Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sicerly Yaw
Corrosive Synergy No Context
517
|
Posted - 2015.07.06 04:33:00 -
[31] - Quote
Echo 1991 wrote: A sidearm doing 1000+ damage in 2 shots with magic aim assist is balanced to you?? Stop acting like this is some caldari witch hunt and accept the fact it isn't balanced.
If an ion pistol was that efficient you'd be screaming for a nerf no doubt.
One other thing, the only weapon type that completely wrecks shields is the laser based ones, the AR and ARR do similar damage to the tank they are strong against and the ARR gets 35m more optimal range.
here's the problem with your argument, the ScR can do well over 1k damge in less then a second with a charged shot and a few extra shots easily
the ion pistol can achieve the same damage and even higher against shields why dont people complain? simple because of the range and the damage profile that favors armor meta
what other sidearm can achieve 1k damage with head shots? ScP the breach is 150*4+ thats 600 damage meaning two shots 1.2k easy without any need of proficiency or anything
the AA is its own problem and you cant blame the BP for said AA not to mention that you still have to be within the weapons cross hairs and if they are ADS then AA means nothing
also about the ARR and AR the AR does far more damage even after one second there's a clear difference in DPS not to mention it has far less spread and manageable kick it also has no charge up time, all you are saying is complete BS
click here if you are making a new account and want some free BPO's
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
193
|
Posted - 2015.07.06 04:46:00 -
[32] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Yoda Boss wrote:The sidearm sniper. More range then a AR... lol Slow ROF, low magazine, the gun shakes while it charges slightly reducing accurate shots unless your in their face, it need's the damage and is the only gun shield player's can use to open up with, and you want to nerf it because it actually kill's (Well possibly not you Yoda since I don't know if you were referring as a statement to nerf the weapon or not). You've complained about everything that kill's sidearm's wise, SMG's, Pistol's, Nova Knives, the player's want to be OP. Honestly I can't say I'm not one of them, long time ago Cal Aslt's were OP, that was during beta, when I knew nothing about the assault's bonus' and never skilled into them, despite countless time's during closed beta receiving free respec's, I never had the chance to be OP, I always had and used a Medium CK0, no bonus'. Any other time I COULD or WAS OP was when cal weapon's first came out, back then RR's were what the SCR's are today, I enjoyed it, it was my racial weapon, it could tear through armor like it was butter and honestly, that's what shield's need right now and now? RR's are simply weapon's to use against any armorer with less than 500 armor or anyone caught out in the weapon, even with the ARR, chance's are, going toe-to-to with any armor suit with 600+ armor, your gonna lose most of the time, due to slow ROF, strafing, and every other weapon simply eating shield's like they were rock candy. That, is when the BP came in, it's the only weapon that with at least, two shot's, could bring you down to our level, where thing's are on even playing field, 2 on 1, sure it's your game, unless we sneak up on you and headshot you, but 1 on 1? It'll be interesting to see who win's. A sidearm doing 1000+ damage in 2 shots with magic aim assist is balanced to you?? Stop acting like this is some caldari witch hunt and accept the fact it isn't balanced. If an ion pistol was that efficient you'd be screaming for a nerf no doubt. One other thing, the only weapon type that completely wrecks shields is the laser based ones, the AR and ARR do similar damage to the tank they are strong against and the ARR gets 35m more optimal range.
Except I've been 2 shotted in a commando with 500 shields and 312 armor by an Ion Pistol, because of it's charging capability.... These weren't headshot's either, because then my armor would've been far less than it's base if it were, this argument is practically invalid. 500 shield's gone, with less than 250 left, he strafes back around the corner to finish me off with another charge shot... IP and BP are in the same boat, and their balanced for that. (There's also the fact that any remaining damage done by shield or high alpha damage weapon's apply that remaining shield damage to armor, which is why the ScR does it's crazy amount of damage that it does to armor).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Sicerly Yaw
Corrosive Synergy No Context
519
|
Posted - 2015.07.06 04:48:00 -
[33] - Quote
Yoda Boss wrote:
Idk you. Idk what your talking about. I honestly didn't read anything you wrote bud.
