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601. Sidearm challenge - in General Discussions [original thread]
I would say dual knives, but that doesn't seem right..... So I'll say dual Ion Pistols or Magsecs would get my vote as the hardest sidearms to dual wield on a MLT suit.
- by Leadfoot10 - at 2015.01.21 21:31:00
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602. CCP - Read and be advised. - in General Discussions [original thread]
Roman, While I like your idea about a conversation, I think you should take your ideas to the Features & Ideas discussion here and here .
- by Leadfoot10 - at 2015.01.21 21:22:00
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603. CCP bring back passive scans! - in General Discussions [original thread]
I think the inside circle is too small, personally.
- by Leadfoot10 - at 2015.01.21 17:33:00
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604. Armor Reps in high slots - in General Discussions [original thread]
THUNDERGROOVE wrote: Leadfoot10 wrote: OK, but Damage Mods and Shield Rechargers in low.... Deal? Rechargers as lows, but not energizers. Damage mods stay highs, ROF mods in lows. It'd be perfect. I'd agree it would be perfect...for ...
- by Leadfoot10 - at 2015.01.20 23:33:00
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605. Missile Tank Montage (youtube vid) - in General Discussions [original thread]
Good stuff, as usual, Sax. Thanks for sharing & keep them coming....
- by Leadfoot10 - at 2015.01.20 22:35:00
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606. Armor Reps in high slots - in General Discussions [original thread]
OK, but Damage Mods and Shield Rechargers in low.... Deal?
- by Leadfoot10 - at 2015.01.20 22:31:00
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607. Go Easy On The Noob - in General Discussions [original thread]
I don't go easy on them, but I'll often send an encouraging email and have even squadded up with a few of them to help show them the ropes. It's the least I can do after mercilessly killing them 9 times straight. lol
- by Leadfoot10 - at 2015.01.20 22:29:00
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608. ScR...without damage mods - in General Discussions [original thread]
I think you two need to agree to disagree and let it go.....
- by Leadfoot10 - at 2015.01.20 20:50:00
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609. Does the railrifle have to kick like a mule? - in General Discussions [original thread]
Sir Dukey wrote: Leadfoot10 wrote: Yes, the RR still kicks like a mule, but, if memory serves, it's delay was shortened a bit the last time it was touched. Have you tried the ARR? I think you'll like how it compares to the CR and AR. And, ...
- by Leadfoot10 - at 2015.01.20 20:36:00
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610. Does the railrifle have to kick like a mule? - in General Discussions [original thread]
Yes, the RR still kicks like a mule, but, if memory serves, it's delay was shortened a bit the last time it was touched. Have you tried the ARR? I think you'll like how it compares to the CR and AR. And, FWIW, I was one of the loudest voices aga...
- by Leadfoot10 - at 2015.01.20 19:39:00
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611. The Time is Nigh - in General Discussions [original thread]
In a week, I'll be celebrating my 2 year anniversary of playing this game (1/28/2013). I started in open beta, and I consider myself a vet, FWIW.
- by Leadfoot10 - at 2015.01.20 19:35:00
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612. Are you on my list? - in General Discussions [original thread]
Always enjoy playing with or against the OP -- he brings it. o7
- by Leadfoot10 - at 2015.01.20 19:30:00
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613. CCP I love this game - in General Discussions [original thread]
Agreed on all counts. Well said, OP & liked.
- by Leadfoot10 - at 2015.01.20 19:26:00
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614. Q synking in pubs . - in General Discussions [original thread]
Qsyncing should be reserved for FW. The good news is that team balancing should even out this practice in pubs, for the most part.
- by Leadfoot10 - at 2015.01.20 19:23:00
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615. Lockable SP - in General Discussions [original thread]
It does take a great deal of self control to save those SP and spend them in cores, where you should be spending them (IMO). That said, it's far easier, IMO, to simply AV the ADSs than to skill into them (and learn to fly well). Personally, I run...
- by Leadfoot10 - at 2015.01.20 19:21:00
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616. It feels so powerful - in General Discussions [original thread]
Two damage mods are the great equalizers in this game. But because damage mods go in high slots, this is a huge problem for shield tankers, and much of the reason IMO, why shield tanking still struggles versus armor.
- by Leadfoot10 - at 2015.01.20 18:21:00
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617. Shield tankers vs Armor tankers, - in General Discussions [original thread]
So, you climbed a ladder in a shield suit and got killed in CQC by a ScR while using the CQC-inferior RR? Sounds about right to me. Next time, even your odds: Engage at distance preferably when he's not looking at you, or use an ARR on an armor ...
- by Leadfoot10 - at 2015.01.20 18:18:00
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618. Petition to Make Scouts dual sidearm - in General Discussions [original thread]
I regularly run a dual sidearm scout for the lolz. However, I think it is too much of a nerf to a class that's been hit hard already.
- by Leadfoot10 - at 2015.01.20 18:12:00
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619. Strafing - in General Discussions [original thread]
Funkmaster Whale wrote: Leadfoot10 wrote: I honestly don't know how players like Whale do what they do with MKB. A lot of patience and frustration. I use a really low in-game sensitivity while maxing out my mouse DPI (8200). It's the close...
- by Leadfoot10 - at 2015.01.20 01:24:00
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620. its time to turn off the servers - in General Discussions [original thread]
I hope you feel better having gotten that off your chest. Some advice: Being scanned just requires different tactics (or different fits). If you're being pounded by proto squads, wouldn't it make sense to form your own when going up against them?
- by Leadfoot10 - at 2015.01.19 19:56:00
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