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201. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Awesome, basically it's my proposal, only with vehicles buffed from the original numbers, and using current AV, of which only swarms would not be useless. You buffed the sagaris and surya. The two most powerful units ever,...
- by Lazer Fo Cused - at 2015.01.15 20:24:00
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202. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
1. Vehicles again go back to having no purpose
- by Lazer Fo Cused - at 2015.01.15 20:07:00
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203. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. Logi DS need a kick out button 2. Specalized hulls work on a role bonus and then a racial bonus, this can be upto 3 skills max - Tweek to the LLAV skill 2a. Either 2 bonus skills for its role and 1 racial or vice versa - This is seen in infant...
- by Lazer Fo Cused - at 2015.01.15 20:05:00
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204. [Idea] Vehicle damage variable. - in Feedback/Requests [original thread]
1. No - Not having an AR kill what is supposed to be a 'Heavy attack unit' described as a 'Heavily armored unit' 2. You havnt used blasters have you? They are like the opposite of the HMG and they miss the target all the time and the accuracy it ...
- by Lazer Fo Cused - at 2015.01.15 19:46:00
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205. Swarms are OPness? - in General Discussions [original thread]
hold that wrote: can we start banning these swarm threads? there'e currently 5 on page one. 1. If we deleted the no skill SL then no threads would pop up
- by Lazer Fo Cused - at 2015.01.15 19:41:00
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206. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
1. I dont want it 2. I can aim 3. I have skill and can aim again 4. It makes a turret a no skill weapon 5. I can aim
- by Lazer Fo Cused - at 2015.01.15 19:24:00
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207. Invincible Gunnlogi Q.Q - in General Discussions [original thread]
Joel II X wrote: MINA Longstrike wrote: Joel II X wrote: xavier zor wrote: Yeah, invincible for the duration of his hardeners, before he has to retreat into he redline and wait for them to re-activate. If he goes out without his harde...
- by Lazer Fo Cused - at 2015.01.15 18:29:00
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208. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
1. We need countermeasures 2. Warning system should be standard in all vehicles 3. Possibly missile markers on your radar signalling direction?
- by Lazer Fo Cused - at 2015.01.15 18:21:00
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209. Why can swarms travel past lock on range? - in General Discussions [original thread]
Atiim wrote: I agree, we should make the lock range 400m to even things out. 1. You have to keep lock on the target and guide the missiles towards it and if line of sight gets broken the missiles blow up
- by Lazer Fo Cused - at 2015.01.15 18:14:00
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210. Why can swarms travel past lock on range? - in General Discussions [original thread]
Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. ...
- by Lazer Fo Cused - at 2015.01.15 17:58:00
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211. Swarm Launcher Observations - in General Discussions [original thread]
1. Pilot uses math - Its super effective 2. The SL needs a big injection of skilled added to it or just delete the no skill required weapon
- by Lazer Fo Cused - at 2015.01.15 17:53:00
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212. Swarms again. - in General Discussions [original thread]
Jack McReady wrote: after all this bs posts it should be obvious for everyone that Lazer Fo Cused has no clue no point discussing, this would equal fighting a windmill. 1. After all your posts it should be obvious for everyone to see that ...
- by Lazer Fo Cused - at 2015.01.15 15:46:00
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213. Swarms again. - in General Discussions [original thread]
Fizzer XCIV wrote: Lazer Fo Cused wrote: Stupid Blueberry wrote: Lazer guided would be UP against ground vehicles. 1. How? 2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up ...
- by Lazer Fo Cused - at 2015.01.15 15:40:00
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214. Swarms again. - in General Discussions [original thread]
Echo 1991 wrote: Lazer Fo Cused wrote: Echo 1991 wrote: Lazer Fo Cused wrote: Echo 1991 wrote: OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms we...
- by Lazer Fo Cused - at 2015.01.15 15:37:00
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215. Swarms again. - in General Discussions [original thread]
Jack McReady wrote: Lazer Fo Cused wrote: 1. I read it but you are trying to say that it doesnt happen and that i actually get hit when not behind cover but lag etc delays it which basically means that i cannot ever escape it due to issues...
- by Lazer Fo Cused - at 2015.01.15 15:36:00
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216. Swarms again. - in General Discussions [original thread]
Jack McReady wrote: Lazer Fo Cused wrote: Jack McReady wrote: ok, time for mythbusting... 1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me. keyword here...
- by Lazer Fo Cused - at 2015.01.15 15:03:00
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217. Swarms again. - in General Discussions [original thread]
Jack McReady wrote: ok, time for mythbusting... 1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me. keyword here is convergence. additionally the swarm has slig...
- by Lazer Fo Cused - at 2015.01.15 14:46:00
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218. Swarms again. - in General Discussions [original thread]
Echo 1991 wrote: Lazer Fo Cused wrote: Echo 1991 wrote: OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it wo...
- by Lazer Fo Cused - at 2015.01.15 14:45:00
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219. Swarms again. - in General Discussions [original thread]
Echo 1991 wrote: OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your veh...
- by Lazer Fo Cused - at 2015.01.15 14:11:00
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220. Swarms again. - in General Discussions [original thread]
Echo 1991 wrote: Lazer Fo Cused wrote: 1. It still does it 2. Yea it can be pretty bad 3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc I never...
- by Lazer Fo Cused - at 2015.01.15 13:58:00
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