The Bp is strong. But it only has 4 shots so it's of little use to me. I try to use it but usually die. I personally use a smg because toxin bpo and I miss a lot of shots. It DOSE have some magical aim assistance. Like it shoots around corners. I've killed people that should not have died with a bp.
first of all learn to read, if you are going to strat a thread expect to read the responses otherwise don't even post at all second the BP is not AA, what do I mean? well what I mean is that all weapons (most of them actually) have it I've been killed by CR's AR's and especially ScR's with magic bullets that fly trough walls that is the problem AA ( aim assist ) the BP is fine even with AA if you read any of my posts you should understand why otherwise don't even bother arguing
click here if you are making a new account and want some free BPO's
|
Diablo Gamekeeper
Second-Nature D.E.F.I.A.N.C.E
453
|
Posted - 2015.07.06 05:01:00 -
[34] - Quote
Sgt Kirk wrote:Raven-747 wrote:hahaha yeah i have heard that before. Btw melee does 1.7k damage and a lai dai grenade (not the packed does) 7.1k damage. Why not fix these? Lol this argument is so stupid. A FORGE GUN DOES 2K DAMAGE, WHY NOT FIX THOSE. AN NULL CANNON DOES DAMAGE TO MCC, WHY NIT FIX THOSE Fun fact, the Null cannon has an armor value of like 15000
TUNNEL SNAKES RULE
I have DESTROYED CCP Rattati
|
Jakkal Shoobah
Eternal Beings
139
|
Posted - 2015.07.06 16:18:00 -
[35] - Quote
I will stop hating bolt pistols when they have a shorter optimal than my AR. I miss when it was a futuristic six shooter. It was still incredibly powerful, it just didn't one shot headshot 70% of all suits on the field.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.07.06 16:25:00 -
[36] - Quote
I completely agree, sniper rifles do need a damage buff. |
Starlight Burner
Arrary of Clusters
336
|
Posted - 2015.07.06 16:25:00 -
[37] - Quote
I said not to buff this weapon a long time ago.
But nooooo, somebody in CCP thought it would be a great idea to buff something that was just fine.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
NextDark Knight
Hellstorm LLC
820
|
Posted - 2015.07.06 16:28:00 -
[38] - Quote
My commando does about 1377 damage on a melee.. I killed a few proto heavy suits... Please nerf me.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
lDocHollidayl
Fatal Absolution Negative-Feedback
585
|
Posted - 2015.07.06 16:35:00 -
[39] - Quote
Been a while since I have seen so much whiny lies. Lol some one said the bolt pistol has a high RoF. Ccp tracks stats and anyone who plays knows that the bolt pistol isn't on the kill feed a ridiculous amount. It does stink to be one or two shotted by the bolt but same for scrambler. Guns kill. Get over it and have fun.
Disclaimer : if everyone was prof 5 and bolt pistols go rampant I reserve the right to flip flop. |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.06 16:35:00 -
[40] - Quote
Bright Cloud wrote: -tripple sidearm damage mods (+8% damage each)
Don't forget stacking penalties. 1st Damage mod = +8 damage 2nd Damage mod = +6.95 3rd Damage mod = +4.568 damage
So 3 Sidearm Damage Mods will give you +19.518 Damage, not +24 Damage.
Not that this invalidates your argument or anything. I just wanted to make sure you had the right numbers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.07.06 16:37:00 -
[41] - Quote
lDocHollidayl wrote:Been a while since I have seen so much whiny lies. Lol some one said the bolt pistol has a high RoF. Someone also said it does over 1000 damage with two shots, lol! |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.06 16:38:00 -
[42] - Quote
Raven-747 wrote:hahaha yeah i have heard that before. Btw melee does 1.7k damage and a lai dai grenade (not the packed does) 7.1k damage. Why not fix these? Melee has an even shorter range than the Shotgun.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Louis Domi
Tugastroy Evil Syndicate Alliance.
