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Bendtner92
Imperfects Negative-Feedback
493
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Posted - 2013.04.26 11:14:00 -
[31] - Quote
Mithridates VI wrote:Takahiro Kashuken wrote:Also
When will we be able to take out vehicles with no turrets on them altogether I asked Blam this in IRC once. I don't think he really thought it was something anyone wanted. You have to kick up a fuss if you want stuff like that. Sigh that just proves that they don't read the forums, or that someone reads it but doesn't tell anyone about it and just forgets it the next day.
Being able to remove turrets from vehicles have been wanted for like 8 months. |
Mobius Wyvern
BetaMax. CRONOS.
1339
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Posted - 2013.04.26 11:47:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:When are we going to hear about some actually new information? Aside from the spawn cloak and UVT removal, nothing mentioned in the Dust 514 keynote was new information. When will the jumpacks and the "speeders" mentioned in the AMA going to be talked about? Oh god, they're actually listening to the Jetpack Lobby? I can't see any positive outcomes to this.
To lay this out, imagine a Minmatar Scout suit with a jetpack and a shotgun, and then watch these videos: http://www.youtube.com/watch?v=UqA-ecL5CA8 http://www.youtube.com/watch?v=5hRdUJwbJKQ
I think you can now see why I'm leery. |
Takahiro Kashuken
Red Star. EoN.
288
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Posted - 2013.04.26 11:51:00 -
[33] - Quote
Mobius Wyvern wrote:KAGEHOSHI Horned Wolf wrote:When are we going to hear about some actually new information? Aside from the spawn cloak and UVT removal, nothing mentioned in the Dust 514 keynote was new information. When will the jumpacks and the "speeders" mentioned in the AMA going to be talked about? Oh god, they're actually listening to the Jetpack Lobby? I can't see any positive outcomes to this. To lay this out, imagine a Minmatar Scout suit with a jetpack and a shotgun, and then watch these videos: http://www.youtube.com/watch?v=UqA-ecL5CA8http://www.youtube.com/watch?v=5hRdUJwbJKQI think you can now see why I'm leery.
Jet packs would just be a bad idea espc if you can use your weapons when flying about
Think of it a squad with jet packs fly over a tank and spam 12 packed AV nades at it, job done tank died, tank has no way of protecting itself |
Three Double-A Batteries
Fraternity of St. Venefice Amarr Empire
112
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Posted - 2013.04.26 11:57:00 -
[34] - Quote
Ask them if they will put Turd514 on their r+¬sum+¬. |
Kushmir Nadian
Valor Coalition RISE of LEGION
177
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Posted - 2013.04.26 12:03:00 -
[35] - Quote
Iron Wolf Saber wrote: Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg.
Thank you for the info. Not sure I understood this part about armor repair, armor plates, shield extenders and booster skills, could you be a lil more descriptive? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
94
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Posted - 2013.04.26 12:05:00 -
[36] - Quote
World of Darkness
They-¦re having a table but don-¦t know if will be streamed or not, so.... |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
118
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Posted - 2013.04.26 12:07:00 -
[37] - Quote
Mobius Wyvern wrote:KAGEHOSHI Horned Wolf wrote:When are we going to hear about some actually new information? Aside from the spawn cloak and UVT removal, nothing mentioned in the Dust 514 keynote was new information. When will the jumpacks and the "speeders" mentioned in the AMA going to be talked about? Oh god, they're actually listening to the Jetpack Lobby? I can't see any positive outcomes to this. To lay this out, imagine a Minmatar Scout suit with a jetpack and a shotgun, and then watch these videos: http://www.youtube.com/watch?v=UqA-ecL5CA8http://www.youtube.com/watch?v=5hRdUJwbJKQI think you can now see why I'm leery.
I agree that jetpacks would be atrocious, but we have low modules that add +10% to sprint speed. So what if the "jump pack" was just a +10% to vertical leap? Or a -10% to fall damage?
One thing I hate about being a scout is that I'm supposed to have high mobility, but I need to think more carefully about non-traditional routes (aka jumping off of crap). So in Type-2 scout suit jumping from tabletop or mezzanine will eradicate my entire shields, but on my Type-2 assault it's barely a tickle. |
Vaerana Myshtana
Bojo's School of the Trades
741
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Posted - 2013.04.26 12:16:00 -
[38] - Quote
What is the solution they are implementing to combat Redzone Abuse and AFK Farming, and when will it be implemented? |
Three Double-A Batteries
Fraternity of St. Venefice Amarr Empire
112
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Posted - 2013.04.26 12:27:00 -
[39] - Quote
Vaerana Myshtana wrote:What is the solution they are implementing to combat Redzone Abuse and AFK Farming, and when will it be implemented? You would think it would be something like awesome game design and coding skills.
