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          MassiveNine 
          Mannar Focused Warfare Gallente Federation
  224
  
          
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        Posted - 2013.09.25 15:28:00 -
          [31] - Quote 
          
           
          Anyone else think the range is kind of ridiculous? It's a bit annoying to be notified that I'm scanned when I'm the only person in a 150m radius and no red dots in sight. It's like hey here's a heavy trying to get across that open field I just spotted him from across the map get him! | 
      
      
      
          
          DoubleTap420 
          ROGUE SPADES EoN.
  80
  
          
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        Posted - 2013.09.25 15:31:00 -
          [32] - Quote 
          
           
          Mavado V Noriega wrote:Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.  no  
  Yes....hush up foreigner | 
      
      
      
          
          XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO 
          Storm Wind Strikeforce Caldari State
  325
  
          
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        Posted - 2013.09.25 15:31:00 -
          [33] - Quote 
          
           
          Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
  I don't think limiting specific equipment to a particular suit class is a good idea.   I love this idea
 
 
 
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          R F Gyro 
          Clones 4u
  545
  
          
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        Posted - 2013.09.25 15:35:00 -
          [34] - Quote 
          
           
          Maybe give an active scanner range/precision/recharge bonus for scout suits?
  Also, love the "scout suits get shared squad vision" idea. | 
      
      
      
          
          Goric Rumis 
          Dead Six Initiative Lokun Listamenn
  216
  
          
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        Posted - 2013.09.25 15:35:00 -
          [35] - Quote 
          
           
          Cosgar wrote:How about this: Scouts get a CPU/PG reduction for fitting any and all EWAR equipment, modules and weapons.   They do this in EVE with cloaking devices: give the device outrageous fitting costs, but the ship has an enormous reduction to fitting requirements. Scanners should still be usable for other suits, but equipping one could entail a serious trade-off in that you wouldn't be able to equip the best modules, or you'd have to add a CPU booster to a low slot. Increasing the fitting requirements and then giving scouts a 25-50% reduction to fitting costs would make sense. | 
      
      
      
          
          Quil Evrything 
          DUST University Ivy League
  183
  
          
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        Posted - 2013.09.25 18:57:00 -
          [36] - Quote 
          
           
          MassiveNine wrote:Anyone else think the range is kind of ridiculous? It's a bit annoying to be notified that I'm scanned when I'm the only person in a 150m radius and no red dots in sight. It's like hey here's a heavy trying to get across that open field I just spotted him from across the map get him!  
 
  since your radar only goes to 100m, how do you know you're the only person in 150m radius? Even if you used a 150m scanner yourself, you still dont know, since the precision of that scanner is lousy. 
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          Quil Evrything 
          DUST University Ivy League
  183
  
          
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        Posted - 2013.09.25 18:58:00 -
          [37] - Quote 
          
           
          Chibi Andy wrote:Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.  by saying that, then the nano hives, reppers, injectors should only be logi class equipment and can only be equipped by logi suits. and shouldn't be used by other suits.   
  I'd be for it.
 
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          Coleman Gray 
          GunFall Mobilization Covert Intervention
  729
  
          
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        Posted - 2013.09.25 19:01:00 -
          [38] - Quote 
          
           
          Scouts do have a role, just people are to KD orientated to realise or see it   | 
      
      
      
          
          XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO 
          Storm Wind Strikeforce Caldari State
  329
  
          
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        Posted - 2013.09.25 19:04:00 -
          [39] - Quote 
          
           
          Krom Ganesh wrote:Beren Hurin wrote:I've said it for the longest time.
  Give scouts an extra equipment slot at ADV level. Make scout suits get +10% PG/CPU across the board. Scout skill: -10% scanner fitting cost per level.
  Scouts then can fit 2 scanners for the price of 1 if they want, or run scanner + equipment with a net fitting loss, but significantly more utility in battle, without the survivability of logistics. If they don't care to use either equipment slot, then they can be a bit more versitile with their tank/stealth/speed mods.  Scouts shouldn't need a scanner though. If scouts get an increased passive range and the ability to share enemy locations to squad members, scouts can scout just using passive and some range extenders (Gal scouts could do it better which makes their bonus truly useful). This is more true to the scout philosophy of being stealthy (and therefore allows the scout to do their job more safely).    this^ scouts should not need a scanner
 
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          General John Ripper 
          TeamPlayers EoN.
  2660
  
          
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        Posted - 2013.09.25 19:11:00 -
          [40] - Quote 
          
           
          Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
  I don't think limiting specific equipment to a particular suit class is a good idea.   I am going to love stealing kills from scouts.   | 
      
      
      
          
          Krom Ganesh 
          Holdfast Syndicate Amarr Empire
  301
  
          
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        Posted - 2013.09.25 19:33:00 -
          [41] - Quote 
          
           
          General John Ripper wrote:Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
  I don't think limiting specific equipment to a particular suit class is a good idea.  I am going to love stealing kills from scouts.    
  Meh. As long as I can grab some kill assists, you are more than welcome to move ahead of me and take all the heat. | 
      
      
      
          
          Tallen Ellecon 
          KILL-EM-QUICK RISE of LEGION
  751
  
          
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        Posted - 2013.09.25 19:36:00 -
          [42] - Quote 
          
           
          If Hudson can carry a motion tracker then anyone can use an active scanner. I like the idea of scout having shared vision though, it fits the role nicely. | 
      
