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101. Questions for the Devs : - in General Discussions [original thread]
Iron Wolf Saber wrote: Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. Thank you for the info. Not sure I under...
- by Kushmir Nadian - at 2013.04.26 12:03:00
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102. Questions for the Devs : - in General Discussions [original thread]
Will we be getting chat-timestamps, an EVE clock or prone? Where is the command structure (like the still-missing MCC Commander) and the compartmentalized command chats and proximity chat for other blues? This game will require a high level of co...
- by Kushmir Nadian - at 2013.04.26 11:09:00
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103. Extinction of the Heavy Inbound- May 6th - in General Discussions [original thread]
I think we need to wait for more info (like how armor will be balanced/improved) but your point on cost, and damage loom large. Heavies give up speed/mobility for short to medium range damage and health, its poor balance to see assault suits get s...
- by Kushmir Nadian - at 2013.04.26 10:54:00
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104. Let's discuss The Cloak... - in General Discussions [original thread]
So...cloak confirmed for Uprising. Sure hope its balanced by making it have a time limit, rendering the user fully invisible only when he's still, making it a device you need to hold like the scanner and giving a distinctive sound when the user cl...
- by Kushmir Nadian - at 2013.04.25 22:22:00
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105. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Hir Ranthar wrote: Kushmir Nadian wrote: Actually it doesn't. We tested it...the user took the splash damage (minus the shield modifier) but the victim took full damage. This was at point blank range from behind. How the tuning needs to b...
- by Kushmir Nadian - at 2013.04.25 22:16:00
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106. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Booby Tuesdays wrote: major parts wrote: Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage ) This thing needs balancing ! It's a great long-range weapon (i.e. artill...
- by Kushmir Nadian - at 2013.04.25 19:35:00
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107. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
0 Try Harder wrote: Why? Because you're so terrible at figuring out how trajectories work that you need someone to do it for you? Do you complain that grenades do not teleport to a target like the longbow grenades in borderlands 2? Errr...n...
- by Kushmir Nadian - at 2013.04.25 16:11:00
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108. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
agree 1000% . Step #1 is losing the silly firing arc and making it a weapon that fires in a straight line. This will reward accuracy, allow it to work in medium range (right now it can't) but will also have the effect of making the sight useful. ...
- by Kushmir Nadian - at 2013.04.25 11:28:00
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109. What's the point of snipers being in the game? - in General Discussions [original thread]
Django Quik wrote: The problem isn't snipers, it's the red line and bowl shaped maps with places only one side can reach to place snipers. Fortunately these issues should be nicely dealt with in the upcoming map changes of the new build. Thi...
- by Kushmir Nadian - at 2013.04.25 01:27:00
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110. Comms Announcement - Corp UVT and Command Channels - in General Discussions [original thread]
Or atleast I hope that's what it is.... I pray CCP has seen the light and given us back the corp UVT--its just the right thing to do. The other aspect needs to be the addition of mcc commander, platoon leader and squad leader chat channels (and...
- by Kushmir Nadian - at 2013.04.23 17:32:00
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111. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
I'm a big supporter of CCP but I didnt come here to play variations on team death match, sorry. If we get that on May 6th my playtime will drop considerably and not out of anger/hate but of sheer boredom and monotony. MAG had its flaws but one t...
- by Kushmir Nadian - at 2013.04.23 12:02:00
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112. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
Who in their right mind would claim infinite ammo for vehicles is balanced? just WOW.... All the excuses I see mention depending on blue dots or the supply depot for ammo like this is a bad thing...isn't that what everyone else does? If you don't...
- by Kushmir Nadian - at 2013.04.20 17:10:00
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113. Gallente dropsuits- their advantage - in General Discussions [original thread]
But how would a Gallente dropsuit offer more damage? Would that just translate into more slots? Looking at the example of SVER in MAG. Giving one faction more damage very difficult to balance.
- by Kushmir Nadian - at 2013.04.20 16:52:00
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114. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
+1 to command structure, mass driver fix, FF, 450% headshot and no more vehicle unlimited ammo. We need some kind of platoon broadcast as well. CPM needs to make it clear tutorial needs improving.
- by Kushmir Nadian - at 2013.04.20 01:15:00
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115. One new game mode in Uprising? - in General Discussions [original thread]
I've been here a year and I can't tell you how disappointing one new "variation" is... MAG failed for a number of reasons, but one thing they got right was to give us 5 unique game modes that were completely different. I'm shocked at the lack o...
- by Kushmir Nadian - at 2013.04.19 00:04:00
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116. One new game mode in Uprising? - in General Discussions [original thread]
Agreed. I've been promising my guys new game modes was a given based on having Skirmish/Ambush for a year. Was really hoping the "secret announcement" would be tons of new modes. If this is confirmed its a hard one to swallow.
- by Kushmir Nadian - at 2013.04.18 17:27:00
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117. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
WhiskeyJack Otako wrote: Limit Vehicle Ammo Supply I've been wondering lately why HAVs and LAVs should have unlimited ammo - or installations for that matter. Without any reference to fairness or their relative OPness, doesn't it seem a bit un...
- by Kushmir Nadian - at 2013.04.18 01:54:00
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118. Plasma Cannon Speculation. - in General Discussions [original thread]
You're right, would expect 400-600 damage, short reload time. My question is does barely affect infantry (like missiles) or can it be used against non-vehicular targets as well? Even 400 damage will 2-shot most any class and many heavies. With ap...
- by Kushmir Nadian - at 2013.04.17 23:39:00
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119. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
repost
- by Kushmir Nadian - at 2013.04.17 19:02:00
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120. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
LOL! Agree with YDubbs and General here. The engagement is weighted considerably to the tanks advantage (as it should be) i've willingly died countless times to add to the damage on a tank--most have. Most AV specialists will die multiple times in...
- by Kushmir Nadian - at 2013.04.17 19:01:00
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