957
|
Posted - 2015.07.06 16:49:00 -
[43] - Quote
Been calling this the pocket sniper since the damage buffed to 250. |
Echo 1991
Dead Man's Game
899
|
Posted - 2015.07.06 16:51:00 -
[44] - Quote
Varoth Drac wrote:lDocHollidayl wrote:Been a while since I have seen so much whiny lies. Lol some one said the bolt pistol has a high RoF. Someone also said it does over 1000 damage with two shots, lol! Because it does. 2 shots to armour with a damage mod and prof. 5 does 680 damage (at proto). That's with no head shots I'd bet if just one of those was a headshot it would push it very close. If both were headshots (not hard cos lol magic aim assist) it would push it over.
Wanna play eve?
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
193
|
Posted - 2015.07.06 16:52:00 -
[45] - Quote
2 Bolt Pistol (Proto) body shot's = 654.94, the clip does over 1k damage, but not a single bullet, however, ALL gun's can do over 1k damage, RoF is negligible since it need's to be charged, and that's .40 second's to charge, unlike the ARR which has .30 I believe. These people are scrub's that hate armor meta getting chunked off by any weapon and choose to complain about anything caldari rather than anything about the Amarr, all because of 1 simple excuse.... "Oh we have less content in the game so why should we get nerfed?" It's bull, you know it, nerf the scrambler rifle.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Vesta Opalus
Ostrakon Agency Gallente Federation
855
|
Posted - 2015.07.06 17:05:00 -
[46] - Quote
Bright Cloud wrote:CCP is it actually a good idea to have this pocket sniper? Ive looked it up how much damage potential that thing has and its quite disturbing. We are even capable to do more damage then a thale without damage mods on it. So here is how you can make your bolt pistol deal over 400HP damage per shot (thats vs armor):
-Kaalakiota bolt pistol -proficency 5 on it -tripple sidearm damage mods (+8% damage each) -armor damage bonus
Seriously you probs can 2 shot allmost any assault suit in the game with such a setup. The first shot shreds their shields and takes a chunk of their armor and the second shot will more then likely kill them. Heavys can probs take around 4 shots to kill with such a setup but still we are talking about beeing better then a sniper rifle in terms of damage.
"These percentage based bonuses to this weapon make it better!"
Okay. Just like they do with every weapon, now show me some actual data. The only data I have access to is dust thang which shows SMG still outselling the bolt pistol by a pretty large margin, but shows the bolt pistol has a strong niche to sit in, and shows other sidearms with very low market share. This matches my experience with the sidearms pretty much exactly.
I can agree that its annoying to play against and feels cheap especially when alot of guys are using it against you, but it isnt better than the SMG and it certainly isnt OP. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
193
|
Posted - 2015.07.06 17:06:00 -
[47] - Quote
Echo 1991 wrote:Varoth Drac wrote:lDocHollidayl wrote:Been a while since I have seen so much whiny lies. Lol some one said the bolt pistol has a high RoF. Someone also said it does over 1000 damage with two shots, lol! Because it does. 2 shots to armour with a damage mod and prof. 5 does 680 damage. That's with no head shots I'd bet if just one of those was a headshot it would push it very close. If both were headshots (not hard cos lol magic aim assist) it would push it over.
318.87 that's from the 15% and 10% base armor profile (I used 30% due to protofits' stupid set up) so the damage is actually 637.74, from 2 shot's, a headshot is 270%, a headshot deal's 1.1k+, still doesn't qualify for a nerf if you ask me... It's an assassin's pistol, it's hard to aim with, it only has 4 shot's, it can't fire like an ScP that can do 400% on a headshot and do so without charge, you complain because it does it's job killing armor meta with 1k+ armor that shield's can't ever hope to compare to.
