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301. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Atiim wrote: Alena Ventrallis wrote: Vehicles should be limited to one hardener per type (allowing one shield and one armor, for those who dare dual tank) There should be a window where vehicles can shrug off AV. But there should also be a w...
- by Leonid Tybalt - at 2014.01.30 12:31:00
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302. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Alena Ventrallis wrote: Vehicles should be limited to one hardener per type (allowing one shield and one armor, for those who dare dual tank) There should be a window where vehicles can shrug off AV. But there should also be a window for AV to ...
- by Leonid Tybalt - at 2014.01.30 11:50:00
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303. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Monkey MAC wrote: Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles to...
- by Leonid Tybalt - at 2014.01.30 07:59:00
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304. Game is unbalanced - in General Discussions [original thread]
PADDEHATPIGEN wrote: Leonid Tybalt wrote: PADDEHATPIGEN wrote: Leonid Tybalt wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. ...
- by Leonid Tybalt - at 2014.01.30 01:29:00
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305. Game is unbalanced - in General Discussions [original thread]
Nothing Certain wrote: Leonid Tybalt wrote: Atiim wrote: Patrick57 wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. Yes, let's...
- by Leonid Tybalt - at 2014.01.30 01:21:00
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306. Remove payouts for loosing - in General Discussions [original thread]
No it wouldn't fix a damn thing. Payout should be based on individual or squad performance in terms of warpoints in public matches. It would be unfair to lose money or just breaking even because you and your squad happen to get paired up with co...
- by Leonid Tybalt - at 2014.01.28 12:11:00
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307. We need a name!? - in General Discussions [original thread]
Sole Fenychs wrote: Edit: I have a general fluff question. What are mercs earning their ISK for? Are they earning ISK because they simply love to fight and need all the nice equipment? Are they earning ISK for some functional purpose? What kin...
- by Leonid Tybalt - at 2014.01.28 11:52:00
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308. We need a name!? - in General Discussions [original thread]
Im fine with mercenary, contractor or PMC.
- by Leonid Tybalt - at 2014.01.28 11:14:00
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309. i just wana puch you so hard! - in General Discussions [original thread]
jordy mack wrote: Ryder Azorria wrote: Why don't you try punching a guy in body armour - see what happens... Ok, Can i wear motorcyle gloves? The force has to go somewhere. Yeah, most of it will get absorbed by the armour and the glove...
- by Leonid Tybalt - at 2014.01.28 11:04:00
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310. Game is unbalanced - in General Discussions [original thread]
PADDEHATPIGEN wrote: Leonid Tybalt wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. You need 3-4 people to bring down a tank IRL to...
- by Leonid Tybalt - at 2014.01.28 10:59:00
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311. Large blaster turrets removal? - in General Discussions [original thread]
The blaster turret is analoguous to a real life autocannon, usually mounted on IFV's and mostly effective against light vehicles. (which would explain why the blaster turrets has the fastest tracking speed of all large turrets, since they have to ...
- by Leonid Tybalt - at 2014.01.28 02:37:00
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312. Biggest fight ever going on in EVE right now :) - in General Discussions [original thread]
Beld Errmon wrote: I know it will probably never happen but, I dream of a day when super capital fleets have garrisons of dust clones that fight off boarding parties that can sabotage the modules of those ships if not stopped, it would be epic....
- by Leonid Tybalt - at 2014.01.28 02:31:00
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313. Game is unbalanced - in General Discussions [original thread]
Atiim wrote: Leonid Tybalt wrote: No, that's pretty much an equal amount of isk. So you just shot your own "argument" in the foot. Also what you neglect to mention is what that said AV:er will be killed by. The tank he tries to engage or so...
- by Leonid Tybalt - at 2014.01.28 02:22:00
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314. Game is unbalanced - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. Yes, let's make it where one person can take down even the b...
- by Leonid Tybalt - at 2014.01.28 02:16:00
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315. Game is unbalanced - in General Discussions [original thread]
Atiim wrote: Leonid Tybalt wrote: One person with a piece of significantly more expensive and armored piece of equipment against one person with significantly less expensive piece og equipment. Not a very good comparison. Your argument = ...
- by Leonid Tybalt - at 2014.01.28 01:29:00
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316. Game is unbalanced - in General Discussions [original thread]
Atiim wrote: Aikuchi Tomaru wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. Does it make sense when one guy is able to bring down ...
- by Leonid Tybalt - at 2014.01.27 18:31:00
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317. Game is unbalanced - in General Discussions [original thread]
Korvin Lomont wrote: Leonid Tybalt wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. You need 3-4 people to bring down a tank IRL to...
- by Leonid Tybalt - at 2014.01.27 14:50:00
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318. Game is unbalanced - in General Discussions [original thread]
Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike h...
- by Leonid Tybalt - at 2014.01.27 12:48:00
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319. HateMail - in General Discussions [original thread]
devonus durga wrote: Proto stomping and quesyncing pubs- only thing that ever made me send hatemail We wanna play with our corp mates, therefore we quesync. It's not our fault ccp hasn't implemented a good way besides pc to play with a large...
- by Leonid Tybalt - at 2014.01.27 11:57:00
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320. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
Overview map divided into a grid system. So we can stop trying to communicate with our team like this: "They're over there by that round building thing!" Also a compass surrounding the radar would be helpful.
- by Leonid Tybalt - at 2014.01.27 02:03:00
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