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41. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
+1 to this. Grenades need to be equipped.
- by Kushmir Nadian - at 2013.10.23 18:50:00
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42. which would you choose ( coming soon??? I hope~ ) - in General Discussions [original thread]
Here's the thing: they need this kind of massive influx of content to save the game. But you absolutely,. positively, INEQUIVOCALLY cannot cry wolf on stuff like this and not deliver. PERIOD. I've always said I would come back and spend money aga...
- by Kushmir Nadian - at 2013.10.23 18:03:00
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43. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Heimdallr69 wrote: There was a build either chrome or the one before where it was balanced except it was a bit to accurate at AR range and I mean max AR range I miss that build... Yea the HMG did have some decent...
- by Kushmir Nadian - at 2013.10.22 17:50:00
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44. The 'fix uplinks' movement! - in General Discussions [original thread]
Speaker you've been out in the sun too long or something. Uplink spam (among many other things) one of the main reasons I barely play this game anymore. Came to the forums to see what people thought of the EVE Vegas info. Sorry, no one with a br...
- by Kushmir Nadian - at 2013.10.20 18:45:00
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45. New Blog: Where Dust Went Wrong [part 2] - in General Discussions [original thread]
Bright Cloud wrote: 1m blast radius for massdrivers? I dont agree with that cause its a primary weapon and needs this. And the blast damage is not 80% from the direct impact hit. If you cripple the MD to that then you can give AR's the range of...
- by Kushmir Nadian - at 2013.08.19 17:06:00
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46. What is DUST 514? - in General Discussions [original thread]
As much as I hate to agree with this, I have no other choice but to shoot you a +1....this is what we were promised and it hasnt been anything close. NOT REMOTELY. I've been playing this game since the second batch of closed beta invites so I s...
- by Kushmir Nadian - at 2013.08.15 00:21:00
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47. So, the active scanner... - in General Discussions [original thread]
Leither Yiltron wrote: For the first bullet point: You provide inadequate comms for communicating intel without significant chatter. Now you're suggesting that you're thinking of making inter-squad chatter a tad more crucial. Nopenopenope. It...
- by Kushmir Nadian - at 2013.07.29 16:05:00
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48. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: Drop uplinks are currently very spammy in certain match situations, and map visibility is one of the greatest weapons that can be used against them. This isn't to say that it makes any sense for us to be able to s...
- by Kushmir Nadian - at 2013.07.08 14:37:00
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49. Vote for or against Contact grenades - in General Discussions [original thread]
-1 they have to go, PERIOD. If they stay I predict most of the hardcore playerbase leaves...and can you blame them? Had a good player I respect use them against me today in CQC at 3m. I'm sorry but that cant be what CCP intended. I REFUSE TO BEL...
- by Kushmir Nadian - at 2013.07.05 00:25:00
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50. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Kushmir Nadian wrote: Another one of the reasons the core game is poor. Not enough counters to gameplay and too many EZ mode weapons (yes i'm talking about you Flaylocks, LAV's and Thukkers) shouldnt active scanners a...
- by Kushmir Nadian - at 2013.07.05 00:18:00
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51. Petition to remove Free LAV's. - in General Discussions [original thread]
can I sign twice? +1
- by Kushmir Nadian - at 2013.07.04 18:23:00
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52. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Another one of the reasons the core game is poor. Not enough counters to gameplay and too many EZ mode weapons (yes i'm talking about you Flaylocks, LAV's and Thukkers) shouldnt active scanners and scan radius reveal uplinks? sigh...I guess thats ...
- by Kushmir Nadian - at 2013.07.04 18:18:00
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53. Top 4 bad Game Design Issues? - in General Discussions [original thread]
Takahiro Kashuken wrote: Swarm launchers - Auto seeking auto aiming no skill or aiming required yet they can fire and fly invisible and also bend around corners and do 270deg turns on the spot Hmmm...but their damage is relatively low. You ...
- by Kushmir Nadian - at 2013.07.04 18:09:00
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54. Can Hardeners close the Armor/Shields Gap? - in General Discussions [original thread]
Hmmm...was actually thinking a low slot (it is armor after all) but again i'm not a game designer.
- by Kushmir Nadian - at 2013.07.03 14:57:00
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55. Can Hardeners close the Armor/Shields Gap? - in General Discussions [original thread]
The gap between Shields/Armor is closer but still needs tweaking. Hopefully the movement penalties for armor are going to be lowered. Hopefully values and CPU/PG will be tweaked for the new armor additions (Enhanced and Complex Reactive with the ...
- by Kushmir Nadian - at 2013.07.03 14:52:00
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56. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
As much as I hate to say it as a supporter, Dust hasnt gotten any AUR from me for months and won't for the foreseeable future. Too many things are broken and the game doesnt have a functional tutorial.
- by Kushmir Nadian - at 2013.06.27 13:37:00
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57. Dust devs are making it hard..... - in General Discussions [original thread]
"I believe in CCP's vision but they have to meet us half way to help the game get there ... " ^This, all day long.
- by Kushmir Nadian - at 2013.06.13 19:49:00
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58. The constructive criticism tread - What we (the players) really want in dust - in General Discussions [original thread]
GAME MODES! Bigger squads/matches Command Structure with compartmentalized chat Target Painting for anyone in squad (not for 5 seconds either) Platoon Chat Weapon Ranges in market Proximity Chat for allies MCC Commander Balance Logi Suits Faction...
- by Kushmir Nadian - at 2013.06.13 00:45:00
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59. Dust devs are making it hard..... - in General Discussions [original thread]
It is VERY HARD. I'm an admitted supporter but some of the recent issues have been staggering. There are just so many core aspects that the game should have added at launch that are not here. How does a game this complex not have a functional t...
- by Kushmir Nadian - at 2013.06.13 00:20:00
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60. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
PC Likes are persistence, EVE link and Starmap. Dislikes are Back End issues, Size and Lack of Command Structure/Abilities. I have been embarrassed to be in PC lately as the back end issues are just becoming too much. The lag/framerate and discon...
- by Kushmir Nadian - at 2013.06.12 23:02:00
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