Git good armor scrub, anymore nerf's to anything that chews through armor and shield's are royally screwed and skewered, we already received a nerf to the Roden Sniper Rifle that was uncalled for, we don't need anymore caldari nerf's. Otherwise, it'll be nothing but Min's Gal's and Amarr, you won't ever see a caldari on the field if they do anymore nerf's to em.
Thirdly: I skilled into the BP as many other's do, they max out like 90% of the skill's on it (optimization, you too costly bro). You want people to feel like they wasted their SP? And for what, because CCP should be obligated to hold your hand and tell you it's a small boo-boo and they'll fix it? Because your armor meta somehow the most important thing that's happened to this game? There's shield's too, and we're constantly forgotten in each and every single update and nerf, either was get nerfed, or we get unintentionally nerfed, either way shield's get skewed by people like you.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Echo 1991
Dead Man's Game
899
|
Posted - 2015.07.06 17:31:00 -
[48] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:Varoth Drac wrote:lDocHollidayl wrote:Been a while since I have seen so much whiny lies. Lol some one said the bolt pistol has a high RoF. Someone also said it does over 1000 damage with two shots, lol! Because it does. 2 shots to armour with a damage mod and prof. 5 does 680 damage. That's with no head shots I'd bet if just one of those was a headshot it would push it very close. If both were headshots (not hard cos lol magic aim assist) it would push it over. 318.87 that's from the 15% and 10% base armor profile (I used 30% due to protofits' stupid set up) so the damage is actually 637.74, from 2 shot's, a headshot is 270%, a headshot deal's 1.1k+, still doesn't qualify for a nerf if you ask me... It's an assassin's pistol, it's hard to aim with, it only has 4 shot's, it can't fire like an ScP that can do 400% on a headshot and do so without charge, you complain because it does it's job killing armor meta with 1k+ armor that shield's can't ever hope to compare to. Git good armor scrub, anymore nerf's to anything that chews through armor and shield's are royally screwed and skewered, we already received a nerf to the Roden Sniper Rifle that was uncalled for, we don't need anymore caldari nerf's. Otherwise, it'll be nothing but Min's Gal's and Amarr, you won't ever see a caldari on the field if they do anymore nerf's to em. Thirdly: I skilled into the BP as many other's do, they max out like 90% of the skill's on it (optimization, you too costly bro). You want people to feel like they wasted their SP? And for what, because CCP should be obligated to hold your hand and tell you it's a small boo-boo and they'll fix it? Because your armor meta somehow the most important thing that's happened to this game? There's shield's too, and we're constantly forgotten in each and every single update and nerf, either was get nerfed, or we get unintentionally nerfed, either way shield's get skewed by people like you. You are messed in the head. 1100 damage with a normal sidearm shot is fine? You act like that small charge time is a real drawback.
Lol hard to aim with xD
The weapon is broken, this isn't some witch hunt like all you Caldari fan boys think it is. The roden shouldn't have been nerfed. No one knows why it was.
Also incase you forget I've been pro shield buffs. I've also wanted the scrambler nerfed because its ********, hell, I even want the normal RR buffed because the kick and charge is far too much.
This isn't about a weapon being Caldari. Its about it being OP and it needs to be looked at.
One last thing, my math wasn't wrong as it included a damage mod.
Wanna play eve?
|
Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
16
|
Posted - 2015.07.06 18:05:00 -
[49] - Quote
I think this can basically boil down to BP are to strong for a side arm, or everything else is to weak. If a BP can have an effective range of about 50m with a killer scope it better do less dmg. If it's a one shot hard hitting pistol it should have a range of 10-15m at most. Right now it does more dmg up close than a shotgun, and pretty fair at mid range as well. You see heavies switch to the BP all the time and snipe people at distances their HMG aren't good enough for.
