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21. To those old vets, I salute you - in General Discussions [original thread]
June 2012 Was primary dropship pilot for ROFL House in the closed beta tournament, I think we got to the semi finals? We lost against Imperfects and they went on to win the tournament. (Note: Imperfects never got to fight the devs, I haven't forg...
- by Laz Ulian Sol - at 2014.02.10 08:51:00
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22. If dust had player owned servers... - in General Discussions [original thread]
So I had some talks with some people and they really enjoyed the squad tournament of recent history. I would still love to hear some squad based gamemode ideas. Oh and I'm gonna update the original post for 1.6
- by Laz Ulian Sol - at 2013.11.12 12:18:00
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23. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
Just got into a battle 30 or so minutes ago from this posting with an enemy using a bunch of RE's. managed to find one of his RE's and thoroughly scan it with my advanced quantum scanner. It did not pop up on radar or visually as scanned. Afterwar...
- by Laz Ulian Sol - at 2013.09.18 08:52:00
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24. [Issue] Proto players in academy? - in Technical Support/Bugs [original thread]
I think it's possible to create a new character, turn on passive skill gain for that character, and after a few months of letting that character build SP go into battle academy with proto gear. It's kind of silly and with that kind of gear they'l...
- by Laz Ulian Sol - at 2013.09.17 19:22:00
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25. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
Absolutely agree. Would also like to see: Shield recharge delay Shield depleted delay Jump height (somehow armor plates reduce this by some amount) Special bonuses applied to that specific suit
- by Laz Ulian Sol - at 2013.09.17 19:15:00
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26. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
I'm not sure if its intended or not but seeing as remote explosives are a form of equipment I am definitely wondering if the fact you cannot scan a remote explosive is evidence of them not being counted as equipment. I myself am only using basic ...
- by Laz Ulian Sol - at 2013.09.17 19:11:00
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27. [Suggestion] Making Planetary Conquest more competitive - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Sounds interesting yet it doesn't touch on anything to give incentive to Eve pilots to supply tactical support. As it stands now, any pilot supplying tactical support assumes only risk with no reward. Chance getting yo...
- by Laz Ulian Sol - at 2013.09.17 18:53:00
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28. what if large sockets had switches somewhere inside to open/close main gate entr... - in General Discussions [original thread]
I really like the idea as long as there is a second way of opening and closing the door besides the one button. It sounds like you're suggesting a tank could maybe just destroy the door which also sounds really great. Doors with HP bars that can ...
- by Laz Ulian Sol - at 2013.09.16 17:55:00
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29. [Suggestion] Making Planetary Conquest more competitive - in Feedback/Requests [original thread]
Aw man, page three'd with only one reply and yet quite a few views... Maybe I should have added a TL;DNR
- by Laz Ulian Sol - at 2013.09.16 17:27:00
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30. [Suggestion] Making Planetary Conquest more competitive - in Feedback/Requests [original thread]
I've been watching, hearing, and passively participating in planetary conquest for a long while now; and I feel that the competition and high level play it's meant to provoke are lost to the concept of farming and just purely "owning the most." N...
- by Laz Ulian Sol - at 2013.09.15 23:50:00
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31. [Suggestion] Making Planetary Conquest more competitive - in Feedback/Requests [original thread]
Now that I've outlined the major points that would be changed, I'll now do my best to paint the general overview of how PC will function and play out. The overall intent was to make farming and fighting opposing spectrums of management while maki...
- by Laz Ulian Sol - at 2013.09.15 23:50:00
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32. If you own your own Dust 514 server what would you enable/disable? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=102542
- by Laz Ulian Sol - at 2013.08.31 18:05:00
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33. If dust had player owned servers... - in General Discussions [original thread]
So far, of the people that have given their own gamemode, people are tending towards making orbitals harder to get or gone entirely. Also most have opted for friendly fire being on and to have teamkills autokick you. Inactivity kicks are popular s...
- by Laz Ulian Sol - at 2013.08.17 21:09:00
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34. Is anyone from Replication or earlier still playing? - in General Discussions [original thread]
Since June 2012, I kind of miss the bug that caused the RDV's to spam vehicles too. It was horribly broken but it was still visually pretty fun to fire swarms into the pile and get loads of vehicles destroyed. I don't miss having to restart after...
- by Laz Ulian Sol - at 2013.08.17 20:59:00
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35. If dust had player owned servers... - in General Discussions [original thread]
Again, I like the ones I didn't think of. Changing weapon damage and movement speed would change the game so much. I'd probably try a mode where all the weapons are a quarter as strong. It would be very hard for anyone to get a kill and would ma...
- by Laz Ulian Sol - at 2013.08.17 13:07:00
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36. What is your favorite weapon? - in General Discussions [original thread]
Plasma Cannon A.K.A. Pro Pipe A.K.A. Proton Torpedo
- by Laz Ulian Sol - at 2013.08.17 02:16:00
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37. If dust had player owned servers... - in General Discussions [original thread]
Xender17 wrote: **Team Quota Vehicle Restrictions and RDV Features sv_hav= 3 sv_lav= 3 sv_dropship= 3 sv_RDVpriority= Dropship> HAV> LAV **Redline Restrictions sv_autokickinredline= on sv_ RLautokicktime= 2 These are cool attribu...
- by Laz Ulian Sol - at 2013.08.17 01:50:00
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38. If dust had player owned servers... - in General Discussions [original thread]
Maken Tosch wrote: Laz Ulian Sol wrote: Lol so many people missed the point, I changed the thread title now for clarity. Then why did you bring up private servers in the first place before you changed the title? Did you have any idea what...
- by Laz Ulian Sol - at 2013.08.17 00:50:00
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39. If dust had player owned servers... - in General Discussions [original thread]
Maken Tosch wrote: One more thing. Private servers are a breeding ground for lag switchers, which is why we have to rely on a centralized server instead. The central server cross references data to ensure that any information received by the s...
- by Laz Ulian Sol - at 2013.08.17 00:49:00
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40. If dust had player owned servers... - in General Discussions [original thread]
Lol so many people missed the point, I changed the thread title now for clarity.
- by Laz Ulian Sol - at 2013.08.17 00:44:00
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