This is however CCP here so you can put money on sodomising creative players. |
Vaerana Myshtana
Bojo's School of the Trades
741
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Posted - 2013.04.26 12:46:00 -
[40] - Quote
DeeJay One wrote:
- Will voice chat be on by default?
- Will the MCC's get proper models instead of stolen freighters? ;)
What freighter looks like an MCC?
It's not any of these:
http://wiki.eveonline.com/en/wiki/Freighter |
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Vaerana Myshtana
Bojo's School of the Trades
742
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Posted - 2013.04.26 12:53:00 -
[41] - Quote
Natu Nobilis wrote:World of Darkness
They-¦re having a table but don-¦t know if will be streamed or not, so....
It won't:
https://forums.eveonline.com/default.aspx?g=posts&t=227000 |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
332
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Posted - 2013.04.26 13:07:00 -
[42] - Quote
Ask them about what they're going to do to fix hit detection, or if they;re even addressing it.
quote it if ya want it. |
KryptixX
Imperfects Negative-Feedback
388
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Posted - 2013.04.26 13:31:00 -
[43] - Quote
Are heavies getting any love in Uprising? Or do we have to wait until the next update? |
Takahiro Kashuken
Red Star. EoN.
290
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Posted - 2013.04.26 14:12:00 -
[44] - Quote
Waste of time this thread was |
Garrett Blacknova
Codex Troopers
2613
|
Posted - 2013.04.26 14:29:00 -
[45] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Is voice chat still off by default in uprising? is push-to-talk still on by default? Voice was on by default, push to talk was off on our test clients. Thank you Also sensitivity is defaulted to 50/50 Did you try changing it to see if it makes a difference this build?
And any word on deadzone fixes? |
EnIgMa99
Imperfects Negative-Feedback
256
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Posted - 2013.04.26 15:18:00 -
[46] - Quote
when can we place turrets and pilot the MCC? rts elements and stuff like that |
charlesnette dalari
Creative Killers
190
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Posted - 2013.04.26 16:46:00 -
[47] - Quote
Nova it was asked once in this thread but not yet answered and is to me a very important question.
Afk farming. Is this being fixed in uprising and if not when? This exploit is damaging to the game in many ways not to mention CCP profits. CCP recently said training areas would not be made with no loss of equipment since that would have a negative impact on the dust economy as well as CCP profit. Afk farmers are creating the same detrimental affects if not worse especially considering the dust economy. If they have not fixed this for uprising I would like to know why the fix was not a priority? |
Lord-of-the-Dreadfort
The Lions Guard
58
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Posted - 2013.04.26 17:10:00 -
[48] - Quote
Iron Wolf Saber wrote:I'll help out as well.
will the color schemes be an aurum feature? |
LXicon
VENGEANCE FOR HIRE
83
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Posted - 2013.04.26 17:29:00 -
[49] - Quote
Will they speed up loading contact lists and chat channel lists of players?
Will the "in game" status in contact lists work now?
Will you get a proper bounce error message when you send an invite to someone who is in-game or already in a squad?
Similarly, will the PSN friends lists be used?
These features add to the social aspect of the game. I should be able to start the game and check which of my PSN friends are online. I should be able join their (unlocked & non-full) squad or join the game they are in, if possible.
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Turan chiron
Raymond James Corp
2
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Posted - 2013.04.26 19:06:00 -
[50] - Quote
The communication tree Def needs to be in, do like mag have squad always on but push to talk for command |
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Kiro Justice
The Tritan Industries RISE of LEGION
23
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Posted - 2013.04.26 19:17:00 -
[51] - Quote
Bendtner92 wrote:Mithridates VI wrote:Takahiro Kashuken wrote:Also
When will we be able to take out vehicles with no turrets on them altogether I asked Blam this in IRC once. I don't think he really thought it was something anyone wanted. You have to kick up a fuss if you want stuff like that. Sigh that just proves that they don't read the forums, or that someone reads it but doesn't tell anyone about it and just forgets it the next day. Being able to remove turrets from vehicles have been wanted for like 8 months.
Who the hell wanted that...? |
Iron Wolf Saber
BetaMax. CRONOS.
3707
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Posted - 2013.04.26 20:51:00 -
[52] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:I'll help out as well. will the color schemes be an aurum feature?
Soon. And not just the color of suits. Lights, shields, ammo color shot among the many cosmetics. |
Iron Wolf Saber
BetaMax. CRONOS.