To me this is the problem. A side arm should not out perform light or heavy weapons in it's chosen field. It's like having the SMG out dmg a HMG. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
194
|
Posted - 2015.07.06 18:05:00 -
[50] - Quote
Echo 1991 wrote:Zan Azikuchi wrote:Echo 1991 wrote:Varoth Drac wrote:lDocHollidayl wrote:Been a while since I have seen so much whiny lies. Lol some one said the bolt pistol has a high RoF. Someone also said it does over 1000 damage with two shots, lol! Because it does. 2 shots to armour with a damage mod and prof. 5 does 680 damage. That's with no head shots I'd bet if just one of those was a headshot it would push it very close. If both were headshots (not hard cos lol magic aim assist) it would push it over. 318.87 that's from the 15% and 10% base armor profile (I used 30% due to protofits' stupid set up) so the damage is actually 637.74, from 2 shot's, a headshot is 270%, a headshot deal's 1.1k+, still doesn't qualify for a nerf if you ask me... It's an assassin's pistol, it's hard to aim with, it only has 4 shot's, it can't fire like an ScP that can do 400% on a headshot and do so without charge, you complain because it does it's job killing armor meta with 1k+ armor that shield's can't ever hope to compare to. Git good armor scrub, anymore nerf's to anything that chews through armor and shield's are royally screwed and skewered, we already received a nerf to the Roden Sniper Rifle that was uncalled for, we don't need anymore caldari nerf's. Otherwise, it'll be nothing but Min's Gal's and Amarr, you won't ever see a caldari on the field if they do anymore nerf's to em. Thirdly: I skilled into the BP as many other's do, they max out like 90% of the skill's on it (optimization, you too costly bro). You want people to feel like they wasted their SP? And for what, because CCP should be obligated to hold your hand and tell you it's a small boo-boo and they'll fix it? Because your armor meta somehow the most important thing that's happened to this game? There's shield's too, and we're constantly forgotten in each and every single update and nerf, either was get nerfed, or we get unintentionally nerfed, either way shield's get skewed by people like you. You are messed in the head. 1100 damage with a normal sidearm shot is fine? You act like that small charge time is a real drawback. Lol hard to aim with xD The weapon is broken, this isn't some witch hunt like all you Caldari fan boys think it is. The roden shouldn't have been nerfed. No one knows why it was. Also incase you forget I've been pro shield buffs. I've also wanted the scrambler nerfed because its ********, hell, I even want the normal RR buffed because the kick and charge is far too much. This isn't about a weapon being Caldari. Its about it being OP and it needs to be looked at. One last thing, my math wasn't wrong as it included a damage mod.
The Ion Pistol has 2 shotted commando's, the ScP's can deal considerable damage with 400% headshot damage, both of these weapon's have ammo to spare, both weapon's can, if given the chance, do the same as the BP and the BP has 4/21 if you haven't skilled into ammo, and what? 31 if you did? Besides, it's only ever used as a mean's to get headshot's with and used to get sniper's/camper's at a distance, or to be used as an opener, you CAN in fact out strafe the BP, even through AA.
Also when have you actually been facing BP user's? What was your ACTUAL experience with them? Did you go lone wolf? Did you stand still? Cause once more, all pistol sidearms can do clip wise 1k, 1.1k is only a headshot and distance on a wiggling opponent is hard to do. To me as I use it practically all the time in fit's that actually make logical sense, a rifle with a pistol, and a sniper rifle with an SMG, that being said, I use the BP all the time, I see it's draw back's, I miss because of HTD screwing me over.
The draw back's: the ammo, the moving sight while it's being charged (which make's NO sense to me whatsoever), the charge, the ROF, the Hipfire (negligible at extreme close quarters of less than 30meters), the wiggling enemies, HTD, jumper's, MULTIPLE TARGET's AkA going up against more than 1 person, hell you can't even properly OhK a tanked Heavy, since most of their shield's soak up the HS damage, fact is, it may be common, but it's HARDLY FOTM worthy, and that's why I like it just the way it is.
