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221. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Absolute Idiom II wrote: Laurent Cazaderon wrote: With those new numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack...
- by Laurent Cazaderon - at 2013.07.10 12:47:00
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222. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
It's actually kind my fault there. Been having those informations for a week and i missed to include the clone loss ISK reward. Which is weird as i'm used to do PC mathematics But yeah, there are two issues : - Geno packs a bit cheap. - Fact t...
- by Laurent Cazaderon - at 2013.07.10 12:38:00
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223. So damn tired of waiting for heavy suits... - in General Discussions [original thread]
We're trying to get informations on those suits but so far, nothing.
- by Laurent Cazaderon - at 2013.07.10 09:19:00
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224. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-as...
- by Laurent Cazaderon - at 2013.07.10 09:18:00
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225. PC Derp - in General Discussions [original thread]
Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to me as well. but payout was n...
- by Laurent Cazaderon - at 2013.07.10 09:18:00
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226. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: Laurent Cazaderon wrote: With those numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by a...
- by Laurent Cazaderon - at 2013.07.10 09:11:00
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227. Some truth and theory about straffing speed. - in General Discussions [original thread]
Musta Tornius wrote: Laurent Cazaderon wrote: Musta Tornius wrote: Just a little addon. I tested a left and forward (diagonal) sprint and it had the exact same speed as forward sprint. Good addon. Thanks ^^ Oi Caz you have quoted Ae...
- by Laurent Cazaderon - at 2013.07.10 08:19:00
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228. PC Derp - in General Discussions [original thread]
With those numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. Status : District A locked Da...
- by Laurent Cazaderon - at 2013.07.10 08:09:00
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229. Some truth and theory about straffing speed. - in General Discussions [original thread]
Musta Tornius wrote: Just a little addon. I tested a left and forward (diagonal) sprint and it had the exact same speed as forward sprint. Good addon. Thanks ^^
- by Laurent Cazaderon - at 2013.07.09 12:10:00
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230. Some truth and theory about straffing speed. - in General Discussions [original thread]
Zeylon Rho wrote: Isn't it more typical to be have backpedal and/or strafe speed be slower than standard forward speed? Depends on the shooter. Afaik MAG didnt have difference between straf and moving forward. Backpedaling maybe was slower t...
- by Laurent Cazaderon - at 2013.07.09 09:35:00
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231. Some truth and theory about straffing speed. - in General Discussions [original thread]
Banning Hammer wrote: Iron Wolf Saber wrote: But if this is the case that would mean CCP was right they didnt' change the strafe speed at all but instead fixed the problem that prevented getting to max strafe speed instead. So why the he...
- by Laurent Cazaderon - at 2013.07.09 09:28:00
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232. Fused Flux Grenades? - in General Discussions [original thread]
Real question actually is : when do we get rid of any fuse type grenade ?
- by Laurent Cazaderon - at 2013.07.09 08:16:00
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233. I don't understand why mass drivers are supposedly OP? - in General Discussions [original thread]
Dr Allopathy wrote: CCP finally fixed the splash issues with the MD in 1.2. Now they're working as intended, and are pulverizing opponents with low armor (mainly shield tankers). I can see this applying to flaylocks as well; however, flaylocks...
- by Laurent Cazaderon - at 2013.07.09 08:15:00
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234. Some truth and theory about straffing speed. - in General Discussions [original thread]
Hello there. After seeing some feedback about strafing being faster than walking, going backward being faster then strafing and other weird stuff, i decided to do some testing. Been doing 10s movement going forward, backward, and strafing with di...
- by Laurent Cazaderon - at 2013.07.09 08:12:00
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235. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: I decided to revive this thread for the sake of edits due to the added Commando suit, ferroscale and reactive armor plates, and also because lolwhynot. Since I get the feeling that most people write and read in General Discussi...
- by Laurent Cazaderon - at 2013.07.09 07:59:00
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236. Strafe speed is not the same, it is 2x normal - in General Discussions [original thread]
Albert Farrier wrote: Laurent Cazaderon wrote: Dont forget the game relies on sort of a rock paper scissor system. or at least it's supposed to. A heavy at very close range is supposed to be defenseless against a fast enemy. Not saying thi...
- by Laurent Cazaderon - at 2013.07.09 07:48:00
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237. The new, biggest threat to Dropships and game balance in general. - in General Discussions [original thread]
the more i think about tanks, the more i tend to think having long range turrets for them is a crappy idea.
- by Laurent Cazaderon - at 2013.07.08 14:41:00
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238. Strafe speed is not the same, it is 2x normal - in General Discussions [original thread]
Albert Farrier wrote: Laurent Cazaderon wrote: ...snip... Back to the heavies turn speed, yes it's slow. but it's kind of the purpose. It may be way too slow at the moment, havent tried much since 1.2 i'll admit. But regarding HP, anytime...
- by Laurent Cazaderon - at 2013.07.08 14:37:00
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239. Strafe speed is not the same, it is 2x normal - in General Discussions [original thread]
martinofski wrote: Laurent Cazaderon wrote: martinofski wrote: Spectral Clone wrote: Easier to kill heavies in CQC with my assault SMG now. Fking awesome. While the heavy think the oposite about mostly every opponents in cqc. Lau...
- by Laurent Cazaderon - at 2013.07.08 14:02:00
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240. Strafe speed is not the same, it is 2x normal - in General Discussions [original thread]
Deluxe Edition wrote: Laurent Cazaderon wrote: Deluxe Edition wrote: Laurent Cazaderon wrote: 5aEKUXeRJGJ27kCDnDVYak4 wrote: CCP you lied. It is obviously faster than before. It is even faster than walking forward. You just someh...
- by Laurent Cazaderon - at 2013.07.08 13:53:00
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