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81. Instead of side gunners... - in Feedback/Requests [original thread]
CLONE117 wrote: u all seem to fail at seeing that making it require 2 ppl to operate the tank would mean tank overall combat efficiency would increase significantly. they wouldnt be running into stuff any more and there would basically be a muc...
- by Komodo Jones - at 2014.02.13 21:33:00
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82. Instead of side gunners... - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: I ADS and gun just fine. In fact a co pilot would be worse I think. The coordination and timing would affect turret functionality. In some situations it may be improved, but when being more mobile I believe it...
- by Komodo Jones - at 2014.02.13 21:23:00
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83. Instead of side gunners... - in Feedback/Requests [original thread]
Awry Barux wrote: Komodo Jones wrote: Yeah that's fair, optional for dropship pilots, mandatory for tanks. Honestly this would be fantastic for people who have a guy who wouldn't mind being dedicated to being your gunner, it might actually...
- by Komodo Jones - at 2014.02.13 17:36:00
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84. Instead of side gunners... - in Feedback/Requests [original thread]
Meee One wrote: Komodo Jones wrote: Yeah that's fair, optional for dropship pilots, mandatory for tanks. That isn't fair. If it's to be mandatory for HAVs it should be mandatory for dropships. Even LAVs can't operate their own guns,AND the...
- by Komodo Jones - at 2014.02.13 17:33:00
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85. Instead of side gunners... - in Feedback/Requests [original thread]
Ku Shala wrote: should be able to put the turrets where you want them ie two on the left or right side or front, back Thaaaat's true too, and I'm kind of annoyed that you need 3 turrets on a tank just to get 1 on the top
- by Komodo Jones - at 2014.02.13 17:01:00
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86. Instead of side gunners... - in Feedback/Requests [original thread]
Yeah that's fair, optional for dropship pilots, mandatory for tanks. Honestly this would be fantastic for people who have a guy who wouldn't mind being dedicated to being your gunner, it might actually improve tank capabilities, but it would at ...
- by Komodo Jones - at 2014.02.13 17:00:00
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87. Instead of side gunners... - in Feedback/Requests [original thread]
Why not have a forward gunner for your dropship? What I'm thinking is have an assault dropship where the "co-pilot" controls the forward turret, then you don't need to aim the entire ship just to man a tiny gun. This came from an idea that someon...
- by Komodo Jones - at 2014.02.13 16:47:00
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88. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
Eh, ya get used to it, but I do wish it had a hover mode, and there should definitely be some work done with the aiming mechanics of assault dropships. And yeah it's definitely supposed to be more like a helicopter, I know this because I can get ...
- by Komodo Jones - at 2014.02.13 16:40:00
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89. EWAR like Blacklight Retribution? - in Feedback/Requests [original thread]
I keep forgetting that we're in suits...why have a flash grenade when you can just EMP the suit and screw up the sensors, I like it!
- by Komodo Jones - at 2014.02.12 23:11:00
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90. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Smooth Assassin wrote: Let the assault get 2 light weapon slot and let the commando duel wield 2 light weapon. LOL Good god we're all gonna die.
- by Komodo Jones - at 2014.02.12 03:06:00
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91. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Komodo Jones wrote: Probably not original but, what if you were allowed to have 2 guns out at the same time!? It would have to be only sidearms or equipment, and they would need to invent a piece of equipment call...
- by Komodo Jones - at 2014.02.11 17:25:00
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92. Artificial Inteligence selection when entering to battles - in Feedback/Requests [original thread]
this...is a really good plan, but I don't like the idea of perpetuating the need to the KDR stat to be in the game at all, worrying about your ratio causes alot of problems in the long run, for the game and for players. But in MGO there was a typ...
- by Komodo Jones - at 2014.02.11 17:20:00
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93. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Sidearms only people I'm not talking about dual wielding rifles, an smg or a pistol, dassit. it would be more inaccurate but to counteract unreasonable inaccuracies let's just say it is useable based on the fact that these people have futuristic ...
- by Komodo Jones - at 2014.02.11 16:00:00
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94. so after 1.8.. - in Feedback/Requests [original thread]
Rather see PVE
- by Komodo Jones - at 2014.02.11 15:54:00
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95. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
This is why I don't bother with numbers, I suggest things under the assumption that CCP won't screw it up and if they do that's their own damn fault, I only put forward concepts that if done correctly could be a fun and unique addition to the game...
- by Komodo Jones - at 2014.02.11 09:15:00
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96. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
VALCORE72 wrote: go the hell back to COD . there trying to raise the ttk not lower it And to address this, I hate call of duty, single player is great, but I haven't touched the game since black ops, only played online with modern warfare (e...
- by Komodo Jones - at 2014.02.11 09:13:00
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97. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
That's a problem with armor tanking and damage modifiers that the gallente logi can take advantage up because of the high PG cpu and high number of slots. Shield tanking is highly disproportionate to armor tanking, shield tanking is basically use...
- by Komodo Jones - at 2014.02.11 09:03:00
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98. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
You talking about corps in dust or CCP? Either way, it's a game, if you're not having fun there's no point in playing.
- by Komodo Jones - at 2014.02.11 03:15:00
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99. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Exactly, wouldn't be very effective but...who cares? Someone will do it
- by Komodo Jones - at 2014.02.11 00:55:00
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100. Crazy idea, dual weapons! - in Feedback/Requests [original thread]
Nocturnal Soul wrote: repair tools are held with two hands like a mine side ways FG & I would love to dual wield my Scp eh, repair tools are used with 2 hands because everything is used with 2 hands, it's just how they animated it, not RE...
- by Komodo Jones - at 2014.02.10 22:25:00
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