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121. Planetary Conquest : ringer or not ? - in General Discussions [original thread]
don't forget that if you bring some "super-ringer" into your match, they could stab you in the back and team kill you. there's no way to get them out of the match once they are in. and they can disrupt your side enough for you to lose. there is a...
- by LXicon - at 2013.03.19 19:05:00
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122. Let make dust win in this unfair poll. - in General Discussions [original thread]
vote often! (use google chrome and open the link in "Incognito Mode" and you can vote again and again and again) here's the link so you don't have to scroll up :) http://massively.joystiq.com/2013/03/18/leaderboard-defiance-vs-dust-514/
- by LXicon - at 2013.03.19 18:51:00
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123. new build - in General Discussions [original thread]
The general consensus is that stuff will be announced at EVE FanFest which is is April 25-27. Hopefully they'll announce something like "new build out today!" but you can be sure they won't be announcing "new built out last week!"
- by LXicon - at 2013.03.19 16:43:00
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124. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
5Y5T3M 3RR0R wrote: The Black Jackal wrote: ...There will be areas that are more peaceful... and you primarily sell off excess clones, not the ones you plan to attack with. Border zones will likely be under constant attack, whereas a distric...
- by LXicon - at 2013.03.19 15:58:00
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125. The graphics and texture on Dust 514 need improvement. - in General Discussions [original thread]
the graphics did get better on the last build before the move from closed to open beta. there were no graphical improvements on the move from closed to open beta, it was about bringing Dust514 onto the same servers as EVE the next build should h...
- by LXicon - at 2013.03.18 18:51:00
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126. Finally see a use for Proximity Chat - in General Discussions [original thread]
Dust514 voice chat is handled by a third party. It's not taxing the CCP servers.
- by LXicon - at 2013.03.18 18:04:00
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127. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: ... I for one will never leave my corp. But I would pay isk to another corp to cause havoc on the back lines of said corp. But I would prefer to do the dirty work myself. VENGEANCE FOR HIRE would like to offer our services...
- by LXicon - at 2013.03.15 21:55:00
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128. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Will you buy clones from A) a disembodied genolution contact and not have to transport them, but just 'claim' a district with them on day one? Or B) will there be seeded stations you buy clones from, that then suffer moveme...
- by LXicon - at 2013.03.15 18:33:00
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129. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Brush Master wrote: I am interested in the jump mechanics, maybe I missed where you have answered this but when moving clones, can you only move clones to attack? Meaning the only way to move them is to move them to a district that is unowned o...
- by LXicon - at 2013.03.15 16:59:00
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130. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Beren Hurin wrote: CCP FoxFour wrote: LXicon wrote: Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers gi...
- by LXicon - at 2013.03.15 16:35:00
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131. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given? The Devs tend to quote the question they are currently answering and having a...
- by LXicon - at 2013.03.15 15:40:00
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132. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Reav Hannari wrote: KAGEHOSHI Horned Wolf wrote: When you win a planetary conquest battle. do you personally get money, or does only your corp wallet get the money? "ISK reward is split amongst team members based on time spent in the matc...
- by LXicon - at 2013.03.14 21:40:00
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133. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The revenue for a corp that owns a district is derived from the number of clones they want to sell... With all this added revenue, will the CEO and Directors get improved ways to divvy up the ISK to the corp members? Will (non-director) corp memb...
- by LXicon - at 2013.03.14 20:41:00
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134. [IDEA] KDR based match making - in Feedback/Requests [original thread]
@Cross Atu : yes, it is vague, it's just an idea. i didn't want to plan out an entire implementation, but if you want one, here is one fleshed out implementation: the general idea is to use the KDR from the last game in which CCP had already give...
- by LXicon - at 2013.03.14 05:50:00
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135. [IDEA] KDR based match making - in Feedback/Requests [original thread]
Tyrin Tonious wrote: What if the 0/15 with a high WP was the reason the 25/0 got the KD, should the 0/15 be paired with the same people as the 25/0 in the next match? if they are in the same squad then they'll play together in the next match...
- by LXicon - at 2013.03.13 21:57:00
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136. [IDEA] KDR based match making - in Feedback/Requests [original thread]
Garrett Blacknova wrote: ...but by your suggestion, the Heavy who knows nothing but point-and-shoot would be bumped into a higher-tier match while leaving the people who made him succeed stay behind as sharks in the kiddie pool. i see nothin...
- by LXicon - at 2013.03.13 19:15:00
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137. [IDEA] KDR based match making - in Feedback/Requests [original thread]
@Buster Friently : snipers and tanks tend to have higher KDRs but when someone complains that snipers or tanks are OP the general response is that if you are good you should be able to deal with snipers or tanks. if you are playing with people who...
- by LXicon - at 2013.03.13 18:13:00
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138. [IDEA] KDR based match making - in Feedback/Requests [original thread]
i know that there is already some level of match making and that it's hard to implement while the player base is low. i searched the dev posts and found one reply that indicates that match making is based on player skill but not just skill poin...
- by LXicon - at 2013.03.13 15:47:00
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139. Question on factional warfare, corp battles, the corpinterface, mail, starmap, s... - in General Discussions [original thread]
CCP FoxFour wrote: Grit Breather wrote: I would really like a beautiful starmap. I miss it. A lot of information on it would be useful too! What kind of information would you want on it? Top 5 things? 1) YOU ARE HERE - this would have ...
- by LXicon - at 2013.03.13 15:28:00
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140. OH the power of Logi - in General Discussions [original thread]
what logi suit / modules you wearing that gives 323 shields and 353 armor? if it's armor plates that would explain why the video was sped up :) ...but seriously, i want that level of protection on my logi!
- by LXicon - at 2013.03.07 20:57:00
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