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761. Returned breathing - in Feedback/Requests [original thread]
+1. On a side note, is the AR shooting noise different? Sounds more sci-fi-y in the video than I remember it being in the game.
- by Krom Ganesh - at 2013.11.13 03:30:00
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762. [request] give installations scan persicion! - in Feedback/Requests [original thread]
failed merc wrote: stealth's arguable in this game! That will hopefully be fixed with the introduction of stealth, more outposts like the science labs, and this.
- by Krom Ganesh - at 2013.11.13 03:07:00
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763. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: this isn't a bad idea. then at least scouts will be able to do something without being shot at before they even turn the corner. Actually, us scouts at least have the ability to easily avoid nearly all scanner...
- by Krom Ganesh - at 2013.11.13 03:04:00
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764. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
The biggest problem with active scanners is that they allow the user to scan way too often. Think of any other multiplayer FPS that lets you detect enemies through walls and share their location with teammates. Do they let you spam this ability?...
- by Krom Ganesh - at 2013.11.13 01:52:00
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765. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: 1. dedicated scanners are not attacking. That puts them behind on their force numbers 2. when you are scanning... you have a very noticable delay switching to a weapon, even when you really, really need to. So, if they fit...
- by Krom Ganesh - at 2013.11.12 19:03:00
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766. [Request] Binocular Eyes For Scouts - in Feedback/Requests [original thread]
It would need to be optional then. Higher FOVs can be disorienting to some people.
- by Krom Ganesh - at 2013.11.12 18:32:00
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767. [Request] Binocular Eyes For Scouts - in Feedback/Requests [original thread]
Do you mean increasing Field of View while in a scout suit like this ?
- by Krom Ganesh - at 2013.11.12 18:28:00
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768. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Imagine what a 16 scout team can do. We are all versatile. Imagine the enemy facing nothing but gal and min scouts. in the future we'll add the cal and amarr. This gal and min combo will make sense because we are allies. This attac...
- by Krom Ganesh - at 2013.11.12 18:01:00
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769. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
+1 Didn't you also have some ideas on creating variations of shield extenders that have different side effects?
- by Krom Ganesh - at 2013.11.12 17:36:00
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770. The little rage-quit worthy things - in General Discussions [original thread]
When you try to counter-snipe someone but all of your shots just cause blue shield flares and deal no damage at which point the person turns and head shots you.
- by Krom Ganesh - at 2013.11.12 14:19:00
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771. What suit are you specced into? - in General Discussions [original thread]
Gal Scout lvl 4 (about to get lvl 5)
- by Krom Ganesh - at 2013.11.12 03:18:00
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772. Why a low average TTK bad. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Thank you, I've seen a thread on the subject in the feedback/request section (think it was Zeylon Rho's) making the same argument about TTK making fitting/customization irrelevant, and proposing the same solution in...
- by Krom Ganesh - at 2013.11.12 01:15:00
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773. Scouts, the newest FoTM! - in General Discussions [original thread]
Fizzer94 wrote: Physics don't really work that way. You are still going to fall as fast as anyone else, and your smaller body means it takes less kinetic energy to break it. Just because a brick is smaller and lighter than a cinderblock doesn't...
- by Krom Ganesh - at 2013.11.12 01:10:00
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774. Why a low average TTK bad. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: TL;DR version please. TL;DR Low TTK is hurting Dust because fitting diversity becomes irrelevant and lets medium range rifles do better than everything else in their own range. Rebreaking HD is a terrible solut...
- by Krom Ganesh - at 2013.11.12 00:58:00
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775. What weapon do you specialize in? - in General Discussions [original thread]
SMG. So much deadly potential in such a little gun.
- by Krom Ganesh - at 2013.11.12 00:44:00
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776. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Quil Evrything wrote: ? Kinda stealthy in it's own way Hmm.... then we could have an arch rival corp composed of scout hunters called "!"
- by Krom Ganesh - at 2013.11.12 00:24:00
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777. Scouts, the newest FoTM! - in General Discussions [original thread]
8213 wrote: Everything else... Unreal Tournament is that way ------> Hence the "ridiculous buff".
- by Krom Ganesh - at 2013.11.12 00:11:00
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778. Scouts, the newest FoTM! - in General Discussions [original thread]
I wouldn't mind getting a ridiculous buff to be OP for a while. How about 15 m/s movement speed and 25 m/s sprint speed? Also, we jump 10m high and have no fall damage. Edit: I also want the wind effect LAVs and Dropships get when moving fast ...
- by Krom Ganesh - at 2013.11.12 00:04:00
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779. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Llast 326 wrote: Krom Ganesh wrote: Joel II X wrote: I keep seeing this thread pop up. Can someone summarize what this is about? The headquarters for the Universal Conquest by Scouts Committee (Name is a work ...
- by Krom Ganesh - at 2013.11.12 00:01:00
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780. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: I keep seeing this thread pop up. Can someone summarize what this is about? The headquarters for the Universal Conquest by Scouts Committee (Name is a work in progress...)
- by Krom Ganesh - at 2013.11.11 23:31:00
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