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1081. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Krom Ganesh wrote: @Ghost Kaiser The backstab bonus is probably going to be difficult to implement, glitchy, and can potentially be abused* so I don't think that is a good idea. Any idea to make scanners actually not ab...
- by Krom Ganesh - at 2013.09.26 19:55:00
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1082. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
@Ghost Kaiser The backstab bonus is probably going to be difficult to implement, glitchy, and can potentially be abused* so I don't think that is a good idea. Any idea to make scanners actually not able to detect us is a good one. It's going to...
- by Krom Ganesh - at 2013.09.26 19:24:00
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1083. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Shotty GoBang wrote: Your position is well argued, and it makes perfect sense. The fact remains, however, that Active Scanners are the ultimate "eyes and ears" recon tool. They are far superior in this role compared to a Scout's passive Recon c...
- by Krom Ganesh - at 2013.09.26 18:32:00
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1084. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Cosgar wrote: That'd be great for a built in scout LAV module. Would that jammer be useful for a SLAV? I mean it isn't difficult to spot a vehicle. I guess it could be used to support a ground team in the larger outposts.
- by Krom Ganesh - at 2013.09.26 17:35:00
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1085. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Eyemakerwet wrote: Krom Ganesh wrote: Rather than a deployable equipment, it should be an equipment that is part of the suit. It should also work like tank modules where once you activate it, the jammer runs for a certain amount of time and ...
- by Krom Ganesh - at 2013.09.26 17:21:00
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1086. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Awry Barux wrote: If they give us this and call it a scout buff, I'm going to throw rocks through the nearest window. Running around standing within 10-20M of enemies so my team can see them is NOT a role, thank you very much. Which is also ...
- by Krom Ganesh - at 2013.09.26 17:05:00
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1087. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
Rather than a deployable equipment, it should be an equipment that is part of the suit. It should also work like tank modules where once you activate it, the jammer runs for a certain amount of time and jams enemies in a certain radius, and then e...
- by Krom Ganesh - at 2013.09.26 17:00:00
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1088. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Shotty GoBang wrote: Absolute Idiom II wrote: Scan results from scout suits should propagate to the entire team. That'd be a buff for everyone else but Scouts. How would that this help Scout performance? It's a buff in that scouts wo...
- by Krom Ganesh - at 2013.09.26 16:51:00
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1089. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
For the scout suits: The Minmatar scout bonus is very fitting (more so than min logi) The Cal scout bonus I'm not so enthused with. That bonus seems for fitting for a suit that is expected to be in direct combat... which a scout shouldn't really....
- by Krom Ganesh - at 2013.09.26 03:35:00
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1090. How i would make Scouts better. - in General Discussions [original thread]
Buffing specific weapons is a bad idea. It means scouts would be penalized for not using certain weapons. No fall damage at all sounds nice but is unrealistic. The game has already established that falling can cause lethal damage. If scouts took...
- by Krom Ganesh - at 2013.09.26 03:17:00
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1091. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Well said. +1
- by Krom Ganesh - at 2013.09.26 03:03:00
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1092. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts. I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to...
- by Krom Ganesh - at 2013.09.26 02:52:00
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1093. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: J0LLY R0G3R wrote: Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. What is the gallente channel? Accordin...
- by Krom Ganesh - at 2013.09.25 20:30:00
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1094. Let scout suits have shared vision with the squad. - in Feedback/Requests [original thread]
[Request] making scouts real scouts: sharing vision with squad Krom Ganesh wrote: For this to be useful for sniper scouts who wish to point out enemies for their team, the sniper rifle would need an additional effect of targeted enemies sta...
- by Krom Ganesh - at 2013.09.25 19:46:00
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1095. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
Vell0cet wrote: One of the CTF variants for DUST I heard was to have the "flag" be a HAV (possibly crippled so it can't shoot and moves slower). The team needs to get a tank driver into it and escort it back to their side before the enemy can b...
- by Krom Ganesh - at 2013.09.25 19:39:00
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1096. Scanners should be scout only equipment - in General Discussions [original thread]
General John Ripper wrote: Sana Rayya wrote: How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy. I don't think...
- by Krom Ganesh - at 2013.09.25 19:33:00
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1097. [Request] making scouts real scouts: sharing vision with squad - in Feedback/Requests [original thread]
For this to be useful for sniper scouts who wish to point out enemies for their team, the sniper rifle would need an additional effect of targeted enemies staying scanned for a short duration (3-5 secs?) since staying on a moving target is not eas...
- by Krom Ganesh - at 2013.09.25 14:17:00
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1098. Scanners should be scout only equipment - in General Discussions [original thread]
Beren Hurin wrote: I've said it for the longest time. Give scouts an extra equipment slot at ADV level. Make scout suits get +10% PG/CPU across the board. Scout skill: -10% scanner fitting cost per level. Scouts then can fit 2 scanners for th...
- by Krom Ganesh - at 2013.09.25 14:10:00
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1099. Scanners should be scout only equipment - in General Discussions [original thread]
Eyemakerwet wrote: I'm just trying to give a role to a class that has no meaning. What more than making scouting tools for scouts can u come up with that is more legitimate? * Decrease our scan profile from 45 to 40 db * Add an extra equipm...
- by Krom Ganesh - at 2013.09.25 13:27:00
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1100. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
Jakobi Wan wrote: more like domination where the null cannons where at the teams' home bases while the objective would feed out ammunition for the controlling sides null cannon that must then be carried from the objective back to the teams home...
- by Krom Ganesh - at 2013.09.25 13:20:00
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