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521. Scout Registry / Killboard - in General Discussions [original thread]
Knight Soiaire wrote: We all create alts called Scout Protest x (x being a random number), and AFK in the MCC. 1) We should create a corp to house all these alts 2) AFKing is boring. Let's spec into min scouts, nanos, and PLCs then go play ...
- by Krom Ganesh - at 2013.12.04 22:35:00
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522. Scout Registry / Killboard - in General Discussions [original thread]
Well, this is a downer. I guess CCP has scored another point in their scout genocide crusade. Edit: And I had almost gotten enough kills on Shakti Ishii to get back on the first post.
- by Krom Ganesh - at 2013.12.04 22:31:00
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523. Volcano Mood!11!11!!!!ONE!11! - in General Discussions [original thread]
Now we can sacrifice the useless blueberries to the volcano god!
- by Krom Ganesh - at 2013.12.04 18:50:00
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524. Scout Registry / Killboard - in General Discussions [original thread]
Well, as expected, nothing specifically for scouts. Separating the ADS and hipshot sensitivities is very useful though. Edit: What happened to that new equipment we were supposed to get?
- by Krom Ganesh - at 2013.12.04 18:48:00
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525. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Soldiersaint wrote: Im a blue berry logi and im very aware of my battle area....atleast until some really creepy scouts come out of the closet of hell and start touching me in ways that are to horrific to explain . https://www.youtube.com...
- by Krom Ganesh - at 2013.12.04 18:37:00
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526. If we can shoot blues can't we heal reds? - in General Discussions [original thread]
That could be fun Find an incredibly annoying red. Kill red. Have friend use injector to revive red. Kill red again. Repeat within penalty limits
- by Krom Ganesh - at 2013.12.04 18:33:00
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527. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
IgniteableAura wrote: I do have a thought. Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in eng...
- by Krom Ganesh - at 2013.12.04 18:29:00
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528. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Shotty GoBang wrote: Not sure what this en tails , but I agree to your Cat Terms. No, Shotty! Don't do it! One moment he will ask you to scratch his belly and the next he will claw your hand to shreds!
- by Krom Ganesh - at 2013.12.04 18:09:00
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529. Why the hate towards the CPM? - in General Discussions [original thread]
DiGreatDestroyer wrote: You guys have one goddamn job: See what the community wants, and make CCP know. Thats all. I could care less if you go 0/30 every game you play. People hate the CPM because they dont do what they are supposed to do. Inst...
- by Krom Ganesh - at 2013.12.04 16:44:00
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530. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
Jaysyn Larrisen wrote: Not sure what the issue is with scanning. It's working fine and you can counter it for the most part with passive skills and dampening mods. It's desinged to promote teamwork and it is doing that. If the margin of erro...
- by Krom Ganesh - at 2013.12.04 16:13:00
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531. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Cat Merc wrote: If you approve of me being your overlord, I will command CCP Wolfman to do as you said. *Sits on his royal cat throne* What sway does a cat have over a wolf?
- by Krom Ganesh - at 2013.12.04 15:49:00
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532. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Baal Omniscient wrote: You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through t...
- by Krom Ganesh - at 2013.12.04 15:35:00
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533. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
I say it shouldn't be only for scouts. I see the scanner as tool for occasionally getting a bit of situational awareness, something that scouts should have by default and not require an equipment for. The scanner just needs to be nerfed so it does...
- by Krom Ganesh - at 2013.12.04 15:16:00
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534. advanced or proto gear limitiation to FW. - in General Discussions [original thread]
calisk galern wrote: imo, weapons, suits, and grenades should all be of advanced quality or higher, but equipment and modules can be of standard or higher. I would say just the suit because not all roles need adv or better weapons/grenades. ...
- by Krom Ganesh - at 2013.12.04 14:55:00
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535. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Food for Thought: https://forums.dust514.com/default.aspx?g=posts&m=1560193#post1560193 ^ The idea was warmly received, believe it or not :-) I think the biggest issue with offering shotgun balance solutions is si...
- by Krom Ganesh - at 2013.12.04 14:48:00
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536. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost). More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also allowing the shotgun to b...
- by Krom Ganesh - at 2013.12.04 14:38:00
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537. How does/will salvage in FW work? - in General Discussions [original thread]
D34NOS MAZDA wrote: If you read the dev blogs you would know Which Dev blog addressed the salvage system? If you are referring to the new dev blog, it only states one team would receive 25% of the gear used by the other team, but doesn't a...
- by Krom Ganesh - at 2013.12.04 14:07:00
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538. How does/will salvage in FW work? - in General Discussions [original thread]
Isn't your chance at receiving salvage dependent on your WP contribution?
- by Krom Ganesh - at 2013.12.04 13:58:00
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539. Be Careful what you wish for. - in General Discussions [original thread]
Tiericide + no cap (Best solution if done right) OR Laurent's Idea
- by Krom Ganesh - at 2013.12.03 19:55:00
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540. In FW, what's to stop me from... - in General Discussions [original thread]
Kane Fyea wrote: If you're on a fresh alt then you can only team kill once before being banned until next downtime i believe. But he isn't team killing, he is causing his team to kill him.
- by Krom Ganesh - at 2013.12.03 19:49:00
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