3707
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Posted - 2013.04.26 20:54:00 -
[53] - Quote
Kiro Justice wrote:Bendtner92 wrote:Mithridates VI wrote:Takahiro Kashuken wrote:Also
When will we be able to take out vehicles with no turrets on them altogether I asked Blam this in IRC once. I don't think he really thought it was something anyone wanted. You have to kick up a fuss if you want stuff like that. Sigh that just proves that they don't read the forums, or that someone reads it but doesn't tell anyone about it and just forgets it the next day. Being able to remove turrets from vehicles have been wanted for like 8 months. Who the hell wanted that...? Currently there is no design reasons to have turrets removed from vehicles. Unless you guys can come up with really good reasons as to why it be wanted removed it would be hard to justify the resources. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.04.26 20:55:00 -
[54] - Quote
Will we ever get that micro minigun they have as concept art? |
Iron Wolf Saber
BetaMax. CRONOS.
3707
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Posted - 2013.04.26 20:55:00 -
[55] - Quote
LXicon wrote:Will they speed up loading contact lists and chat channel lists of players?
Will the "in game" status in contact lists work now?
Will you get a proper bounce error message when you send an invite to someone who is in-game or already in a squad?
Similarly, will the PSN friends lists be used?
These features add to the social aspect of the game. I should be able to start the game and check which of my PSN friends are online. I should be able join their (unlocked & non-full) squad or join the game they are in, if possible.
It should been optimized but until it hits live we won't know for sure, you guys are going to be doing the real breaking. |
Iron Wolf Saber
BetaMax. CRONOS.
3707
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Posted - 2013.04.26 20:56:00 -
[56] - Quote
Spademan wrote:Will we ever get that micro minigun they have as concept art?
CCP has a large number of guns they want to add. |
Iron Wolf Saber
BetaMax. CRONOS.
3707
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Posted - 2013.04.26 20:57:00 -
[57] - Quote
Turan chiron wrote:The communication tree Def needs to be in, do like mag have squad always on but push to talk for command
I'll poke at this one, its a good idea. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.04.26 20:58:00 -
[58] - Quote
Iron Wolf Saber wrote:Spademan wrote:Will we ever get that micro minigun they have as concept art? CCP has a large number of guns they want to add.
I understand, but Micro minigun! |
Iron Wolf Saber
BetaMax. CRONOS.
3707
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Posted - 2013.04.26 21:00:00 -
[59] - Quote
Higgs flagrantfool wrote:Iron Wolf Saber wrote:Higgs flagrantfool wrote:Ask them if they have any plans to speed up developement. I am not trying to be a smart @$$ here or anything. This is an honest question. I would really just like to know what the hell kind of difficulties they are coming up against that has slowed developement to an excruciating crawl over the last year. So very little content has been added to this game, in a year! And so little content will be being added in the up come build, and I am just puzzled (and frankly quite frustrated) about why.
When you ask this question, don't let them ham-sting you into accepting the PR/PC response they most definitely have concocted by now inorder to give the public the cold shoulder. Really pry into the subject with them. See what you can get out of them concerning the matter. Its speeding up now, the move to TQ was the hurdle. Uprising only took three months of actual work. The sever move and foundation building has been eating up majority of the development. Now that most of that is behind it should be speeding up. Ask them about it man. Pry! Get them when they're drunk and feeling comfortable. Lul them into a false sense of security, then press the subject. It's called investigative journalism. Hopefully one of you brought a pocket recorder, so that when you post it on the forums you have something to back yourself up with. You guys (CPM) are supposed to be working with our (the dust community) best interests in mind. Now get out there and give them hell.
Cazderon has gotten a recorder answers have been breather limited too at times because the entire team is not here or the expert is tied up in a presentation or meeting. |
Iron Wolf Saber
BetaMax. CRONOS.
3707
|
Posted - 2013.04.26 21:09:00 -
[60] - Quote
KryptixX wrote:Are heavies getting any love in Uprising? Or do we have to wait until the next update?
I asked a lead design on the one.
This is not going to be an answer you are going to like, I'll admit I didn't like it either. Basically CCP believes that trying to spend time to balance for now or later is an issue for itself. So example why balance sentinels and heavies now if we haven't brought out the second heavy specialization class?
Heavies are in a very weird position similar to tanks. They see good players 'spiking' the boards but the average player doesn't seem to know how to play or fit the heavy suits. There is also the issue of how to balance the smart heavy against its future cousins from gallente caldari and minmatar.
So to boil it down we need you guys to continue help give feedback. |
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