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361. skill points maxed out - in General Discussions [original thread]
i think the current rate wouldnt be so bad if it reset twice week.
- by KryptixX - at 2012.10.06 21:33:00
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362. New Maps? - in General Discussions [original thread]
there are 2.
- by KryptixX - at 2012.10.05 15:34:00
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363. Heavies UP? - in General Discussions [original thread]
Heavies seem fine to me. HMG got a buff, and the nerf to strafing seems to not have effected heavies as much.
- by KryptixX - at 2012.10.03 18:51:00
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364. SP Hard Cap - in General Discussions [original thread]
EVE player =/= fanboy meant they were not the same, wasn't trying to say all EVE players are fanboys. I actually have more of a mmo background than fps (just not EVE, and definitely not MAG) so I understand and support those aspects. I just don...
- by KryptixX - at 2012.09.30 15:59:00
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365. SP Hard Cap - in General Discussions [original thread]
Cerebral Wolf Jr wrote: It's meant to reward long term players and those that adopt the game early, just like in EVE. Its pretty similar to real life you know, you're not going to learn more than a professional driver just because you've spent...
- by KryptixX - at 2012.09.30 15:23:00
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366. SP Hard Cap - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Quote: Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out. Just because EVE does something one way doesn't mean its the best or right decision for dust. Because Dust is EVE in F...
- by KryptixX - at 2012.09.30 15:15:00
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367. SP Hard Cap - in General Discussions [original thread]
Aeon Amadi wrote: KryptixX wrote: Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out. Just because EVE does something one way doesn't mean its the best or right decision for dust. They -did- dude. Dimin...
- by KryptixX - at 2012.09.30 15:14:00
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368. SP Hard Cap - in General Discussions [original thread]
Aeon Amadi wrote: a dirty Shisno wrote: ThatGUYisSO GOOOOOOOOOOD wrote: Mavado V Noriega wrote: Cerebral Wolf Jr wrote: I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE ...
- by KryptixX - at 2012.09.30 15:09:00
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369. SP Hard Cap - in General Discussions [original thread]
Odiain Suliis wrote: KryptixX wrote: HK-40 wrote: KryptixX wrote: Cerebral Wolf Jr wrote: I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i d...
- by KryptixX - at 2012.09.30 13:57:00
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370. SP Hard Cap - in General Discussions [original thread]
HK-40 wrote: KryptixX wrote: Cerebral Wolf Jr wrote: I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the ...
- by KryptixX - at 2012.09.30 13:53:00
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371. SP Hard Cap - in General Discussions [original thread]
Cerebral Wolf Jr wrote: I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play onc...
- by KryptixX - at 2012.09.30 13:49:00
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372. Its the 1st - in General Discussions [original thread]
Its the 30th.
- by KryptixX - at 2012.09.30 13:14:00
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373. Interview my wife now - in General Discussions [original thread]
udrunkbro?
- by KryptixX - at 2012.09.23 22:42:00
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374. Heavy Equipment Slot? - in General Discussions [original thread]
Does anybody else think there should be a heavy equipment slot. Used for mortars and maybe deployable mini installations and other bigger things. maybe restrict it to logistics and 1 max per suit to avoid over use and abuse.
- by KryptixX - at 2012.09.22 20:08:00
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375. Moving planet to planet with out your corp - in General Discussions [original thread]
Drake Lyons wrote: There could be a neural consciousness network built in high security space, allowing near instantaneous 'jumps' from one station to another without the need to traverse space. Similar to how jump clones work, but without the ...
- by KryptixX - at 2012.09.22 17:53:00
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376. Old Turrets versus New Turrets - in General Discussions [original thread]
Waruiko DUST wrote: new ones are better. Being shot out of a turret in the old builds was stupid. Rather than someone running up behind you and shooting your back as your face is in the installation?
- by KryptixX - at 2012.09.22 14:22:00
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377. Is this footage from the new build? - in General Discussions [original thread]
it sounds like hes describing both the current build and the next build.
- by KryptixX - at 2012.09.22 12:13:00
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378. not sure what the role of the dropship is this build - in General Discussions [original thread]
HowDidThatTaste wrote: So I specced out proto ships and they are still just as bad the militias. For survivability Now flying is certainly fun once you get the hang of it. But they are certainly one way transport ships at best. They are somew...
- by KryptixX - at 2012.09.21 00:26:00
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379. Cut your losses....... - in General Discussions [original thread]
Brahma El Indio wrote: Brumae Verres wrote: Graphics are the primary disappointment? ... Do you realize how many awesome games there are running crap graphics? You spoiled selfish little ingrates! Go away it's time for my tea and your upse...
- by KryptixX - at 2012.09.19 22:52:00
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380. What's the point with favorites? - in General Discussions [original thread]
Determines what you look like when you walk around in merc quarters and war barge.
- by KryptixX - at 2012.09.19 20:10:00
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