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761. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: I have an idea. Transporting clones - whether for an attack or not - should take the district offline, so the attackers DON'T get their next downtime's worth of clone production. If someone declares an attack, they sti...
- by Laurent Cazaderon - at 2013.03.21 13:28:00
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762. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Absolute Idiom II wrote: Booker DaFooker wrote: Absolute Idiom II wrote: Let's imagine a corp with 3 districts. If only one district is under attack they will never be at risk of losing the district no matter the quality of their attacker...
- by Laurent Cazaderon - at 2013.03.21 11:43:00
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763. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: I would like the defenders to start with all installations and NULL cannons blue. This would make sense lorewise and give a much needed advantage to defense. After this kind of boost, if attackers win they deserve the spoils...
- by Laurent Cazaderon - at 2013.03.21 09:05:00
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764. WHAT IS THAT!? (?New? Dust pics I've not seen) - in General Discussions [original thread]
Baal Omniscient wrote: Please tell me what it is! http://www.xgn.nl/images/articles/original/2012/42463-samenwerking-dust-514-en-eve-online-verder-uitgebreid.jpg Also, I'm guessing... this is the Minmatar AR and assault suits? http://4.bp...
- by Laurent Cazaderon - at 2013.03.21 00:48:00
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765. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Average Joe81 wrote: I think what matters most is that you only put in people who have plaid the game from ever view point although I nominate me myself and I as well as protoman. protoman used to play the game a while ago and he drew every on...
- by Laurent Cazaderon - at 2013.03.21 00:40:00
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766. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Guys, i'm glad you feel the same way about defenders being able to send in reinforcement between attacks. Or have the option to get bonus clones instead of biomass ISK. Or whatever option anyone would suggest so defenders cannot beaten over time e...
- by Laurent Cazaderon - at 2013.03.21 00:30:00
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767. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Laurent Cazaderon wrote: Extra question : does buying an SI affects your district status in any way ? Example : can you first buy a new SI and then change RT ? Does buying a New SI locks your district so you then can...
- by Laurent Cazaderon - at 2013.03.20 15:29:00
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768. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Extra question : does buying an SI affects your district status in any way ? Example : can you first buy a new SI and then change RT ? Does buying a New SI locks your district so you then cannot attack or move clones ?
- by Laurent Cazaderon - at 2013.03.20 14:03:00
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769. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: After thinking about this a lot while I slept all day (because asleep is when I do my best thinking, apparently), I've realised that sending the attackers instantly is a GOOD thing for the game. Why? Because it forces...
- by Laurent Cazaderon - at 2013.03.20 12:43:00
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770. Candidates - Will CCP's social engineering silence you? - in General Discussions [original thread]
Three Double-A Batteries wrote: As per the subject line the War Council is a complete parlor trick - a simple misdirection. Besides the completely appropriate question to CCP of, "Don't you have anything else better to do?" this sudden beta wi...
- by Laurent Cazaderon - at 2013.03.20 09:07:00
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771. [Feedback Request] Kinetic Catalyzer - in Feedback/Requests [original thread]
TheArchon wrote: Aeon Amadi wrote: Post I fully agree about buffing the scout suit. I'm fine with where the HP is. It makes sense; as the scout is supposed to be paper. But we don't see much in return (in terms of CPU/PG or...anything). ...
- by Laurent Cazaderon - at 2013.03.20 08:59:00
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772. Nerf AR's - in Feedback/Requests [original thread]
Coleman Gray wrote: Seriously when a guy with a gek does 1000dmg in 1 secon, weapons OP Yeah right... Gek fires 42 HP (roughly) damage bullets. ROF is 750 RPM (roughly again) Even with two damagers and weaponry V : 54.6 * 750 / 60 = 680 DPS ...
- by Laurent Cazaderon - at 2013.03.20 08:53:00
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773. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Laurent Cazaderon wrote: Yeah well. Regarding lore and such. If you receive an attack notice and clones move at the last moment, why would your district be locked in a way that even stops you from getting reinforceme...
- by Laurent Cazaderon - at 2013.03.20 08:49:00
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774. [Suggestion/Feedback] Adjust minimal WP income after cap to avoid full ambush fest - in Feedback/Requests [original thread]
The Infected One wrote: If you can't reach 1000 WP in an ambush match, you are doing something wrong. Grab a needle and start picking up your team (17 people is 1020 WP right there), drop nano hives, use uplinks. These are all very effective w...
- by Laurent Cazaderon - at 2013.03.20 00:29:00
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775. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Booker DaFooker wrote: Parson Atreides wrote: Booker DaFooker wrote: given that the act of moving your clones into a district is what either claims a district or sets up an attack, I think we can safely say that ...
- by Laurent Cazaderon - at 2013.03.20 00:27:00
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776. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Laurent Cazaderon wrote: Garrett Blacknova wrote: Laurent Cazaderon wrote: Nope, it has been said clone movement is done instantly. So when setting the attack, your 150 clones would 'leave" your district and id...
- by Laurent Cazaderon - at 2013.03.20 00:05:00
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777. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Laurent Cazaderon wrote: Nope, it has been said clone movement is done instantly. So when setting the attack, your 150 clones would 'leave" your district and idle in the targetted one. Unless it works differently for...
- by Laurent Cazaderon - at 2013.03.19 23:34:00
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778. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Laurent Cazaderon wrote: Let's say both district engage in the fight have a RT set between 12h00-13h00pm.And both have a cargo hub. Same planet. No attacks on district A. District A (attackers) 450 clones District B ...
- by Laurent Cazaderon - at 2013.03.19 22:31:00
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779. [Suggestion/Feedback] Adjust minimal WP income after cap to avoid full ambush fest - in Feedback/Requests [original thread]
Probably been suggested more than once and wanted to make that suggestion a few times. So after everybody reaches the cap, game turns into a massive ambush fest as the Time\1000 SP ratio is way more interesting than it is in ambush. So it s an am...
- by Laurent Cazaderon - at 2013.03.19 22:02:00
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780. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: Laurent Cazaderon wrote: NO BATTLE happens as it's not been a full 24h since the first fight Don't know if you guys took that into account but it's important. Or at least that's the way i understood that part of the wiki...
- by Laurent Cazaderon - at 2013.03.19 21:28:00
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