I understand you've been shield pro, I know you aren't on the cal witch hunt, but until the ScR get's looked at, I don't what the BP touched beforehand, because I know from experience how THAT goes for this game. It's literally one of the only method's for shield user's to get the upper hand on armor fit's, unless you want CK.0's rocking RE's from now on.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
|
Echo 1991
Dead Man's Game
899
|
Posted - 2015.07.06 18:25:00 -
[51] - Quote
I don't mind waiting until after the ScR is hit. I just want acknowledgement that the gun is doing too much damage. I'd happily give it more ammo and mag size if it meant it got a damage reduction because it needs it.
Also with the other 2 pistols. The ion pistol can barely hit past 30m I think and the scrambler pistol has really bad hit reg. Its why no one considers them OP. The damage the ion can do is ridiculous but if you miss it can really cost you.
Anyway, let's just wait for the next rifle pass and see what happens when they go onto sidearms.
Wanna play eve?
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
194
|
Posted - 2015.07.06 19:11:00 -
[52] - Quote
Fair... Though, honest to god I really can't see it being OP, but I'll concede, if a nerf passes over the ScR, I won't mind the BP being hit, but mark my word's, we'll probably end up back here again when they over do a nerf on it.
INB4 "The BP suck's now unnerf it" Thread's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Vesta Opalus
Ostrakon Agency Gallente Federation
856
|
Posted - 2015.07.06 21:11:00 -
[53] - Quote
Zan Azikuchi wrote:Fair... Though, honest to god I really can't see it being OP, but I'll concede, if a nerf passes over the ScR, I won't mind the BP being hit, but mark my word's, we'll probably end up back here again when they over do a nerf on it.
INB4 "The BP suck's now unnerf it" Thread's.
Its worth remembering that when the BP was first implemented nobody used it, because the damage was crap and the weapon was useless. It was buffed to make it useful, then nerfed slightly to bring it in line with what a sidearm should be.
This weapon is not OP. Nerfing it will just make it yet another ****** pistol like the scrambler and the ion pistol.
People keep saying that this weapon is better than the light weapons. Its not. There is not a single light or heavy weapon in the game that outputs less damage than the bolt pistol. Yes the bolt pistol has longer range than a shotgun or a heavy weapon, thats sort of the point, its a (relative to other sidearms) long range precision gun that compliments shorter range primary weapons like the HMG or shotgun. Thats its niche and the whole point of the gun, its the only reason its on any of my dropsuits instead of the SMG.
Nerfing range or nerfing its damage is going to make it useless. Talk about reworking the gun to be less annoying, talk about fixing the goofy bullet magnetism, but nerfing it is not what this gun needs and in fact other pistols need to be buffed to be just as useful as the bolt pistol. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
198
|
Posted - 2015.07.06 21:36:00 -
[54] - Quote
Vesta Opalus wrote:Zan Azikuchi wrote:Fair... Though, honest to god I really can't see it being OP, but I'll concede, if a nerf passes over the ScR, I won't mind the BP being hit, but mark my word's, we'll probably end up back here again when they over do a nerf on it.
INB4 "The BP suck's now unnerf it" Thread's. Its worth remembering that when the BP was first implemented nobody used it, because the damage was crap and the weapon was useless. It was buffed to make it useful, then nerfed slightly to bring it in line with what a sidearm should be. This weapon is not OP. Nerfing it will just make it yet another ****** pistol like the scrambler and the ion pistol. People keep saying that this weapon is better than the light weapons. Its not. There is not a single light or heavy weapon in the game that outputs less damage than the bolt pistol. Yes the bolt pistol has longer range than a shotgun or a heavy weapon, thats sort of the point, its a (relative to other sidearms) long range precision gun that compliments shorter range primary weapons like the HMG or shotgun. Thats its niche and the whole point of the gun, its the only reason its on any of my dropsuits instead of the SMG. Nerfing range or nerfing its damage is going to make it useless. Talk about reworking the gun to be less annoying, talk about fixing the goofy bullet magnetism, but nerfing it is not what this gun needs and in fact other pistols need to be buffed to be just as useful as the bolt pistol.
