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121. Logi LAV Thoughts... - in General Discussions [original thread]
Well I have the Gallente logi LAV and it's armor repairer definitely gives me lots of +15's on infantry. I wasn't aware that shield transporters didn't give you points. Also, most importantly, you can turn off active modules by holding the selec...
- by Laz Ulian Sol - at 2012.07.28 00:21:00
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122. The Logistics LAV "Limbus" - in General Discussions [original thread]
I could easily make loads of points if the camera wouldn't auto center. By the time I fight the auto center enough to get the lock on box over a team mate he's already dead or gone. Of course it would also help if the infantry lock on was actual...
- by Laz Ulian Sol - at 2012.07.28 00:16:00
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123. kills per war points earned - in General Discussions [original thread]
Okay after some thinking my initial issue with my figures is that the weight of a kill relates in a unique way to that of other point methods. This is what I get for trying to create a point value system related to whole integers in all of 15 minu...
- by Laz Ulian Sol - at 2012.07.27 16:15:00
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124. kills per war points earned - in General Discussions [original thread]
PDIGGY22 wrote: Laz Ulian Sol wrote: Take your kills and multiply by 50. Kills * 50 = Base War Points earned by kills That's the base amount of War Points earned for kills. I'll shorten this to KWP. Take the Total War Points (shortened to...
- by Laz Ulian Sol - at 2012.07.27 15:34:00
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125. kills per war points earned - in General Discussions [original thread]
Take your kills and multiply by 50. Kills * 50 = Base War Points earned by kills That's the base amount of War Points earned for kills. I'll shorten this to KWP. Take the Total War Points (shortened to WP) and divide by the KWP: WP / KWP This...
- by Laz Ulian Sol - at 2012.07.27 14:41:00
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126. The Logistics LAV "Limbus" - in General Discussions [original thread]
After using the Limbus for a while and more importantly using the infantry remote repair that's built into it: How much does the the built in remote rep actually repair? I can have a heavy suit full health in a manner of 4-5 seconds from near dea...
- by Laz Ulian Sol - at 2012.07.27 11:53:00
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127. The Logistics LAV "Limbus" - in General Discussions [original thread]
Noc Tempre wrote: Laz Ulian Sol wrote: Noc Tempre wrote: Laz Ulian Sol wrote: I'm not too scared by forge guns, the Limbus I'm driving can survive, definitely, one shot from a proto forge gun. Maybe 2 if I've already got the rep going ...
- by Laz Ulian Sol - at 2012.07.26 19:12:00
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128. The Logistics LAV "Limbus" - in General Discussions [original thread]
Noc Tempre wrote: Laz Ulian Sol wrote: I'm not too scared by forge guns, the Limbus I'm driving can survive, definitely, one shot from a proto forge gun. Maybe 2 if I've already got the rep going before the next one hits me. If it's a basic...
- by Laz Ulian Sol - at 2012.07.26 19:08:00
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129. The Logistics LAV "Limbus" - in General Discussions [original thread]
I'm not too scared by forge guns, the Limbus I'm driving can survive, definitely, one shot from a proto forge gun. Maybe 2 if I've already got the rep going before the next one hits me. If it's a basic forge I can take like 4-5 hits. After the sh...
- by Laz Ulian Sol - at 2012.07.26 18:09:00
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130. The Logistics LAV "Limbus" - in General Discussions [original thread]
It is quite possibly the coolest thing I have ever driven, with it's built in infantry repair tool and my added vehicle remote repair module, I'm digging it so much. At first I thought I was crazy for investing 2,816,000 into an LAV but oh man was...
- by Laz Ulian Sol - at 2012.07.26 16:53:00
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131. What are you doing with your 1 mil ISK/SP ? - in General Discussions [original thread]
More surya's Maybe I'll skill into Proto mass drivers
- by Laz Ulian Sol - at 2012.07.17 15:12:00
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132. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Another thought: I'd like to see sovereignty on the star map in game, I suspect it'll probably be in there though so I'll probably be fine.
- by Laz Ulian Sol - at 2012.07.04 20:40:00
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133. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
I had another idea. How about meteorite storms. They can damage anyone out in the open not underneath some structure. They do very small amounts of damage but can have the possibility of killing mercenaries. They will basically slowly erode shie...
- by Laz Ulian Sol - at 2012.07.04 03:23:00
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134. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
I would like to see visor dropsuit modules. (Possibly vehicles too) EDIT: Just thinking about this some more, these should be activated modules that have cooldowns. Essentially, since the maps will have different moods (lighting and visibility l...
- by Laz Ulian Sol - at 2012.07.03 18:05:00
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135. Dust 514 & Scaleform: menus & HUD - in General Discussions [original thread]
As cool as having these kinds of 3D displays would be in game, it would probably just make it a lot harder to browse the market and to edit fits if it were used there. The only two places I can see this being used are on the HUD and the weapon se...
- by Laz Ulian Sol - at 2012.06.30 15:26:00
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