Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1621. Not good news, relase in 2013 confirmed - in General Discussions [original thread]
This game is MMO and I am planning on playing it for a long time like an MMO as long as it's well made. Take all the time that you need CCP. No prob waiting for release so long as we get a meaningful reward for playing a long beta - don't erase al...
- by Ludvig Enraga - at 2012.11.04 22:13:00
|
1622. SP Salvage - in General Discussions [original thread]
I have no problem with salvage as is. I think it will get better with more small but meaningful drops including faction ammo and stuff once that's introduced into the game.
- by Ludvig Enraga - at 2012.11.04 22:10:00
|
1623. Choose which skill to train passively. - in General Discussions [original thread]
Just throwing it out there. How about two sets of skills. One passive only, the other active only. The more important skills can be in the passive only group, so that everyone is on the same page as far as game progression goes. The active ones wo...
- by Ludvig Enraga - at 2012.11.04 22:08:00
|
1624. Dust Game mode Sabotage - in Feedback/Requests [original thread]
This is def MAG but I don't have an objection. It's a fun game mode and definitely emphasizes team play. Also, it's a nice way to ease into polar maps with one team defending and one attacking. So, +1
- by Ludvig Enraga - at 2012.11.04 22:04:00
|
1625. What do you guys think about killing sprees? - in General Discussions [original thread]
double post
- by Ludvig Enraga - at 2012.11.04 22:01:00
|
1626. What do you guys think about killing sprees? - in General Discussions [original thread]
+1. Instead of points they should award you with extra salvage. Would be good to get 5 named AR dropped after you got through a 10 man streak. The only down side is that you know you'll get streaks from drop ships and tanks, so there would have ...
- by Ludvig Enraga - at 2012.11.04 21:34:00
|
1627. Ammo refresh after a kill - in General Discussions [original thread]
Not sure if this has been discussed. I had an idea, granted with its downsides, that you should be able to 'search' a dead red dot body to pick up a few rounds - say half a clip of AR rounds just so that you are not completely dependent on nano hi...
- by Ludvig Enraga - at 2012.11.04 21:27:00
|
1628. DUST should have Kill Streaks - in General Discussions [original thread]
DUSTPLAYER290720112234 wrote: Erahk Manaan wrote: I thought that was what ISK was for. In a match where you kill a lot without dying you get paid more then the next match you can buy Jeeps, Tanks, Drop ships, and better gear. So basically t...
- by Ludvig Enraga - at 2012.11.04 21:22:00
|
1629. Can't hit anything - in General Discussions [original thread]
I ve posted about this problem multiple times. To me it seems that things got a little better since last patch but still there are 'deadzone' and skipping sensitivity issues. One fact that is useful for new players is that X/Y sensitivity scale ...
- by Ludvig Enraga - at 2012.11.02 03:28:00
|
1630. get rid of free LAV's - in General Discussions [original thread]
Make a couple of regular infantry weapons be effective against LAV. I propose that Laser rifles should do high damage to LAV's. This way their low cost and high efficiency is balanced by how easy it is to down them w/o having to use an anti-armor ...
- by Ludvig Enraga - at 2012.11.02 03:05:00
|
1631. Breach Shotgun needs more ammo - in General Discussions [original thread]
Calgoth Reborn wrote: That's the point really you have to sacrifice things like clip size for increased damage it's all about balance otherwise you get a shotty that's too as people would say OP Do you use a shotgun yourself?
- by Ludvig Enraga - at 2012.10.29 05:49:00
|
1632. Breach Shotgun needs more ammo - in General Discussions [original thread]
Ok. Here is my side of argument. Breach version of MD has 4 rounds while assault uses 6. When looking at shotguns it's 2 versus 8. Seems like there is a disconnect. Out of curiosity: how many of you use Breach preferentially as opposed to other s...
- by Ludvig Enraga - at 2012.10.29 05:47:00
|
1633. When are we going to get more players? - in General Discussions [original thread]
We don't need more players because this is a beta. If you opened flood gate to everyone who wants to try Dust out (btw I have not been really keeping up, and so I hope this has not actually already happened) right now, they will get a taste of the...
- by Ludvig Enraga - at 2012.10.29 05:07:00
|
1634. Breach Shotgun needs more ammo - in General Discussions [original thread]
Very quick subject. I ve been dicking around with shotty quite a bit and have been using breach most of the time. It is the more expensive shotty with a slow rate of fire but more powerful - one shots assaults at close distance if well aimed even ...
- by Ludvig Enraga - at 2012.10.28 03:38:00
|
1635. Dual Shock Sensitivity - in General Discussions [original thread]
Thanks to all of you participating in the thread. I think issues like aiming deserve better awareness and discussion since they have a lot to do with good game mechanics. Thanks, guys Really waiting for the next few builds to fix lag and choppy f...
- by Ludvig Enraga - at 2012.10.21 10:48:00
|
1636. Corps that have signed up for the tournament. - in General Discussions [original thread]
Off topic. Is KEQ recruiting? I'd love to join.
- by Ludvig Enraga - at 2012.10.21 09:16:00
|
1637. Building sniping AR > Sniper Rilfe? - in General Discussions [original thread]
I experimented a bit with SR, so I know the subject relatively well. If you are talking about rooftops on that new map where there is a central platform with a lot of catwalks and it's surrounded by smaller buildings, then yes definitely, AR wins....
- by Ludvig Enraga - at 2012.10.18 05:36:00
|
1638. Dual Shock Sensitivity - in General Discussions [original thread]
I think a lot of ppl who are good shots use autoaim. I'd like to be able to turn it off and still manage. Dunno I have been occupied by this thought for some reason - good controls are very important to me; just trying to see how many like minded ...
- by Ludvig Enraga - at 2012.10.18 05:27:00
|
1639. Dual Shock Sensitivity - in General Discussions [original thread]
I find that Dual Shock sensitivity is poorly adjusted. When right stick is lightly pressed, the movement of the cursor/reticle is too slow and when pressed a bit harder, the movement is too fast without a good gradual transition in the midzone. Wh...
- by Ludvig Enraga - at 2012.10.18 04:37:00
|
1640. How to deal with a heavy with an HMG in CQC combatssss. - in General Discussions [original thread]
Grab an AR, shoot heavy in the head and watch it drop - that's the best tactic.
- by Ludvig Enraga - at 2012.10.18 03:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |