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461. Remove jihad jeeps - in General Discussions [original thread]
Lol tanks are powerful, sometimes more powerful than infantry can deal with, If we can't even call in a tank to counter because there's like 5 enemy ones on the field what the hell do you expect us to do? Yeah I use them too but only when the vehi...
- by Komodo Jones - at 2014.01.27 03:40:00
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462. CCP, Is the PVE project still on hold? - in General Discussions [original thread]
Man I'm fine with wrecking those protos, I just like co-op stuff better than competitive, can be way more of a challenge and that challenge can scale with you instead of maybe sometimes being enough to help u improve and most of the time just wrec...
- by Komodo Jones - at 2014.01.27 03:35:00
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463. CCP, Is the PVE project still on hold? - in General Discussions [original thread]
What's the status of this thing? Because I'm sure you've noticed the influx of posts and questions about it, we're all dying to play.
- by Komodo Jones - at 2014.01.27 01:02:00
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464. PVE - in General Discussions [original thread]
Last I heard they were putting the project on hold, haven't heard anything else.
- by Komodo Jones - at 2014.01.27 01:00:00
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465. PvE? - in Feedback/Requests [original thread]
Last I heard CCP Mintchip announced that the dev team wasputting PVE on the back burner, and by that I mean cancelling work on the project until further notice, and I haven't heard anything about it since...I'd like for it to be in too, keep pushing.
- by Komodo Jones - at 2014.01.26 19:56:00
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466. Increase war point limit for academy to 100000 - in Feedback/Requests [original thread]
Sure, I don't see why not, but until CCP comes to use with a plan that's effective this is easy and it will do something for now. Got any ideas for how to separate people based on actual skill level because that would be tough. Someone came up w...
- by Komodo Jones - at 2014.01.26 19:35:00
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467. This Event is Trash. - in Feedback/Requests [original thread]
You're complaining about having the possibility to make 1.2 million SP in a week? Oh I'm sorry maybe they should just give us free SP would that make ya happy? Oh wait they do, you can have your character sit there and do nothing and still get SP....
- by Komodo Jones - at 2014.01.25 20:47:00
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468. Text chatting team speak system (alternative for mics) - in Feedback/Requests [original thread]
Arx Ardashir wrote: How was MGO? I remember watching the trailer for it that came with MGS 3 and it looked neat. I never played the one that was connected with mgs3, apparently that one was harder because it was more a top down shooter than 3...
- by Komodo Jones - at 2014.01.25 20:34:00
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469. Text chatting team speak system (alternative for mics) - in Feedback/Requests [original thread]
Sole Fenychs wrote: Prepare to be flamed. I did basically the same thread and the reactions were hilariously negative. People on this board react allergic to text chat for some reason. Maybe they haven't played enough games to have experienced...
- by Komodo Jones - at 2014.01.25 20:17:00
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470. Text chatting team speak system (alternative for mics) - in Feedback/Requests [original thread]
Marlin Kirby wrote: I like my (actually Zipper's) idea better. https://forums.dust514.com/default.aspx?g=posts&t=125549 Yeah I remember mag, but I never really saw alot happening with that command system, about half the people who were...
- by Komodo Jones - at 2014.01.25 20:14:00
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471. Text chatting team speak system (alternative for mics) - in Feedback/Requests [original thread]
Abe Foster wrote: This does seem like a good idea for those who don't use a mic.(including me), the only problem I see is how long it will take to type the message. As fast as you can type, and a game like MGO basically taught me how to type ...
- by Komodo Jones - at 2014.01.25 20:10:00
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472. Text chatting team speak system (alternative for mics) - in Feedback/Requests [original thread]
bump
- by Komodo Jones - at 2014.01.25 17:03:00
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473. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Oh nevermind, this isn't about infantry, well then lemme say this, when you face down 4-6 tanks and very good infantry preventing you from getting anything done, do you really have a choice? Calling in another kind of vehicle is pointless because ...
- by Komodo Jones - at 2014.01.25 16:57:00
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474. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
When was this posted? Because I don't see people killing infantry with cars like they used to, hell I hit a heavy at full speed and he just got grazed, death taxis are no longer a problem...for infantry, vehicles are a different story lol
- by Komodo Jones - at 2014.01.25 16:51:00
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475. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
ANYWHORE! back to business, the dragging bodies concept is interesting, it would be tough to work in but would still be useful. Honestly though I think the biggest problem right now and probably the easiest to fix, is giving players control of th...
- by Komodo Jones - at 2014.01.25 05:54:00
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476. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
We hit a losing streak towards the end of the night, still managed to get over 4000 WP on one of em but damn if it wasn't a beat down..
- by Komodo Jones - at 2014.01.25 05:32:00
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477. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
damn you tech! I didn't even know you were in the match because we were dealing with molon at D the whole time, well played with the butt kicking. lol
- by Komodo Jones - at 2014.01.25 04:46:00
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478. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
I don't know why dragging bodies hasnt been implemented, would be fun to drag enemy bodies around too :D
- by Komodo Jones - at 2014.01.25 00:52:00
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479. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
TechMechMeds wrote: Nothing Certain wrote: No. While it would nice if the only revives were good ones, this view totally ignores the newer player. I went logi because of my first starter medic fit and how it was more rewarding to heal someon...
- by Komodo Jones - at 2014.01.25 00:49:00
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480. A fair adjustment for reviving rules - in Feedback/Requests [original thread]
TechMechMeds wrote: Denn Maell wrote: Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post. No because the guy getting revived can't see when a logi has cleared the enemies then goes for a revive. Iv been in m...
- by Komodo Jones - at 2014.01.24 20:25:00
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