Yeah, we could start by bring back the ScP from old day's code/chromosome, pretty sure there are video's back on youtube that can show us the damage of them (if there aren't any saved file's of SCP's past). Hell you could make the SCP's keep their damage even, inexchanged for the charge shot capability of the IP and remove the charge shot of the IP and simply give it insane damage, that'll shut the hippies up. (Yes I made the green tree hugging hippy joke, sue me).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Satyr Dante
Glitched Connection
0
|
Posted - 2015.07.06 22:20:00 -
[55] - Quote
Actually a militia bolt can do 502 body shot..
|
Vesta Opalus
Ostrakon Agency Gallente Federation
856
|
Posted - 2015.07.07 00:26:00 -
[56] - Quote
Zan Azikuchi wrote:Vesta Opalus wrote:Zan Azikuchi wrote:Fair... Though, honest to god I really can't see it being OP, but I'll concede, if a nerf passes over the ScR, I won't mind the BP being hit, but mark my word's, we'll probably end up back here again when they over do a nerf on it.
INB4 "The BP suck's now unnerf it" Thread's. Its worth remembering that when the BP was first implemented nobody used it, because the damage was crap and the weapon was useless. It was buffed to make it useful, then nerfed slightly to bring it in line with what a sidearm should be. This weapon is not OP. Nerfing it will just make it yet another ****** pistol like the scrambler and the ion pistol. People keep saying that this weapon is better than the light weapons. Its not. There is not a single light or heavy weapon in the game that outputs less damage than the bolt pistol. Yes the bolt pistol has longer range than a shotgun or a heavy weapon, thats sort of the point, its a (relative to other sidearms) long range precision gun that compliments shorter range primary weapons like the HMG or shotgun. Thats its niche and the whole point of the gun, its the only reason its on any of my dropsuits instead of the SMG. Nerfing range or nerfing its damage is going to make it useless. Talk about reworking the gun to be less annoying, talk about fixing the goofy bullet magnetism, but nerfing it is not what this gun needs and in fact other pistols need to be buffed to be just as useful as the bolt pistol. Yeah, we could start by bring back the ScP from old day's code/chromosome, pretty sure there are video's back on youtube that can show us the damage of them (if there aren't any saved file's of SCP's past). Hell you could make the SCP's keep their damage even, inexchanged for the charge shot capability of the IP and remove the charge shot of the IP and simply give it insane damage, that'll shut the hippies up. (Yes I made the green tree hugging hippy joke, sue me).
They need to reduce the headshot multiplier on scrambler pistols and increase its normal damage so it isnt helpless if you arent stringing together consecutive headshots. But thats a different thread. |
demonkiller 12
TERRA R1SING New Eden's Heros
857
|
Posted - 2015.07.07 02:45:00 -
[57] - Quote
SLENDER M4N wrote:I agree with the whole AA being too strong. Some how headshots can be achieved from a distance and while hipfiring the Bolt, But I will disagree with it being overpowered. It's like the ScR. It hits hard and does so much damage, yet not a lot of people use it. first of all, it doesnt need to be used to be OP, second, no one uses scramblers or bolt pistols??? what the hell are you on about |
demonkiller 12
TERRA R1SING New Eden's Heros
857
|
Posted - 2015.07.07 02:53:00 -
[58] - Quote
Sicerly Yaw wrote:Sgt Kirk wrote:Raven-747 wrote:hahaha yeah i have heard that before. Btw melee does 1.7k damage and a lai dai grenade (not the packed does) 7.1k damage. Why not fix these? Lol this argument is so stupid. A FORGE GUN DOES 2K DAMAGE, WHY NOT FIX THOSE. AN NULL CANNON DOES DAMAGE TO MCC, WHY NIT FIX THOSE seriously I am so tired of people trying to nerf anything they dislike, the bolt pistol is far from OP and just to show you what happens when you take damage away from a weapon and give it less ammo just take a look at the poor breach Flaylock the gun is horrible it cant one shot anything other then some scouts and even then aiming it is terrible due to the slow fire rate and the fact that is has slow projectile speed, this thing has a 20% profile against armor so yeah you can deal a good amount of damge IF the target is standing still and you can manage to get a head shot as anything will kill you way faster or move to fast for you to be able to hit without either extreme skill or