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81. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Raiding, like just about any other activity in PC, FW or Pubs, WILL be a negotiable service commodity regardless of it's structure. This is DUST after all, derivative of EVE, where Player Created Content is overwhelmingly ...
- by Lavallois Nash - at 2015.01.30 07:36:00
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82. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: Yep, but I have gotten a vibe that a lot of PC players want this to be a landholder exclusive toy, a stance I am viciously against on all levels. In all honesty, I understand some of their concerns, like not wanting to ...
- by LAVALLOIS Nash - at 2015.01.29 16:57:00
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83. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
I gotta say, that would be really cool, walking around a space station commercial hub. Youd have the EVE toons looking all dignified and then us in our shiny, gladiator suits. Only problem I see with that concept is that we make alot less ISK and ...
- by Lavallois Nash - at 2015.01.28 21:25:00
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84. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I dont think corps should have to hold land in order to do raids. It removes the idea of raids being an entry level way of getting into PC. By making it for land owners only, it just makes it another collusion scheme. Where instead of playing PC, ...
- by LAVALLOIS Nash - at 2015.01.26 07:32:00
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85. This game is in shambles. - in General Discussions [original thread]
Sir Petersen wrote: Don-Št be a loser dude and stay on topic. Leave your personal issues against someone behind. Everyone can have an opinion on how things should be. His opinion is my choice (solo) shouldn't exist at all, and everyone sho...
- by LAVALLOIS Nash - at 2015.01.25 19:05:00
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86. cheesy oneliners. - in General Discussions [original thread]
"ill have this dance!" (just before i engage a ADS with a unarmed militia dropship. The dance is over when one of ships goes plummeting towards the ground in a ball of fire).
- by LAVALLOIS Nash - at 2015.01.25 18:26:00
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87. This game is in shambles. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Can't force everyone to squad , that's not customization ... that's control . I've seen you in the forefront of talking about " link spam " so I just knew that you would comment Thor . Yeah I was...
- by LAVALLOIS Nash - at 2015.01.25 18:22:00
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88. This game is in shambles. - in General Discussions [original thread]
Thor Odinson42 wrote: It highlighted that there is a huge problem with solo players and the lack of incentive to win. The playerbase has rubbed off on me. If I'm not in a squad I couldnt give two fucks if we win. This is an incentive problem. ...
- by LAVALLOIS Nash - at 2015.01.25 18:00:00
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89. Feedback on PC timers from the leadership of every corp active in PC - in Feedback/Requests [original thread]
One Eyed King wrote: Why not come to some sort of consensus and propose your ideas in the main thread, with a separate thread here to let it stand out and get feedback from it? You will be more inclusive and be much more inclined to get good ...
- by LAVALLOIS Nash - at 2015.01.23 05:07:00
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90. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I really like the entire idea, its well thought out. Now, im not a full time tanker, so I cant contribute that much in terms of CPU/PG balance, but there is one part I do want to comment on: CCP Rattati wrote: Phase 2) Rebalance as needed ...
- by LAVALLOIS Nash - at 2015.01.22 07:55:00
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91. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
Yeah at first I was hoping that they would use "lore" for things needed for fittings. Since the Amarr-Caldari and Gallente-Minmatar are somewhat allied, I figured they would source from eachother. It would be one of the tangible benefits of that a...
- by LAVALLOIS Nash - at 2015.01.22 07:40:00
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92. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Vitantur Nothus wrote: If Ambush is any indication, the squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit is only amounts...
- by LAVALLOIS Nash - at 2015.01.20 18:55:00
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93. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
If simple trading happens, corps should have an asset bank, and districts should generate items or resources. It should be really varied, so that each district can hold a special value for its owner as long as they are able to get its production t...
- by LAVALLOIS Nash - at 2015.01.20 17:32:00
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94. Fix the Packed RE's - in Feedback/Requests [original thread]
CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Regardless of performance issues like stats, the fact that is retails for 15,000ISK each is ridiculous. Thing is, by making them "p...
- by LAVALLOIS Nash - at 2015.01.20 16:26:00
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95. Dust vehicles are very archaic. - in General Discussions [original thread]
It makes sense. Warfare will not always involve the highest technology of the day in all situations, especially if cost is a factor. I mean, not to do the whole "real life" comparison too bad, but yeah, it can be a good example. Its 2015, we got ...
- by LAVALLOIS Nash - at 2015.01.20 06:40:00
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96. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: Entitlement would infer I have acess to something which nobody else does. Everybody from zero SP and up has the ability to form squads, to find other people in the squad finder, and to join open squads. A lot of corp recruitm...
- by LAVALLOIS Nash - at 2015.01.19 15:51:00
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97. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: You ought to get Reading comprehension up to at least level 3. Sir man boy has alread accepted 4 man squad only for pubs. You should have just taken my advice and gone back to check what people really said. Here, look: ...
- by LAVALLOIS Nash - at 2015.01.19 07:33:00
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98. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Leadfoot10 wrote: CCP Rattati wrote: AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going... It's the shortest range weapon, yet is shield oriented -- it's always going to struggle when you hit the ...
- by LAVALLOIS Nash - at 2015.01.19 06:27:00
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99. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: Its extremley frustrating seeing a good chunk of what makes dust fun is being tossed out for no good reason at all. Certainly not for matchmaking. Are the Devs trying to convince people to run PC? Sure Pc is being reworke...
- by LAVALLOIS Nash - at 2015.01.18 17:05:00
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100. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: There should be a potential cost to being anti-social in FW and a potential benefit for those who form ties and make allies. There is no net gain in the meta of FW if the advantage of being on an organized team is always canc...
- by LAVALLOIS Nash - at 2015.01.16 18:24:00
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