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1741. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
MINA Longstrike wrote: Thanks for this. I'm really interested in seeing how people think it's balanced for 2 rifles to kick 60 to 120 degrees, when almost every other either functionally doesn't kick, or kicks/disperses less than 5 degrees. ...
- by Leadfoot10 - at 2014.10.30 18:53:00
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1742. The FPS increase in 1.9 is a nerf for Scouts and a buff for Snipers - in General Discussions [original thread]
I said it the day the change was announced, but you can have all the credit if you'd like. I hope we're right.
- by Leadfoot10 - at 2014.10.30 18:42:00
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1743. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Leadfoot10 wrote: Songs of Seraphim wrote: You know what Leadfoot? I was thinking of doing the same... I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right anal...
- by Leadfoot10 - at 2014.10.30 17:43:00
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1744. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
el OPERATOR wrote: Nerf scouts. Just based off the stats comparisons. Since the statistic that led to the RR hipfire nerf was usage (the K/S was not that much out of line), and the usage disparity for scout suits appears to be even more off,...
- by Leadfoot10 - at 2014.10.30 17:37:00
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1745. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: I use a Rail Rifle on my Drop Uplink Logi fit, so I decided to run a few ambush matches with this fit to see what all the whining was about. What the Fox Says : Rail Rifle hip fire kick is fine. It is manageable.
I...
- by Leadfoot10 - at 2014.10.30 17:27:00
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1746. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: I have never played with the ARR before I'm among your biggest fans, Rattati, and I think you're the best thing to happen to Dust, but I must admit I was a bit disturbed to read this. How can one hope to balance weapons i...
- by Leadfoot10 - at 2014.10.30 16:49:00
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1747. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 sho...
- by Leadfoot10 - at 2014.10.30 16:44:00
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1748. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
DeathwindRising wrote: if youre in CQC.... you charge, shoot, stop shooting because of recoil, charge, shoot, stop shooting because of recoil, charge, shoot, stop shooting because of recoil? how does that effect DPS with all that charging? what...
- by Leadfoot10 - at 2014.10.30 16:36:00
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1749. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
NextDark Knight wrote: Why.. I been told by everyone how great the ARR works now in CQC. So your telling me they all lied and where just trolling? They were lying. It was the worst CQC rifle before the nerf, and after the first few bullets i...
- by Leadfoot10 - at 2014.10.30 16:10:00
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1750. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: You know what Leadfoot? I was thinking of doing the same... I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right analog stick along with my strafing... And using the ...
- by Leadfoot10 - at 2014.10.30 15:55:00
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1751. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
I think a lot of people are misinformed about what happened to the RR and ARR and its impact. For what it's worth, I did some testing last night. Here's my post from the rifle data thread used to justify the nerf. With apologies to the Asia p...
- by Leadfoot10 - at 2014.10.30 15:40:00
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1752. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Long range performance of the RR and ARR was not changed, but the ARR got slightly increased damage and clip size. The concerns are almost all with hipfire kick, and from my testing this evening the ARR seems even more uncontrollable than the R...
- by Leadfoot10 - at 2014.10.30 08:30:00
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1753. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Here's my post to the offical rifle feedback thread... With apologies to the Asia players on my team for whom I was no help, I played around a bit more between PCs and queue-syncing FW tonight.... Conclusion: The ARR kick is different from the R...
- by Leadfoot10 - at 2014.10.30 08:18:00
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1754. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
With apologies to the Asia players on my team for whom I was no help, I played around a bit more between PCs and queue-syncing FW tonight.... The ARR kick is different from the RR kick -- less vertical and more side to side. Making it even harder...
- by Leadfoot10 - at 2014.10.30 07:08:00
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1755. Racial roles on the battlefield. - in General Discussions [original thread]
TechMechMeds wrote: Leadfoot10 wrote: ARF 1049 wrote: tander09 wrote: You're good, AT SPOUTING OUT S**T! GET THIS CADALRI HERETIC INTO THE MINES! NOW! Well it's pretty easy to tell which races I respect more by which ones names I ...
- by Leadfoot10 - at 2014.10.29 22:48:00
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1756. Racial roles on the battlefield. - in General Discussions [original thread]
ARF 1049 wrote: tander09 wrote: You're good, AT SPOUTING OUT S**T! GET THIS CADALRI HERETIC INTO THE MINES! NOW! Well it's pretty easy to tell which races I respect more by which ones names I capitalized... Just because I am caldari b...
- by Leadfoot10 - at 2014.10.29 21:29:00
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1757. "Latino" - in General Discussions [original thread]
I don't find it weird. They are proud of their heritage. If they want to express it in their names, I don't find that "weird" any more than "What the French" was made up of people from France. They are, after all, a minority, and the same rules...
- by Leadfoot10 - at 2014.10.29 21:00:00
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1758. An insane set of buffs? - in Feedback/Requests [original thread]
I like the out-of-the-box thinking, but vehicles would stand no chance as there would be far less downside to running AV.
- by Leadfoot10 - at 2014.10.29 20:43:00
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1759. Playing TAPS for Snipers 1.9 - in General Discussions [original thread]
Operative 1125 Lokaas wrote: Leadfoot10 wrote: Good. Pick up a real weapon, leave the redline, and help your damn team! (Can you tell I'm not fond of snipers? ) As if the weapon and the role are the problem. Again, I'm just as tired ...
- by Leadfoot10 - at 2014.10.29 20:33:00
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1760. Gallente lag production facility - in General Discussions [original thread]
I'm really hoping the rendering performance increase in 1.9 will solve the challenges with this socket (and help with hit detection as a result).
- by Leadfoot10 - at 2014.10.29 20:31:00
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