rifle. The tests after the heavy gun revamps show the same results as the AA video now.
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Monkey MAC
Lost Millennium
1539
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Posted - 2014.01.10 15:32:00 -
[53] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:Bethhy wrote: There you Go Monkey MAC. Bullet Magnetism.
Always nice to have bullets that actually curve in flight to hit your target for you.
Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself.
And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo.
That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE. https://www.youtube.com/watch?v=Kc3vhOkPx1U>.> http://youtu.be/DPBRYgUGBbwIf we had bullet magnetism the HMG would never have been broken Notice how despite being inside tne circle, its not lit up red. But it should still hit. As for your video I explained that to you as the not so random dispersion of the weapon, something I said CCP wouldn't have implemented, especially when they haven't implement a crosshair that lights up properly. Also that's HALO, not DUST, The Circle was never an aiming base for heavies for almost 3 months and took several video examples for CCP to acknowledge it, The Heavy had a singular pixel for their aiming zone. it required more accuracy then even a laser rifle. The tests after the heavy gun revamps show the same results as the AA video now.
So before the HMG was fixed (purely by changing stats) the Aim Assist didn't give bullet magnetism, but now it does? So where exactly did this bullet magnetism get introduced then?
Because the broken HMG had Aim Assist and as you say "bullet magnetism" before it was fixed. Yet the broken video shows absolutely no bullet magnetism no matter how close he gets to that pixel.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Bethhy
Ancient Exiles. Renegade Alliance
785
|
Posted - 2014.01.10 15:34:00 -
[54] - Quote
Monkey MAC wrote:Bethhy wrote:What kind of strafing do you think people do while aim assist keeps them locked on? Bethhy wrote:Knight Soiaire wrote:Atiim wrote:Or we could just remove Aim Assist completely. I'd prefer that, but the carebears wont like that, so just make High-Sec a carebear playground, where the carebears can skip through the fields, and live happily. No stand behind boxes in a line. Everyone must stand still! moving targets are to hards to aim at for ppls... "Stand still while I shoot you boy" *shakes fist* "Damn Texas Two Stepper" *More fist shaking* Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal.
Darn those moving targets.... how dare they move while you aim at them!!!! omg their scouts move at 10meters/sec i should be able to track and hit them as if its easy mode. otherwise they are all gonna dance like Michael Jackson.
Open field combat? hell no Dust has so many boxes lets make it a hide behind cover or die game... even though there is fields the size of 80% of FPS maps without a piece of grass or even a rock...
This is a straffy tracky shooter... That IS WHAT DUST IS..... It was never built with duck and dive and take cover mechanics... This is a game with super human suit's allowing super human speeds and health points... people are gonna be moving around and your gonna have to try and aim at them... |
Monkey MAC
Lost Millennium
1539
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Posted - 2014.01.10 15:45:00 -
[55] - Quote
Bethhy wrote:Monkey Mac wrote:
Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal.
Darn those moving targets.... how dare they move while you aim at them!!!! omg their scouts move at 10meters/sec i should be able to track and hit them as if its easy mode. otherwise they are all gonna dance like Michael Jackson. Open field combat? hell no Dust has so many boxes lets make it a hide behind cover or die game... even though there is fields the size of 80% of FPS maps without a piece of grass or even a rock... This is a straffy tracky shooter... That IS WHAT DUST IS..... It was never built with duck and dive and take cover mechanics... This is a game with super human suit's allowing super human speeds and health points... people are gonna be moving around and your gonna have to try and aim at them...
No I don't, I engage people with a Mass Driver down narrow corridors, they can chop strafe all they like it doesn't help them. CCP never stated that it was as you say a "strafy tracky" shooter, infact from what I can tell from the recent interview they are trying to get rid of it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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xxwhitedevilxx M
Ave atque Vale.
1455
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Posted - 2014.01.10 16:09:00 -
[56] - Quote
Strafing....
You guys should call it "abusing lag". You don't actually "avoid bullets because your opponent sucks at aiming" but you ( generic ) abuse server-client latency in order to appear where you're not.
