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81. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Or, what about offering a deal for defenders through the reward system ? When winning, defender could choose to process used biomass into new clones instead of getting full ISK reward ? Just to keep the discussion go...
- by Laurent Cazaderon - at 2013.03.19 20:37:00
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82. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Something obvious just crossed my mind and kinda invalidates any calculation of clone count for 1vs1 district battle in the previous math i've seen in this thread. And it's about the RT. Let's say both district engage in the fight have a RT set ...
- by Laurent Cazaderon - at 2013.03.19 20:25:00
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83. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Laurent Cazaderon wrote: Now, i would like to suggest something for discussion. What if an attacker couldnt attack the same district for 24h when losing a fight ? Or could still attack it but not using the same base d...
- by Laurent Cazaderon - at 2013.03.19 16:21:00
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84. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Alright I ran some numbers just to see how it would turn out. Assuming loss of 100 clones by attacker and defender every battle, meaning 50 left over for stealing by the defender if they win. Roughly the same criteria as...
- by Laurent Cazaderon - at 2013.03.19 15:16:00
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85. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Hmm ok. Tough getting back in that thread. My head is buzzing from all those new informations and previous post i'd want to comment. Btw guys, great talks. Even if sometimes some people tends to go in very weird place of thought, let's just blame ...
- by Laurent Cazaderon - at 2013.03.19 14:16:00
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86. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reasons for this, bu...
- by Laurent Cazaderon - at 2013.03.18 16:14:00
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87. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Oh sorry for the double post but...... Yeah the name HAS to change Otherwise, we'll end up talking about CSM and...... WC....... see the problem here ?
- by Laurent Cazaderon - at 2013.03.18 16:01:00
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88. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
shaman oga wrote: Will we have at least a representative for each language? I would feel better if we could talk to our representatives in our language and then he or she can report in english in the council The whole thing is good news ! I...
- by Laurent Cazaderon - at 2013.03.18 15:52:00
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89. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Laurent Cazaderon wrote: trollsroyce wrote: You are forgetting the obvious solution of "do not defend, just flip more and more, get clones to flip faster". You're wrong on that one Trolls. It all comes down to how ...
- by Laurent Cazaderon - at 2013.03.15 10:14:00
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90. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: You are forgetting the obvious solution of "do not defend, just flip more and more, get clones to flip faster". You're wrong on that one Trolls. It all comes down to how many districts are available. And the fact that ev...
- by Laurent Cazaderon - at 2013.03.15 08:44:00
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91. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP Nullarbor wrote: Laurent Cazaderon wrote: Did i understand correctly that defenders wont be able to send in some more clones from another district for one hour after an attack ? Correct, the attacker has an hour exclusivity period fro...
- by Laurent Cazaderon - at 2013.03.15 08:41:00
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92. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Fights Dynamic I agree with many other forumer about skirmish being a poor designed game mode for such an interesting conquest design. Skirmish 1.0 would have been way more interesting. Also, what happened to the explanations from the "seeding ...
- by Laurent Cazaderon - at 2013.03.15 00:07:00
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93. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ok, so first of : great job on the DB and the first iteration of PC. Unlike many others, i am confident it wont suffer from much obvious flaws when it launches Dummy Corp exploit This is a valid point. But there are obvious flaws to using that...
- by Laurent Cazaderon - at 2013.03.15 00:06:00
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94. Sticky:CCP player gathering in Boston, March 23rd - in Announcement and Events [original thread]
CCP Guard wrote: G Torq wrote: CCP Guard wrote: I'm planning this event and will be planning other similar ones and it would be a lot of fun to meet some of you guys there and get your feedback. Up until now I've been doing stuff for the ...
- by Laurent Cazaderon - at 2013.02.25 13:57:00
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