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601. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
At this point in the game, the vehicles definitely have a place in dust and are a very fearsome and prevalent force. But I think there's a problem when a person who is heavily specced into AV anything can't kill a militia tank on their own. You ca...
- by Komodo Jones - at 2013.12.15 19:04:00
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602. Regarding Tanks - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Komodo Jones wrote: Piraten Hovnoret wrote: lol yeah 3-4 players hunting one tank. Problem is that there is always like 6 tanks on the field now.... That's with your numbers 12-18 infantry needed to take em on. I ...
- by Komodo Jones - at 2013.12.15 18:28:00
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603. Regarding Tanks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Komodo Jones wrote: Idea for making AV more prevalent without really changing the damage, add tread HP. Hitting the treads with a forge gun should disable it to the point where it can barely move, until it recovers so...
- by Komodo Jones - at 2013.12.15 18:24:00
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604. Regarding Tanks - in Feedback/Requests [original thread]
Idea for making AV more prevalent without really changing the damage, add tread HP. Hitting the treads with a forge gun should disable it to the point where it can barely move, until it recovers somehow. Proximity mines and AV grenades should only...
- by Komodo Jones - at 2013.12.15 18:17:00
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605. Regarding Tanks - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: lol yeah 3-4 players hunting one tank. Problem is that there is always like 6 tanks on the field now.... That's with your numbers 12-18 infantry needed to take em on. I kind of liked the active-booster-making-tanks-weak...
- by Komodo Jones - at 2013.12.15 18:09:00
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606. Regarding Tanks - in Feedback/Requests [original thread]
Ya know what, everyone has been complaining about this whole 1 sided combat thing, basically that infantry can kill any vehicle besides tanks, that basically there should be some checks and balances or "rock-paper-scissor" system involved, think w...
- by Komodo Jones - at 2013.12.15 17:50:00
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607. Aztec Thinks: The PLC and how OP it can get? - in General Discussions [original thread]
Imagine this game if it were single player, plasma cannon would be freakin awesome, u mean to tell me I can have this giant rocket launcher that fires in slow mo and nearly anything explode in 1 hit and I get like 10 shots with it? And I still get...
- by Komodo Jones - at 2013.12.15 17:21:00
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608. Regarding Tanks - in Feedback/Requests [original thread]
Great for short bursts of combat for vehicles, but they can just sit there and take infantry damage lol
- by Komodo Jones - at 2013.12.15 17:06:00
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609. Regarding Tanks - in Feedback/Requests [original thread]
Ok I might need to take back some of my previous statements about them, yes they were very fun and at some point nearly invincible and I do think they did a good job with them in terms of vehicle vs vehicle combat, but maybe they need to be taken ...
- by Komodo Jones - at 2013.12.15 06:55:00
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610. Aztec Thinks: The PLC and how OP it can get? - in General Discussions [original thread]
XxGhazbaranxX wrote: Trust me. The PLC will never be OP. This coming from the guy that snipes people out of dropships with it lol. Thought of 1 way to make it better though, just replace the reload with a cooldown. So no clips to reload, al...
- by Komodo Jones - at 2013.12.15 06:35:00
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611. Railgun Firing Glitch - in Technical Support/Bugs [original thread]
Don't know if anyone else noticed this but sometimes when I'm off killing tanks, the railgun on my tank will make the same charging and firing animation, but no rounds will leave the barrel, in fact I'm pretty sure it just makes the railgun overhe...
- by Komodo Jones - at 2013.12.13 06:44:00
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612. "Return to merc quarters" button not functioning. - in Technical Support/Bugs [original thread]
At the end of a couple matches I was unable to manually leave the room and go back to my quarters, I simply quit the game and restarted, I'm guessing I would've gone back to quarters eventually as the game has a set amount of time before it forced...
- by Komodo Jones - at 2013.12.12 04:43:00
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613. Randomly kicked from Pub match - in Technical Support/Bugs [original thread]
Just screwing around in a tank I think in skirmish when everyone in the game stops moving, I can still move and shoot but nothing has an effect, after about a minute I'm sent back to merc quarters.
- by Komodo Jones - at 2013.12.12 04:40:00
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614. Funniest Blueberries You've Ever Seen - in General Discussions [original thread]
Sgt Kirk wrote: I fought in Gallente FW earlier and a Double agent was on our team. He kept trying to kill me but always got killed by the enemy. He eventually got kicked for trying to kill me for the nth time (Logi stayed repping me the entire...
- by Komodo Jones - at 2013.12.12 02:56:00
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615. Funniest Blueberries You've Ever Seen - in General Discussions [original thread]
Pete B wrote: You are the problem with this game. I had someone in my squad run over my LAV while while I was in it and kill me under the excuse that 'he thought I was a blueberry'. Even if I was just another random player that doesn't excuse ...
- by Komodo Jones - at 2013.12.12 02:54:00
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616. Another thing I like about 1.7! - in General Discussions [original thread]
The blinding muzzle flash in dark areas, aaaand the dead body physics...Interesting feature that people can still be moves around during bleedout, saw someone nearly get pushed down a hill because of a mass driver round, could've saved him if a ca...
- by Komodo Jones - at 2013.12.12 01:45:00
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617. Know what I love about the new vehicles... - in General Discussions [original thread]
Yep :D They'll probably realize that the passive armor repair thing is gonna need to be reworked but otherwise I think tanks are in a good spot. We all know infantry needs to be reworked anyway but at least this addresses alot of the problems tha...
- by Komodo Jones - at 2013.12.11 16:16:00
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618. Know what I love about the new vehicles... - in General Discussions [original thread]
Crimson Cerberes wrote: I just don't understand it. Everyone before saw that LLAVs were a problem, so what does CCP do? Remove the LLAV and make tanks function iin the LLAV mold. Least it makes more sense for a tank to be very powerful and a...
- by Komodo Jones - at 2013.12.11 10:42:00
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619. Know what I love about the new vehicles... - in General Discussions [original thread]
Because tanks can't go everywhere and can't hack objectives, as long as you have a tank killer on the field feel free to run infantry like normal but just expect to see alot more vehicles on the field. I'm sure something will be exploited and som...
- by Komodo Jones - at 2013.12.11 10:38:00
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620. vehicles are OP - in Feedback/Requests [original thread]
Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge ...
- by Komodo Jones - at 2013.12.11 10:28:00
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