Tank 514.
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Vell0cet
SVER True Blood Public Disorder.
765
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Posted - 2014.01.10 16:45:00 -
[57] - Quote
Bethhy wrote:Monkey MAC wrote:Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal. Darn those moving targets.... how dare they move while you aim at them!!!! omg their scouts move at 10meters/sec i should be able to track and hit them as if its easy mode. otherwise they are all gonna dance like Michael Jackson. Open field combat? hell no Dust has so many boxes lets make it a hide behind cover or die game... even though there is fields the size of 80% of FPS genre maps without a piece of grass or even a rock... This is a straffy tracky shooter... That IS WHAT DUST IS..... It was never built with duck and dive and take cover mechanics... This is a game with super human suit's allowing super human speeds and health points... people are gonna be moving around and your gonna have to try and aim at them... I have no problem with people strafing and shooting. That's interesting gunplay. It's the rapid, spastick back-and-forth that is stupid. If I someone was shooting a machine gun at me, I would not be able to "dodge bullets" by rapidly jumping left and right. I might however try to run in a single direction for cover, hoping their ability to track a moving target while firing isn't good. A "straffy tracky shooter" should focus on the second style of gameplay and not reward the first, which is really just exploiting lag and hit detection (as mentioned above).
Quick/Dirty Test Range Idea
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DootDoot
Da Short Buss Legacy Rising
170
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Posted - 2014.01.15 18:37:00 -
[58] - Quote
Vell0cet wrote:Bethhy wrote:Monkey MAC wrote:Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal. Darn those moving targets.... how dare they move while you aim at them!!!! omg their scouts move at 10meters/sec i should be able to track and hit them as if its easy mode. otherwise they are all gonna dance like Michael Jackson. Open field combat? hell no Dust has so many boxes lets make it a hide behind cover or die game... even though there is fields the size of 80% of FPS genre maps without a piece of grass or even a rock... This is a straffy tracky shooter... That IS WHAT DUST IS..... It was never built with duck and dive and take cover mechanics... This is a game with super human suit's allowing super human speeds and health points... people are gonna be moving around and your gonna have to try and aim at them... I have no problem with people strafing and shooting. That's interesting gunplay. It's the rapid, spastick back-and-forth that is stupid. If I someone was shooting a machine gun at me, I would not be able to "dodge bullets" by rapidly jumping left and right. I might however try to run in a single direction for cover, hoping their ability to track a moving target while firing isn't good. A "straffy tracky shooter" should focus on the second style of gameplay and not reward the first, which is really just exploiting lag and hit detection (as mentioned above).
Fixing that glitch with hit detection on hit scan weapons, the "blue shield" would of made sense...
Adding magnetic tracking and magnetic bullets that hit even when I'm off target? Jumping? Sprinting? Falling several stories? it seems we have sold the farm for a fancy automated condo that has ruined so much enjoyment and the sense of achievement.
It's left the game play shallow and empty. |
M McManus
357
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Posted - 2014.01.15 18:44:00 -
[59] - Quote
Iron Wolf Saber wrote:Monkey MAC wrote:Iron Wolf Saber wrote:You're not the only person experiencing this, however I cannot seem to figure out why. People Adjust. On AA-Day noone had it, so everyone one was god mode, even me. Now people don't notice it because their mind adjusts to the less effort required everyone gets worse again. Balance is restored. Its more like in a testing environment it doesn't work at all on my client. Hands off controller hostile runs front of cross within good range, no reaction Hands off controller hostile jumps front of cross and gets killed mid air, cross locks on and follows about half way of the trip back down. Hands off the controller my own clone bleeding out, cross tracks everyone. Hands off the controller over near drop uplink, cross tracks as soon as a person spawns (but is still invisible) Hands off controller after drop uplink tracking the spawning person the cross does not track. Reinstall did not fix. The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
Same here aim assist only works when I'm dead figured I was being punished for being pro-kb/m.. (could be true) CCP has continuously punished us kb/m players since uprising getting used to it... |
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