Pages: 1 2 3 [4] 5 6 7 |
61. Tournament Gear - in General Discussions [original thread]
Gonna start speccing large railguns, proxy mines, and maybe swarms.
- by Laz Ulian Sol - at 2012.11.26 20:03:00
|
62. To ROFL HOUSE - in General Discussions [original thread]
I'm sorry for playing so terribly. I suspect you ran into me early in the morning when I camp in tanks to farm ISK from random pub games. I don't care about the team so much since I don't know them or what they are planning, I suppose I could ma...
- by Laz Ulian Sol - at 2012.11.19 17:22:00
|
63. Good Game Imperfects - in General Discussions [original thread]
We lost You won Enjoy your winnings.
- by Laz Ulian Sol - at 2012.11.10 21:32:00
|
64. SP gain - Still too fast - in General Discussions [original thread]
In three weeks time I've unlocked: Advanced level assault suits Prototype assault rifles with proficiency level 1 Shield operation to three First level shield adaptation First level mass driver operation First level power grid upgrades Prototype ...
- by Laz Ulian Sol - at 2012.10.23 12:40:00
|
65. Map Hack/Bug - in General Discussions [original thread]
What game mode were you playing? If it was ambush then that's just random spawns. Also drop uplinks often take a while to appear and give the idea that someone is spawning in places they normally do not.
- by Laz Ulian Sol - at 2012.10.22 16:50:00
|
66. Bonus SP idea. - in Feedback/Requests [original thread]
Would love a bonus like this.
- by Laz Ulian Sol - at 2012.10.12 09:32:00
|
67. I like the SP cap. - in General Discussions [original thread]
I'm getting less than 20 SP per match now. My friend who's been playing a little longer was getting 1 and 0 SP. The really silly part is, I still think the SP gain is too fast. Personally I think I want to see the current reward system matched...
- by Laz Ulian Sol - at 2012.10.07 00:48:00
|
68. [GAME] The official " Guess what the SP cap will be !" Contest - in General Discussions [original thread]
Thread went off topic, removed my guess.
- by Laz Ulian Sol - at 2012.10.01 10:52:00
|
69. Restock - is it being restored to its old functionality? - in General Discussions [original thread]
Completely agree.
- by Laz Ulian Sol - at 2012.09.30 22:36:00
|
70. Ridiculous Ideas. - in General Discussions [original thread]
I'm going to expand on the shrinking idea, with a weapon: LO7 Shrink Gun (1,000,000,000 ISK) L Slot CPU: 200 PG: 70 Direct Damage: 0.0 HP Splash Damage: 0.0 HP Blast Radius: 5.1 m Clip Size: 1 Max. Ammo: 1 Rate of Fire: 1.0 RPM Reload Time: 40....
- by Laz Ulian Sol - at 2012.09.20 23:04:00
|
71. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
This game is nowhere near as complex as I would like it. There was an old PS2 game I absolutely adored that had a somewhat similar fitting system but also tied in weight limits. Since we can't really mention other games or game companies by name ...
- by Laz Ulian Sol - at 2012.09.18 13:49:00
|
72. All the Beast Tankers gather round - in General Discussions [original thread]
All I've done so far to adapt is swap out my railgun for a blaster and throw on my armor rep earlier than later. So far seems to be working out unless a forge gun decides to show up.
- by Laz Ulian Sol - at 2012.09.16 08:30:00
|
73. All the Beast Tankers gather round - in General Discussions [original thread]
Skihids wrote: I see this as the wrong question long term. Except for TDM, the focus will be on concrete objectives. Then the question won't be "What do I feel like doing this match?", it will be "What assets does my team require to complete ...
- by Laz Ulian Sol - at 2012.09.15 16:10:00
|
74. All the Beast Tankers gather round - in General Discussions [original thread]
It's not eliminated a lot of the power of a HAV, just the amount of time you can keep one in the middle of a firefight. Sure our shields and armor hit points took a large cut but the control and situational awareness involved in adequately mannin...
- by Laz Ulian Sol - at 2012.09.15 15:38:00
|
75. My thoughts on HAV update - in General Discussions [original thread]
As an armor tanking vehicle pilot/driver I'm more worried about how the av buff will affect LAVs and Dropships now. As far as I was concerned the swarm damage plus physical shove was ample threat to a dropship and LAV. With the extra damage it ma...
- by Laz Ulian Sol - at 2012.09.14 15:29:00
|
76. Vehicles dissapearing - in General Discussions [original thread]
If there's no one near it it'll self detonate after a little while. I personally think they should persist since they are paid assets. I know it allows the map to be less cluttered and to allow space for calling in vehicles; but it would add a lo...
- by Laz Ulian Sol - at 2012.09.10 08:58:00
|
77. man, tank users really are cowards - in General Discussions [original thread]
I also three shot installations.
- by Laz Ulian Sol - at 2012.09.10 05:44:00
|
78. Mega buff - in General Discussions [original thread]
The accelerated turrets get the missile on target faster but the cycled supply more DPS. I prefer the cycled simply because I want high DPS as opposed to better shot travel time.
- by Laz Ulian Sol - at 2012.09.06 05:40:00
|
79. Mega buff - in General Discussions [original thread]
I've got a Grimsnes that's got the same armor tank modules as my Madrugar. It can survive a good (being conservative with my estimate) 5-6 militia swarms. I've not had a chance to get a good test of it's capabilities yet but it can survive a lot ...
- by Laz Ulian Sol - at 2012.09.06 05:31:00
|
80. The Giant Elephant In The Room - in General Discussions [original thread]
Militia HAV's are not free in the current build. Edit: They are not free after the base if you want to survive longer. AV nades can tear up militia modules fairly easily. I only ever tried to make militia modules work a few times before going to ...
- by Laz Ulian Sol - at 2012.09.05 11:13:00
|
Pages: 1 2 3 [4] 5 6 7 |
First page | Previous page | Next page | Last page |