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961. [Idea] Cloaking Devices - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: Krom Ganesh wrote: The shield drain would make the cloak only really viable for armor tankers. That's the reason I thought a percentage of shields was better than a set amount.. scout suits regen their shields ver...
- by Krom Ganesh - at 2013.10.25 13:24:00
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962. [Idea] Cloaking Devices - in Feedback/Requests [original thread]
The shield drain would make the cloak only really viable for armor tankers.
- by Krom Ganesh - at 2013.10.25 13:14:00
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963. radical idea - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Snip I'd be okay with this. Assaults should get a racial bonus to their race's weaponry because they're assaults but aside from that, no damage bonuses would probably be a good thing.
- by Krom Ganesh - at 2013.10.25 13:10:00
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964. Technological Level in EvE - in General Discussions [original thread]
Banning Hammer wrote: Dovallis Martan JenusKoll wrote: Banning Hammer wrote: Explain something to me, does the Technological level in the EvE Universe is superior or inferior to Real Life earth technology ? Because in Earth we have devel...
- by Krom Ganesh - at 2013.10.25 12:54:00
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965. Sniper rifles, does it get better? - in General Discussions [original thread]
As you level up Sniper rifle op, the sway when you first ADS decreases. But aside from that, you just get better versions and different variants. Normal Tactical - 3 bullet clip, high rate of fire, lower damage, more zoom, and a slightly larger a...
- by Krom Ganesh - at 2013.10.24 18:00:00
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966. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
NextDark Knight wrote: Honestly, I think scanning is working as intended. Yes, your upset that you are painted. Just remember this is so much better then the team view we had before which you seen everything. It's not so much that we are bei...
- by Krom Ganesh - at 2013.10.24 16:59:00
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967. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: Do you guys like this idea? https://forums.dust514.com/default.aspx?g=posts&m=1422883#post1422883 Seems like a fair solution. Still need a way to stop the spinning.
- by Krom Ganesh - at 2013.10.24 15:51:00
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968. Tournament betting escrow service! - in General Discussions [original thread]
In other words, he will take your isk and may or may not double it.
- by Krom Ganesh - at 2013.10.24 15:44:00
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969. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Actually, on my tests of Spin ScanningGäó (muhahaha! Trademarking! >:D), I noticed that while people do light up, they fade away and don't "blink" unless they were in my scan angle the moment my scan ended. In that case, yo...
- by Krom Ganesh - at 2013.10.24 14:53:00
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970. [Request] April Fools pranks ...or Eat Healthy Week - in Feedback/Requests [original thread]
I think someone is hungry.... For april fools: LR - Laser does no damage. Damage is done my cats attacking whatever the laser is pointed at.
- by Krom Ganesh - at 2013.10.24 14:44:00
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971. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Make Active Scanners provide information to your Radar only and not directly on-screen. This would still allow players to know that there are people in the vicinity without it becoming a blatant wallhack. Seriously, I sc...
- by Krom Ganesh - at 2013.10.24 14:35:00
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972. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Fitting penalties are necessary, but I don't think a cpu/pg usage increase will be enough to make certain equipment/modules best for certain classes unless the increase is beyond reasonable. For example, the cloak. If it is good enough to make sc...
- by Krom Ganesh - at 2013.10.24 13:51:00
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973. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Slag Emberforge wrote: Krom Ganesh wrote: Slag Emberforge wrote: Needs to be some counter other than active scanner if implemented, or heavies without an equipment slot would be free WP (as if they aren't already) As long as it doesn't...
- by Krom Ganesh - at 2013.10.24 13:29:00
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974. State Protectorate Pack - in General Discussions [original thread]
True Adamance wrote: The colours ARE **** NOW! I used to take pride in wearing my drab matte blue, with glowing dark violet eyes.... then CCP ****** UP the suit and made it orange. Who the **** associated orange with the caldari state? I h...
- by Krom Ganesh - at 2013.10.23 21:24:00
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975. Please allow the person bringing the vehicle to be the only pilot - in Feedback/Requests [original thread]
Seeth Mensch wrote: Look, it's hard to build all- new mechanics in, but most folks don't bring in a vehicle for their buddies. Some, yes. If you aren't looking at Judge Radamanthus' videos and ideas (which are better than this), just stop letti...
- by Krom Ganesh - at 2013.10.23 19:14:00
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976. EvE question - in The Locker Room [original thread]
!
- by Krom Ganesh - at 2013.10.23 18:21:00
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977. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Two questions The min logi bonus "30% increase in maximum equipment units carried + 30 maximum equipment units deployable per level." Does this mean a min logi equipped with a nanohive would have more clusters than other suits or that they would ...
- by Krom Ganesh - at 2013.10.23 17:48:00
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978. Anti equipment flux grenade - in Feedback/Requests [original thread]
Happy Jack SD wrote: The only issue I see is that equipment, especially at proto tiers, has upwards of 400 HP. If your suggested varient was implemented it would still be very effective against infantry, especially with an increased range. I li...
- by Krom Ganesh - at 2013.10.23 17:04:00
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979. What would you do differently if you had a full respec? - in General Discussions [original thread]
Cal Scout -> 5 (once we get it) Electronics & Engineering -> 4 Rail Rifle, Magsec, & SMG op -> 3 (Once we get them) Profile Dampening -> 3 Grenades -> 1 Then I'll just wait and determine what the best use of the rest of my ...
- by Krom Ganesh - at 2013.10.23 16:46:00
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980. Add a new weight class to weapons. - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Scouts will be really pissed without a shotty lol. I assume he would make it so that light weapons could go into a medium slot similar to how light weapons can go into a heavy slot now. Otherwise, what would a mediu...
- by Krom Ganesh - at 2013.10.22 16:23:00
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