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61. Tank you very much - in Feedback/Requests [original thread]
I gotta say flying a dropship, even though I get no kills, is very enjoyable, so is driving LAVs (though I do wish they had a bit more teeth). I definitely wouldn't mind having a tank or some kind of large vehicle variant where I wasn't the main g...
- by Komodo Jones - at 2014.02.16 23:14:00
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62. Tank you very much - in Feedback/Requests [original thread]
You're probably the guy I heard the idea from lol. But adamance threw in the idea of possibly just changing the large turrets to be more suited for anti-vehicle work instead of having an infantry hating blaster turret, it's pretty sound and I wou...
- by Komodo Jones - at 2014.02.16 07:02:00
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63. Tank you very much - in Feedback/Requests [original thread]
I am partly trying to promote more teamwork when it comes to vehicles, I do have a buddy that I ride around in vehicles with, because I have alot of cash I've had the luxury of being able to get alot of practice with vehicles and am an excellent L...
- by Komodo Jones - at 2014.02.16 06:40:00
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64. Tank you very much - in Feedback/Requests [original thread]
True Adamance wrote: I understand that it doesn't make sense but for the most part its about enjoyability. I don't have another players I trust to run my turret, or pilot my tank, in which case, the role I most want to achieve in this game is ...
- by Komodo Jones - at 2014.02.16 06:39:00
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65. Tank you very much - in Feedback/Requests [original thread]
That's...actually pretty fair, I mean while it still doesn't make sense for a tank to be piloted by 1 person except to allow players to get kills with them I've also never seen a tank on another game with something short of a cannon on it and not ...
- by Komodo Jones - at 2014.02.16 06:02:00
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66. Reduce the wait on vehicle accessability - in Feedback/Requests [original thread]
We all hate blueberries getting into our vehicles right? Wrong, sometimes when I fly a dropship I want to take a full crew with me but it takes so damn long just to wait for them to get in the vehicle. Reduce the waiting time to get into a vehicle...
- by Komodo Jones - at 2014.02.16 05:49:00
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67. Tank you very much - in Feedback/Requests [original thread]
People like to use the "6 tanks" scenario, they used to have the impression that if there were 6 tanks on the other side and it took 3 people with AV to kill a tank it would use up the entire team just to kill 6 tanks while they still have 10 infa...
- by Komodo Jones - at 2014.02.16 05:35:00
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68. Tank you very much - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: FarQue FromAfar wrote: That is NOT my idea.... Ever.... We have small turrets for the buddy system... I am a sniper first off, not a tanker, and getting really tired of all the QQ about tanks. The rare time I get a rai...
- by Komodo Jones - at 2014.02.15 21:56:00
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69. Tank you very much - in Feedback/Requests [original thread]
I wouldn't call in a tank unless I had someone to use the main gun, that's all there is to it. It's got nothing to do with dropsuits and having someone fire your primary weapon out on the field that doesn't make sense, if you can't get someone you...
- by Komodo Jones - at 2014.02.15 21:47:00
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70. Tank you very much - in Feedback/Requests [original thread]
Why is this a dumb idea farque? Go ahead and explain to me why it's impractical to have a buddy use your main gun while you focus on activating modules and navigating the map, why wouldn't this work?
- by Komodo Jones - at 2014.02.15 21:24:00
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71. requirement for people to be in corps to talk on dust forums - in Feedback/Requests [original thread]
Being in a corp doesn't make you any less of a noob, and not being experienced in the game doesn't mean you have no good ideas
- by Komodo Jones - at 2014.02.15 21:16:00
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72. Tank you very much - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Fully Crewed HAV: three positions that must be fitted to be considered valid. Has current levels of HP and possibly a slightly increase CPU/PG loadout to compensate for the fitting requirements. Driver operates the fr...
- by Komodo Jones - at 2014.02.15 20:58:00
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73. Tank you very much - in Feedback/Requests [original thread]
This idea wasn't originally mine (though I forgot who told me about it) but I've been trying to spread it out there because it's a really damn good idea. Have tanks that require the driver seat and the main gun seat to be separate, this way 1 per...
- by Komodo Jones - at 2014.02.15 19:45:00
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74. Instead of side gunners... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Komodo Jones wrote: Vulpes Dolosus wrote: NONONONONONONONONONONONONONONONONONONONONONONO. I can think of many many good reasons why this is a bad idea: It's my ship, my SP, my ISK. Let me pilot it. The number of g...
- by Komodo Jones - at 2014.02.13 23:36:00
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75. Instead of side gunners... - in Feedback/Requests [original thread]
You ADS pilots aren't paying attention, I don't care what you think about giving up control of your turret to another player, why? Because I don't see a reason why you have to, it's very simple, in the fittings menu when you're making the ship you...
- by Komodo Jones - at 2014.02.13 22:20:00
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76. Instead of side gunners... - in Feedback/Requests [original thread]
JP Acuna wrote: Komodo Jones wrote: And no I'm not going to get practice with that thing, it costs at least half a mil just to use one effectively, I can't aim worth a damn so I won't get anything out of it, and I'll most likely get shot do...
- by Komodo Jones - at 2014.02.13 22:07:00
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77. Instead of side gunners... - in Feedback/Requests [original thread]
It's not difficult to aim a side turret in 3 dimensions with a flying vehicle, I have people gun in my standard dropship all the time effectively, LAVs are a different story but it's just because the aiming mechanics for vehicles are stupid. Why n...
- by Komodo Jones - at 2014.02.13 22:03:00
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78. Instead of side gunners... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: NONONONONONONONONONONONONONONONONONONONONONONO. I can think of many many good reasons why this is a bad idea: It's my ship, my SP, my ISK. Let me pilot it. The number of good gunners are few and far between. Even with ...
- by Komodo Jones - at 2014.02.13 21:48:00
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79. Instead of side gunners... - in Feedback/Requests [original thread]
JP Acuna wrote: Komodo Jones wrote: JP Acuna wrote: For tanks only, not dropships. It would be great. 1.-Aiming with a dropship is difficult and they're easily shot down even by 1 player. There wouldn't be any difference between a regula...
- by Komodo Jones - at 2014.02.13 21:42:00
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80. Instead of side gunners... - in Feedback/Requests [original thread]
JP Acuna wrote: For tanks only, not dropships. It would be great. 1.-Aiming with a dropship is difficult and they're easily shot down even by 1 player. There wouldn't be any difference between a regular DS and an ADS. 2.-Tanks are really stro...
- by Komodo Jones - at 2014.02.13 21:37:00
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