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341. [Test results] New squads and matchmaking - in General Discussions [original thread]
Thor Odinson42 wrote: Larkson Crazy Eye wrote: Odinson42]The biggest complaint is that people don't try in pubs. Lots of words and effort expended to just say that people play like cowards in Dust. There hasn't been anything done to addres...
- by Larkson Crazy Eye - at 2015.07.08 19:06:00
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342. [Test results] New squads and matchmaking - in General Discussions [original thread]
Thor Odinson42 wrote: The biggest complaint is that people don't try in pubs. Lots of words and effort expended to just say that people play like cowards in Dust. There hasn't been anything done to address it. I would say increase the pay...
- by Larkson Crazy Eye - at 2015.07.08 18:47:00
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343. Assault smg is still worthless - in General Discussions [original thread]
I've always liked the basic SMG, the toxin to specific, just because it's one of the first side arm weapons I skilled into because it was on my starter fit. It being free didn't hurt any either. It can hit fast moving targets well, and once you sk...
- by Larkson Crazy Eye - at 2015.07.08 18:42:00
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344. [Test results] New squads and matchmaking - in General Discussions [original thread]
Yeah a lot can be said about a lot of things. Smaller squads means less aggressive gameplay when your losing and more equipment slots available can make drop suits more expensive to field since they equip more modules. Which leads to people playin...
- by Larkson Crazy Eye - at 2015.07.08 18:34:00
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345. love these matches.......................... - in General Discussions [original thread]
It isn't the gear or skill level that's the problem, is the complete lack of team work in pub matches now that hurts the most. We used to have decent squad work, and each of 6 was almost a third of the team. Now 4 man squads at best mean most play...
- by Larkson Crazy Eye - at 2015.07.08 16:17:00
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346. Spent 9000 components to upgrade warbarge, did not get new module. - in General Discussions [original thread]
Just wait a few days for the cool down and you can get level 7! It unlocks the rapid fire warbarge strike option, lowering the cost of OB's to 10 points each.
- by Larkson Crazy Eye - at 2015.07.08 16:07:00
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347. I'm curious, whats the new meta / next fotm? - in General Discussions [original thread]
Well as long as scouts seem to have 3 equipment slots... the scout logi? lol That or remote explosives, lots of remote explosives.
- by Larkson Crazy Eye - at 2015.07.07 17:44:00
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348. Module shortage? - in General Discussions [original thread]
Never ran into that problem, though you might of just hit the maximum number of stock you can hold of either that item, or total. I've never seen it happen but it must exist. I usually just run into the 'you can't do any more market transaction' m...
- by Larkson Crazy Eye - at 2015.07.07 17:28:00
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349. So some people should be happy, Laser weapons got a bit of nerf. - in General Discussions [original thread]
For me the Scram riffle seems to be less effective due to the fact everyone has max slots for their suits now. Even without full proto CPU/PG it allows people to put a lot more armor/shields via enhanced or less mods. I seem to find myself losing ...
- by Larkson Crazy Eye - at 2015.07.07 17:25:00
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350. Warbarge slot 6 - in General Discussions [original thread]
I'm curious though if you can now upgrade some of your systems to level 6? Any one actually get level 5 in something that can check lol?
- by Larkson Crazy Eye - at 2015.07.07 14:36:00
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351. Level 6 Warbarge = Nothing? - in General Discussions [original thread]
So I logged in and tried the new WB upgrade. Surprisingly it only cost about 9k to hit level 6 on the warbarge so I gave it a shot. Unfortunately it did nothing, no new system opened up. I would assume it let me increase the levels of my other sys...
- by Larkson Crazy Eye - at 2015.07.07 14:05:00
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352. Maximum Warbarge level is now 8 in patch notes !! - in General Discussions [original thread]
DeadlyAztec11 wrote: Larkson Crazy Eye wrote: Insane considering you get a mere 100 components a day per level of the factory and rewards from battle are scarce. You can get any where from 30 to 300 far as I've seen as salvage rewards from p...
- by Larkson Crazy Eye - at 2015.07.07 13:47:00
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353. Stacking limit for Active Boosters? - in General Discussions [original thread]
Thanks guys, I guess I just expected more from the bonus SP than x2, forgetting that they count your base SP earned as well. As for saving it, meh the Omega might of been nice but I've been stocking up on regular active any time I can find them f...
- by Larkson Crazy Eye - at 2015.07.07 06:19:00
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354. Stacking limit for Active Boosters? - in General Discussions [original thread]
five times wrote: yes. you can 3 boosters. so with your stack, if you got 5000sp, it would give you + 5000 (omega) + 5000 (2x active) = 15000sp I know you can stack, I"m just saying it isn't currently doing so. I have an omega and two acti...
- by Larkson Crazy Eye - at 2015.07.06 22:43:00
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355. Stacking limit for Active Boosters? - in General Discussions [original thread]
Is there one? Because I happened to get a 7 day Omega booster and slapped it on with the two normal boosters I already had going. My listed active booster rate is 3.0. Yet when I win a battle my pay out is only double of my winnings, shouldn't it ...
- by Larkson Crazy Eye - at 2015.07.06 22:36:00
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356. Maximum Warbarge level is now 8 in patch notes !! - in General Discussions [original thread]
Yeah I'm not overly excited, just because of the cost. LVL 5 takes 51k warbarge components and something like a 30 day wait period to be able to upgrade it from level 4. The delay and cost for 6 and up? Insane considering you get a mere 100 compon...
- by Larkson Crazy Eye - at 2015.07.06 18:49:00
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357. kaalakiota bolt pistol deals 402HP damage... - in General Discussions [original thread]
I think this can basically boil down to BP are to strong for a side arm, or everything else is to weak. If a BP can have an effective range of about 50m with a killer scope it better do less dmg. If it's a one shot hard hitting pistol it should ha...
- by Larkson Crazy Eye - at 2015.07.06 18:05:00
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358. 1.2 Slot Layout - in General Discussions [original thread]
The main reason the jumpy suits work so well is the same reason strafing was so powerful and before that speedy scouts. Simply put avoiding bullets has pretty much always been the best tactic in this game. Weapons do tons of dmg and your armor/shi...
- by Larkson Crazy Eye - at 2015.07.06 08:10:00
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359. Things to look at to fix tanks - in General Discussions [original thread]
Eh not really sure what to make of the suggestions here. Nerf AV? Are you serious? It's already expensive weapon to put on in most cases, anything less than proto has a slim chance to take out any kind of tank or drop ship. In the case of swarms i...
- by Larkson Crazy Eye - at 2015.07.05 17:14:00
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360. Loyalty Rank progressing, how much do you earn for what? - in General Discussions [original thread]
Aeon Amadi wrote: rizan baig wrote: I would also like to know how the points mechanism works. I want to get to rank 2 to start trading so if anyone could explain it, it would be highly appreciated. Thanks in advance. If memory serves I th...
- by Larkson Crazy Eye - at 2015.07.05 16:54:00
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