      
      
          
          Reav Hannari 
          Red Rock Outriders
  1431
  
          
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        Posted - 2013.09.25 19:37:00 -
          [43] - Quote 
          
           
          Tallen Ellecon wrote:If Hudson can carry a motion tracker then anyone can use an active scanner. I like the idea of scout having shared vision though, it fits the role nicely.   
  +1 for movie reference. We need that sound when we have targets painted. | 
      
      
      
          
          621311251521 3316 
          Crux Special Tasks Group Gallente Federation
  19
  
          
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        Posted - 2013.09.25 21:53:00 -
          [44] - Quote 
          
           
          scout in dust should be a hybrid spy and scout of team fortress 2 | 
      
      
      
          
          RydogV 
          Shadow Company HQ
  366
  
          
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        Posted - 2013.09.25 21:53:00 -
          [45] - Quote 
          
           
          How about 'No'   | 
      
      
      
          
          621311251521 3316 
          Crux Special Tasks Group Gallente Federation
  19
  
          
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        Posted - 2013.09.25 21:55:00 -
          [46] - Quote 
          
           
          RydogV wrote:How about 'No'     **** u | 
      
      
      
          
          RydogV 
          Shadow Company HQ
  366
  
          
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        Posted - 2013.09.26 01:27:00 -
          [47] - Quote 
          
           
          621311251521 3316 wrote:RydogV wrote:How about 'No'    **** u   
 
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          General John Ripper 
          TeamPlayers EoN.
  2692
  
          
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        Posted - 2013.09.26 01:30:00 -
          [48] - Quote 
          
           
          Krom Ganesh wrote:General John Ripper wrote:Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
  I don't think limiting specific equipment to a particular suit class is a good idea.  I am going to love stealing kills from scouts.    Meh. As long as I can grab some kill assists, you are more than welcome to move ahead of me and take all the heat.   Thats the spirit. tbh I have 4 scout load outs and I always like to "bait n switch". Run all the way around, shoot from behind and get their attention. Now the enemy is wasting time looking for me with their backs turned to my team allowing my team for an easier push. if they chase me... BOOOM REMOTE EXPLOSIVES. | 
      
      
      
          
          Godin Thekiller 
          Hellstorm Inc League of Infamy
  902
  
          
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        Posted - 2013.09.26 01:31:00 -
          [49] - Quote 
          
           
          Cosgar wrote:How about this: Scouts get a CPU/PG reduction for fitting any and all EWAR equipment, modules and weapons.  
  This would work far better. | 
      
      
      
          
          621311251521 3316 
          Crux Special Tasks Group Gallente Federation
  20
  
          
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        Posted - 2013.09.26 02:32:00 -
          [50] - Quote 
          
           
          621311251521 3316 wrote:scout in dust should be a hybrid spy and scout of team fortress 2   
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          grunt party 
          Carbon 7 CRONOS.
  43
  
          
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        Posted - 2013.09.26 02:42:00 -
          [51] - Quote 
          
           
          Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.   because it was nerfed | 
      
      
      
          
          Aria Gomes 
          DUST CORE DARKSTAR ARMY
  55
  
          
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        Posted - 2013.09.26 02:46:00 -
          [52] - Quote 
          
           
          I understand wanting a Scout with scanner. But that would suck for Logis and Assaults that use the scanners. I've been using the scanner since 1.3 and it would suck to use it only on Scouts. Scout should be sneaky and honestly scanners are far from sneaky. Knives, Snipers, Scrambler Rifles and hacking make them sneaky. (scramblers for charged headshot and laser because they devour shields. Scouts are the sneaky killers. | 
      
      
      
          
          KING CHECKMATE 
          TEAM SATISFACTION
  1296
  
          
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        Posted - 2013.09.26 02:50:00 -
          [53] - Quote 
          
           
          Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.  
  I agree.The scout is supposed to SCOUT. At the moment , the only ones abusing it are Logis TO FIND SCOUTS.
  This,belive it or not has been a MAJOR nerf to scouts....
  Reduce CPU/PG requirements a LOT,make it scout only.... | 
      
      
      
          
          OZAROW 
          WarRavens League of Infamy
  726
  
          
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        Posted - 2013.09.26 03:10:00 -
          [54] - Quote 
          
           
          Instead make a scanning mod only for scouts that don't alert people that they have been scanned , something like the passive scan but shares squad vision an has a better range than passive scan but maybe less range than active scanners | 
      
      
      
          
          KING CHECKMATE 
          TEAM SATISFACTION
  1299
  
          
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        Posted - 2013.09.26 03:15:00 -
          [55] - Quote 
          
           
          OZAROW wrote:Instead make a scanning mod only for scouts that don't alert people that they have been scanned , something like the passive scan but shares squad vision an has a better range than passive scan but maybe less range than active scanners  
  NO OZ. Active Scanners are -+ the faults for scouts being night unplayable as it is.
  I dont know if you have been in this ssituation:
  -Get scout suit, Proto minma with ENH Prof Damp.(i cant fit the proto one because i need the Cx kin cat) -You have been scanned -You have been scanned -You have been scanned -You have been scanned You are dead Respawn -You have been scanned -You have been scanned -You have been scanned You dead. -Rinse and repeat
  I mean WTH. Scouting should be for scouts, Logis already do Everysingle other role possible out there.... | 
      
      
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