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201. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
Well in the end I don't use assault suits anyway so it doesn't matter at all to me, if it's ineffective it won't make it into the game, if it does get in and it works well then I'll eat my words (and likely 10% more bullets) I suppose it would cre...
- by Komodo Jones - at 2014.01.09 06:05:00
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202. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
I really think they should just have modules that repair a percentage of your armor instead of just a set amount, there's so much armor out there now it just can't come back very fast at all, especially for things like heavies who can easily break...
- by Komodo Jones - at 2014.01.08 19:56:00
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203. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
I'll still use the logi suit it will just need to be modified, I've always been expecting this change and accepted it, I DO think there should be something that makes the logi more defensive and not just pack mules and that will make itself eviden...
- by Komodo Jones - at 2014.01.08 18:56:00
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204. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
and the scrambler rifle? lol i don't think anyone can fire that thing to max speed
- by Komodo Jones - at 2014.01.08 18:38:00
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205. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
For that reason that skill should not make it out of the test server, the rest of the skill bonuses are acceptable though good job :) gonna miss my extra armor repair from logistics though...
- by Komodo Jones - at 2014.01.08 17:37:00
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206. Small fix to matchmaking for solo/small squads - in Feedback/Requests [original thread]
Don't allow players to join a match where the mcc shields have been destroyed on either side, at this point it's too late for 1 person to turn the tide so you're thrown into a predetermined match.
- by Komodo Jones - at 2014.01.08 07:44:00
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207. Another post about tanks and AV! Don't worry I think everyone can agree with... - in Feedback/Requests [original thread]
I can exploit triage points to get tons of WP in a short amount of time but I still haven't broken 5000 in a match, some people have, highest ive seen was 7000 but that was the squad leader in a full logi squad. Again the numbers can be debated I...
- by Komodo Jones - at 2014.01.08 01:28:00
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208. Another post about tanks and AV! Don't worry I think everyone can agree with... - in Feedback/Requests [original thread]
I won't be including my opinion on the status of AV weapons or tanks or what's OP and what i think should be nerfed and blah blah blah, that's not important. What the main problem with AV is...and why AV users are complaining, is that it's simply...
- by Komodo Jones - at 2014.01.07 07:10:00
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209. Mobile Objectives/Vehicles! - in Feedback/Requests [original thread]
Just hatched another idea. How about a platformy objective that could be made to be slightly mobile on an otherwise open map? Basically whichever team hacks this objective gains control of this moving fortress (complete with big ass cannons!) to m...
- by Komodo Jones - at 2014.01.06 07:16:00
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210. Let's go more vehicles! - in Feedback/Requests [original thread]
Now that vehicle combat has been fixed (more or less...still a bit rough) lets get some more variety involved. What kind of vehicles do you guys want to see in the future? I'm really interested in seeing some more variety even in the currently f...
- by Komodo Jones - at 2014.01.06 06:51:00
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211. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
So many people would be happy with this, myself included, ANY suit with more than 1 equipment slot would be appreciated, get to work ccp!
- by Komodo Jones - at 2014.01.03 00:54:00
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212. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
50 points for a down and an extra 5 for making sure they're terminated? I mean technically you did get gunned down to the point where you've flatlined but I get it and it would make for more interesting gameplay than just immediately respawning w...
- by Komodo Jones - at 2014.01.03 00:47:00
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213. "Fulton" salvaging balloon! New equipment. - in Feedback/Requests [original thread]
Fiddler Galaine wrote: It'll be Peace Walker all over again. No thanks. And what was wrong with peacewalker? nuttin so fart noise mobius' teleporter is a fine idea, don't care how it's done but it could be done, and yeah im thinking that you...
- by Komodo Jones - at 2013.12.27 13:15:00
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214. "Fulton" salvaging balloon! New equipment. - in Feedback/Requests [original thread]
Was playing with a group that hatched an idea, mostly this other guy who's name escapes me, when you kill an enemy player, you should be able to (if you have this piece of equipment attached) walk up to their body and start a "hacking sequence" ak...
- by Komodo Jones - at 2013.12.27 06:29:00
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215. REQUEST REMOVE RAILGUN INSTALLATIONS - in Feedback/Requests [original thread]
I can't wait for when PVE comes out, there will be a river coming out of your eyes.
- by Komodo Jones - at 2013.12.27 06:06:00
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216. Request For Remote Explosives - in Feedback/Requests [original thread]
Don't really see a problem with them, they're like the cheap scout shotgunner of the vehicle world, if anything they should allow you to stick remotes to people, then things will get REALLY interesting :)
- by Komodo Jones - at 2013.12.27 06:02:00
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217. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
bump!
- by Komodo Jones - at 2013.12.21 11:30:00
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218. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Lynn Beck wrote: I think in terms of hitting a dropship's engines, it should drop power by 50% when destroyed. So if you knock out both engines, the pilot is moving 50% slower, and he has to keep thrusting to not fall. If you blow out just the ...
- by Komodo Jones - at 2013.12.17 18:53:00
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219. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
I guess the idea behind this isn't so much "how can we force vehicles vs infantry to be more balanced" as "how can we create an environment where players can balance it themselves". We all know what it's like to have our "OP" dropsuits balanced f...
- by Komodo Jones - at 2013.12.17 18:50:00
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220. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Borrowing from other systems to activate modules? Could be a cool mechanic, plus it would separate tankers who have a high amount of SP to a low amount, access to better modules with less penalties. Though I guess the whole point of the PG and CPU...
- by Komodo Jones - at 2013.12.17 18:02:00
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