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Cosgar
ParagonX
6384
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Posted - 2013.10.24 05:29:00 -
[61] - Quote
SILENTSAM 69 wrote:I like how it is done in EVE. Any ship/suit can use a cloaking unit, but only those meant for it can move well while using one. Also, no ripple, full cloak, although I guess people can't accept that and want only the shimmer , which I can usually see and shoot from across the map in most games with it.
So this means a Scout should be able, or special Black ops Scout, should be able to move around like normal with a full cloak. It would also means weapons and stuff do not work at all while cloaked. The person has to come out of cloak before they can use their weapons.
I like the idea of any unit using this, but only the Scouts using it to its full ability. Maybe an 80-90% movement penalty to non-scouts. A Scout could use it to cloak up if they think someone spots them, and then slowly creep away. It would also allow Heavies to cloak up in a defensive position, and decloak only when they see people enter the area, not knowing it has a hidden defender For starters, give scout suits a limited cloaking ability built into the suit that activates when they stand still for a set amount of time and goes into a cooldown once they move. That would make cloaking equipment more valuable to scouts since they'll have an innate ability to fall back on. Scout suits only, not basic light frames. I'm debating on making this available for scout BPOs. |
Maken Tosch
DUST University Ivy League
4717
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Posted - 2013.10.24 06:08:00 -
[62] - Quote
Cosgar wrote:SILENTSAM 69 wrote:I like how it is done in EVE. Any ship/suit can use a cloaking unit, but only those meant for it can move well while using one. Also, no ripple, full cloak, although I guess people can't accept that and want only the shimmer , which I can usually see and shoot from across the map in most games with it.
So this means a Scout should be able, or special Black ops Scout, should be able to move around like normal with a full cloak. It would also means weapons and stuff do not work at all while cloaked. The person has to come out of cloak before they can use their weapons.
I like the idea of any unit using this, but only the Scouts using it to its full ability. Maybe an 80-90% movement penalty to non-scouts. A Scout could use it to cloak up if they think someone spots them, and then slowly creep away. It would also allow Heavies to cloak up in a defensive position, and decloak only when they see people enter the area, not knowing it has a hidden defender For starters, give scout suits a limited cloaking ability built into the suit that activates when they stand still for a set amount of time and goes into a cooldown once they move. That would make cloaking equipment more valuable to scouts since they'll have an innate ability to fall back on. Scout suits only, not basic light frames. I'm debating on making this available for scout BPOs.
BPOs are getting removed from the market. |
Wallaby1
The Southern Legion The Umbra Combine
45
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Posted - 2013.10.24 06:40:00 -
[63] - Quote
terrible idea , but if you did make cloaks i would ask that they have a mirror effect kind of like Predator so they arent completely invisalol also scanners,damage,firing and sprinting would have to break the cloak!!! |
Borne Velvalor
Onikanabo Brigade Caldari State
797
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Posted - 2013.10.24 07:15:00 -
[64] - Quote
So, you want cloaks, deployable shields and personal drones? Killzone 4. Or 3 if you don't need the shields. |
Lynn Beck
Granite Mercenary Division
156
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Posted - 2013.10.24 07:27:00 -
[65] - Quote
Cloaks should work somewhat like eve, they're super fitting heavy, but scouts get role bonuses to it's fitting. A logi COULD still use it, but it would need to use Cpu mods/leave an equipment empty. This way we don't have Tribes ascend where the only cloak is a underpowered until maxed class, but anyone can use it, as for it being module or equipment, imagine a heavy camping around a corner with a cloak, or sneaky sneaking cloaked into a base? |
Slag Emberforge
Immortal Retribution
81
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Posted - 2013.10.24 13:25:00 -
[66] - Quote
Krom Ganesh wrote:Slag Emberforge wrote:Needs to be some counter other than active scanner if implemented, or heavies without an equipment slot would be free WP (as if they aren't already) As long as it doesn't give total invisibility, I don't think it needs any other counters.
At long range IE using the FG I imagine that almost invisibility would still be very hard to detect, at CQC I would imagine it would be hard to not see them, a little HMG spray to get them out of cloak. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
439
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Posted - 2013.10.24 13:29:00 -
[67] - Quote
Slag Emberforge wrote:Krom Ganesh wrote:Slag Emberforge wrote:Needs to be some counter other than active scanner if implemented, or heavies without an equipment slot would be free WP (as if they aren't already) As long as it doesn't give total invisibility, I don't think it needs any other counters. At long range IE using the FG I imagine that almost invisibility would still be very hard to detect, at CQC I would imagine it would be hard to not see them, a little HMG spray to get them out of cloak.
If the cloak only had a small amount of distortion, then it would be quite effective in CQC while still being noticeable enough if your looking for the cloaked person. |
Takron Nistrom
eHarmony Inc.
97
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Posted - 2013.10.24 13:36:00 -
[68] - Quote
8213 wrote:Seeing is how Stealth is most OP thing is FPS and Cloaks are OP in other titles; they can stay on the backburner.
Cloaks are a much needed tool and far from OP in eve. They help but are very limiting even the specialty high end ones such as covert ops cloaks, which can only fit on cov ops ships.
The same would be true for scouts. Make it an equipment and when u attack or use equip, it drops and Just like in eve, there should be a reactivation time. |
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