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361. Loyalty Rank progressing, how much do you earn for what? - in General Discussions [original thread]
Just an update btw. I intentionally ran a low WP match and just got out of a lost battle with only earning 200 wp. I earned NO loyalty rank points for that battle. I thought you got 1 for joining, 1 for winning at least? Something wrong with playi...
- by Larkson Crazy Eye - at 2015.07.05 16:29:00
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362. Tanks (gv.0) - in General Discussions [original thread]
Lightning35 Delta514 wrote: Bright Cloud wrote: Lightning35 Delta514 wrote: You know what would be great, to buff damage mods to counter hardeners. Hardener-40% damage reduction. Current damage mods- 10,15,20 Buff to following - 15,2...
- by Larkson Crazy Eye - at 2015.07.05 16:26:00
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363. Loyalty Rank progressing, how much do you earn for what? - in General Discussions [original thread]
So I have a new alt account I've been messing with to try out drop ships mostly, without dying too many times on my main or wasting SP on the wrong thing. I've gotten a bit lucky with keys and gotten several officer weapons and such on that charac...
- by Larkson Crazy Eye - at 2015.07.05 16:12:00
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364. I want my isk back..... - in General Discussions [original thread]
Yeah I've had that issue before. I was just flying around in a drop ship, about 500m in the air when suddenly I find myself in the spawn in screen with a messaging saying I and everyone in the ship committed suicide. I wasn't even near any redline...
- by Larkson Crazy Eye - at 2015.07.05 16:00:00
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365. kaalakiota bolt pistol deals 402HP damage... - in General Discussions [original thread]
Yeah it's a bit OP for a side arm with a fast reload/ROF to be able to head shot for 1k+ dmg without to many dmg mods. Add to that if you jump your more likely to get a head shot from above than anything else if you hit makes this a 50ish meter de...
- by Larkson Crazy Eye - at 2015.07.05 15:56:00
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366. as I play on my alt I realize the problem - in General Discussions [original thread]
There is by and large no learning curve to this game. You just get dropped off the deep end and told to suck it up until you learn something or have enough SP and ISK to make up for your inadequacies. Not a lot can compete with the people with bil...
- by Larkson Crazy Eye - at 2015.07.05 09:55:00
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367. PSA: If you log into a char who IS NOT at max AUR bonus - in General Discussions [original thread]
The Eristic wrote: before logging into a char at max, you will only receive the former's bonus, even though the update page on the latter will still say you're receiving the maximum. Assuming this is a bug, filing a report. Perhaps or just ...
- by Larkson Crazy Eye - at 2015.07.04 04:50:00
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368. CCP, do the metrics not show how pathetic pubs are? - in General Discussions [original thread]
Pubs are pretty bad, even if you solo q. Make a squad or que sync it doesn't solve the main problem. Most pub matches are 75% full at best, two teams of 9-12 players most of the time. Maybe if your lucky you'll get 15 or 16 'listed players'. Out o...
- by Larkson Crazy Eye - at 2015.07.04 04:47:00
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369. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
Indianna Pwns wrote: You don't have to walk, there's these big metal things you may have noticed trundling around the map called vehicles. What you do is call one in, jump in and head towards the objective real quick like. Theres also this re...
- by Larkson Crazy Eye - at 2015.07.04 00:40:00
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370. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
Indianna Pwns wrote: A huge problem is that the major flux strike is almost useless. It's supposed to allow a team to get rid of uplinks in hard to reach areas, however the fact that 6 can be carried means that as soon the strike has completed ...
- by Larkson Crazy Eye - at 2015.07.03 18:05:00
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371. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
Well I got to say the 6 uplink thing came out of no where but I love the more nano hives we got in that same patch. Before that it was almost pointless to put a nano hive down. The thing is if your going to limit drop uplinks in some way, at least...
- by Larkson Crazy Eye - at 2015.07.03 04:37:00
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372. Installation 25 Derp - in General Discussions [original thread]
Look at this way guys, it could be worse. At least the daily missions never have anything to do with Logi related stuff.. We get scout hacking, AV destruction and plain all out killing from assult. Just be glad we didn't have to get 125 pick ups o...
- by Larkson Crazy Eye - at 2015.07.03 00:42:00
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373. Installation 25 Derp - in General Discussions [original thread]
Omega Black Zero wrote: PLC galmmando works well Having more issues with assists, already completed the other three objectives today and yesterday Hardest part about the assist is the matches are pretty empty lately. Lucky to get 10 players...
- by Larkson Crazy Eye - at 2015.07.02 21:14:00
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374. Krins event kill assist not registering - in General Discussions [original thread]
PLAYSTTION wrote: They still aren't registering. I got around 10 but only 2 were added.Does it have to be a victory for them to count? that might be it. Installation and vehicle 'kill assist' don't count. Kills assist via blowing up an insta...
- by Larkson Crazy Eye - at 2015.07.02 21:12:00
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375. Installation 25 Derp - in General Discussions [original thread]
It's easier today, if you still need them. I needed 3 just for a regular daily mission and there wasn't half the effort going into destroying them today. You might even find a supply depo that hasn't been destroyed! It's a hard mission, and the ma...
- by Larkson Crazy Eye - at 2015.07.02 21:09:00
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376. the "Can't Lose" squad strategy - in General Discussions [original thread]
KEROSIINI-TERO wrote: Don't you think that tactic has limitations and weaknesses? The tactic has a lot of flaws, but it doesn't stop it from being overly effective and frustrating. One of the biggest problems is the tanks might not even b...
- by Larkson Crazy Eye - at 2015.07.02 08:44:00
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377. Having Trouble Completing The Assist Missions? - in General Discussions [original thread]
I will admit Kill assist was the last of the missions I got done today, in more or less one day since I couldn't log in much yesterday. It took about 10 hours to get this event done. Though I do have enough SP to go into AV, hacking etc to make so...
- by Larkson Crazy Eye - at 2015.07.02 06:31:00
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378. the "Can't Lose" squad strategy - in General Discussions [original thread]
For the most part, yeah proto tanks are instant trouble. Instant win however depends on the map. Some maps the tank can practically sit on the point, others they just drive around out of sight basically ignored. The problem is a half decent tank i...
- by Larkson Crazy Eye - at 2015.07.02 05:21:00
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379. Is this game finally dead? x.x - in General Discussions [original thread]
I will say that for all the money people seem to be spending on aurum however Dust doesn't seem to get the support it's due. Considering the player trading market is flooded with people buying and selling skins that cost 23k aurum each.... It's no...
- by Larkson Crazy Eye - at 2015.07.02 00:51:00
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380. I hate objective hacks - in General Discussions [original thread]
DRT 99 wrote: the problem is that hack assists and couter hacks dont count towards the challenge Counter hacks do count, if your the first person to do it. Counter hack assist however doesn't. That said yeah it's a lousy mission, always has ...
- by Larkson Crazy Eye - at 2015.07.01 17:46:00
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