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101. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Ugh...enough with the logies are supposed to be non-combat, if they're on the frontlines with the rest of the troops, they're a combat unit, it might be combat support but it's not like anyone is running out there without any guns. You can't alwa...
- by Komodo Jones - at 2014.02.10 19:36:00
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102. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Probably not original but, what if you were allowed to have 2 guns out at the same time!? It would have to be only sidearms or equipment, and they would need to invent a piece of equipment called an autoloader that you would need to equip, as it'...
- by Komodo Jones - at 2014.02.10 19:15:00
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103. Why create an alt? - in Feedback/Requests [original thread]
I have alts to test fits for new **** coming out, my buddy hasn't stuck with 1 character since the beta came out though, he so damn indecisive lol. There really isn't a point to it if you're patient I've finally gotten almost everything in dropsu...
- by Komodo Jones - at 2014.02.10 05:09:00
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104. [Request: Heavy AV Weapon] Flak Cannon - in Feedback/Requests [original thread]
Don't care about numbers, proximity detonated shells need to be in the game. I support this
- by Komodo Jones - at 2014.02.10 04:50:00
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105. Stop tracking kills and deaths - in Feedback/Requests [original thread]
Apparently there are alot of people who are really adamant about showing off their stats and padding their ratios, giving people an elitist mentality. This has alot of side effects that are detrimental to the game and hinder it from making progre...
- by Komodo Jones - at 2014.02.10 04:45:00
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106. Small turrets, more! - in Feedback/Requests [original thread]
LAZOR KANNONZ, Say what u want about the space crusaders they got lazors and gold plated bling suits
- by Komodo Jones - at 2014.02.10 01:36:00
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107. Small turrets, more! - in Feedback/Requests [original thread]
That's one of the most important parts, should've included them for all the weapons but for some reason lasers are the most awesome, rarely use em but still....
- by Komodo Jones - at 2014.02.10 00:16:00
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108. Small turrets, more! - in Feedback/Requests [original thread]
Why don't all races just have their own anti infantry and anti vehicle small turrets? (because CCP has a heavy workload and we're extremely demanding caldari is already covered they got a missile launcher and a rapid fire rail gun. Give gallente ...
- by Komodo Jones - at 2014.02.09 20:23:00
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109. should we remove handheld scanners? - in Feedback/Requests [original thread]
They're getting changed, you will no longer be able to just spin around and scan the whole field, this should reduce the amount of people using scanners significantly as well as their usefulness.
- by Komodo Jones - at 2014.02.09 19:42:00
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110. New Stat - in Feedback/Requests [original thread]
Or why not have NO stats be tracked? Mass effect 3 kept track of challenges and something that's equivalent to prestige in CoD, that's it, no-one cared about their stats and just worried about having fun, then again it was Co-op and not PVP... B...
- by Komodo Jones - at 2014.02.09 19:24:00
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111. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
As far as I know the spawn timer is increasing and good logies will need to come out to bring the good equipment if anyone wants to fight ever, I'm not sure if overall spawn time is getting increased but it looks like the plan is to at least incre...
- by Komodo Jones - at 2014.02.09 03:14:00
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112. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Ok that's something that's more agreeable, after all there's no need for 5 uplinks to be in 1 room, except to make it take longer for anyone that isn't carrying fluxes to dislodge you from that room. But now comes a war point balancing issue, what...
- by Komodo Jones - at 2014.02.06 20:32:00
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113. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Ku Shala wrote: there is nothing wrong with 1 person placing 6 uplinks over the whole map the problem is when someone just dumps equipment all over a supply depot and surrounding area without any tactics. do you really want everyone at the st...
- by Komodo Jones - at 2014.02.06 20:10:00
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114. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Regardless of whether or not the game was built to handle a huge amount of equipment, it wouldn't be a problem if each person couldn't put over 20 pieces of equipment down. There is a point where it's just too much whether it's when the frame ra...
- by Komodo Jones - at 2014.02.06 20:04:00
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115. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
CLONE117 wrote: just becareful not to touch the remote explosives and proxy mines with this idea. I don't see people covering the field in explosives to be a problem lol
- by Komodo Jones - at 2014.02.06 19:57:00
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116. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Ku Shala wrote: you have the mechanic backwards, the fresh equipment would be destroyed by the pulses of the already deployed equipment. and of course the distanced would be shown by the pulse rings you can already see, bigger effective range...
- by Komodo Jones - at 2014.02.06 19:56:00
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117. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
It's true that there aren't many places to put uplinks that are out of reach for other players or at least difficult to get to, mostly a side effect of not being able to enter many buildings so all equipment is out in the open, and I don't see flu...
- by Komodo Jones - at 2014.02.06 19:47:00
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118. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Ku Shala wrote: the only real fix to equipment spam is to have equipment become disabled or destroyed when they are placed to close together Bad, all that would do is enable trolling and WP stealing, if I put down my uplink next to yours and ...
- by Komodo Jones - at 2014.02.06 19:23:00
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119. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Sounds like you guys got the impression that I only wanted a maximum of 1 of each kind of uplink to be placed, that's not the case, because then the only thing separating proto and basic is the spawn time. I don't want to decrease the maximum acti...
- by Komodo Jones - at 2014.02.06 17:43:00
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120. Fix to equipment spam (probably not original) - in Feedback/Requests [original thread]
Make a skill that allows you to drop more than 1 type of the same equipment? And why would everyone use crappy ones? Maybe I didn't make it clear enough, I'll give an example, one of my logistics suits has 3 different kinds of uplinks, R-9s quantu...
- by Komodo Jones - at 2014.02.06 17:35:00
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