luck the BP takes .4 seconds just to charge up before you fire EVERY SHOT meaning anyone can simply out dps you dodge the shots or take one to the face and most likely still survive if you happen to have over 300 armor and about 100 shields which most assaults if not all have enough health to take that much damage at least, if you happen to get hit by a BP then you probably deserved it because it is not an easy weapon to use although some may think it is, so I see players with good aim say wow this gun is awesome then the people that stand still and take the shots complain that its OP it got a BUFF for a reason the BP as it used to be could hardly kill anything before the user got dropped the hip fire spread is so high that unless you stand within 15m they have almost no chance to hit you mind you getting this close is like going up to a heavy with an HMG and at range they have to ADS meaning they are slower and easier to hit I am against nerfing just about anything other then the obviously overpowered weapons and the BP is not one of them if it was you'd see everyone and their mother using it, its a high risk high rewards weapon if you don't believe me use it, that many damage mods take away from your ability to tank if you are a shield user and for armor users damage mods work far better using other weapons as you can achieve much higher DPS values then those of the BP, not to mention that there are sidearms that do far more damge if you use them right, did you know that every head shot of an ScP does 400% damge? did you know that the Ion Pistol can be charged to achieve the same damge as that of the BP perhaps even higher? not only that but the fire rate and base damage can out DPS the BP any day, did you know they Flaylock has a better profile against armor then that of the BP? and the ScR this rifle although not a sidearm can achieve way higher damage output before a BP even gets a chance to fire not to mention it has way better range higher damage per clip by far and a profile to shields that destroys them, even against armor it still shreds, I have yet to see a good argument against the BP other then the "hit detection being too good" we see player complain that damage does not register all the time but not with the BP and this isnt even a problem with the BP its a problem with AA and that's only if you get close enough for a BP user to take body shots at you with hip fire, again if you got that close you deserved what you got, its like getting close to a shotgun and expecting the pellets to miss I basically 1 hit an assault GK.0 with almost 900hp, with a std BP, not skilled into it, that shouldnt happen, the whole "this is new eden" bullshit stops where this game is an FPS not a sandbox like eve things HAVE to be balanced in this kind of game |
demonkiller 12
TERRA R1SING New Eden's Heros
857
|
Posted - 2015.07.07 02:58:00 -
[59] - Quote
Sicerly Yaw wrote:Echo 1991 wrote: A sidearm doing 1000+ damage in 2 shots with magic aim assist is balanced to you?? Stop acting like this is some caldari witch hunt and accept the fact it isn't balanced.
If an ion pistol was that efficient you'd be screaming for a nerf no doubt.
One other thing, the only weapon type that completely wrecks shields is the laser based ones, the AR and ARR do similar damage to the tank they are strong against and the ARR gets 35m more optimal range.
here's the problem with your argument, the ScR can do well over 1k damge in less then a second with a charged shot and a few extra shots easily the ion pistol can achieve the same damage and even higher against shields why dont people complain? simple because of the range and the damage profile that favors armor meta what other sidearm can achieve 1k damage with head shots? ScP the breach is 150*4+ thats 600 damage meaning two shots 1.2k easy without any need of proficiency or anything the AA is its own problem and you cant blame the BP for said AA not to mention that you still have to be within the weapons cross hairs and if they are ADS then AA means nothing also about the ARR and AR the AR does far more damage even after one second there's a clear difference in DPS not to mention it has far less spread and manageable kick it also has no charge up time, all you are saying is complete BS people dont complain about the ion pistol because it has; **** all range and it overheats the charged shot on a headshot will kill most medium frames, but if you miss you overheated and youre now dead |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |