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21. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Tonka Legacy wrote: I dunno, I can see bots being the reason teams lose. Also how individuals farm wp. Imagine a bot with a militia AR firing at a proto heavy willing to take damage from the bot so the logi gets WP for orbitals. So increase ...
- by Komodo Jones - at 2014.03.05 02:18:00
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22. Vehicle weak points - in Feedback/Requests [original thread]
Godin Thekiller wrote: Considering the spots on the back of a HAV is the size of a heavy's head's hitbox, yes it is. That's not a weak point, that's no better than a coding glitch. If this is what players have to rely on to deal more damage ...
- by Komodo Jones - at 2014.03.05 02:14:00
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23. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Again I don't see why this is difficult, yes I'm not a game developer or a codewriter but I do understand that in terms how things function from player perspective there's no difference between playing mass effect 3 online and playing through the ...
- by Komodo Jones - at 2014.03.05 02:03:00
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24. Vehicle weak points - in Feedback/Requests [original thread]
Godin Thekiller wrote: Komodo Jones wrote: Racro 01 Arifistan wrote: vehicles already have weak points 30% more damage for attacking the rear 50% for hiting the underside. (this is the best way to kill tanks sitting on ledges that are di...
- by Komodo Jones - at 2014.03.05 01:54:00
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25. Vehicle weak points - in Feedback/Requests [original thread]
Regardless of how surprising it would be to find something like that in the coding, I think it's stupid to go about balancing vehicle and infantry combat with nothing separating them besides HP, why not allow players to knock out treads on a tank ...
- by Komodo Jones - at 2014.03.05 01:50:00
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26. Vehicle weak points - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: vehicles already have weak points 30% more damage for attacking the rear 50% for hiting the underside. (this is the best way to kill tanks sitting on ledges that are dipping down) I mean weak points that are more ea...
- by Komodo Jones - at 2014.03.05 01:46:00
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27. Vehicle weak points - in Feedback/Requests [original thread]
name them and show me videos of people exploiting them because I have no idea what you're talking about
- by Komodo Jones - at 2014.03.05 01:43:00
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28. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Malkai Inos wrote: Komodo Jones wrote: 30 NPCs are not the same as 30 players. Correct. You need the models and their AI on top of that. Slapping them on our current matches would be as taxing to the console as just upping the player cou...
- by Komodo Jones - at 2014.03.05 01:08:00
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29. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Don't know why everyone thinks I'm thinking of titanfall, every other game has enemy and allied AI, why not dust, yes titanfall incorporated it into the multiplayer, other games have too and it shouldn't be that difficult, it's not like our mechan...
- by Komodo Jones - at 2014.03.05 00:56:00
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30. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Necandi Brasil wrote: CCP may say that this is impossible due to hardware limitations ... That's horseshit, there's games with enemy AI...like almost every other game..
- by Komodo Jones - at 2014.03.05 00:45:00
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31. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Better idea: Make them actually like Titanfall. I don't need bots for tactical purposes, I need them for atmospheric purposes. I just want to feel like I'm on an actual battlefield. Some bots more stupid than blueberries w...
- by Komodo Jones - at 2014.03.05 00:44:00
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32. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Louis Domi wrote: Thats from titan fall right? I like the idea but i think these AI should be kind of hardcore, not just things that are free points Give it a kind of Railgun installation kind of aim, kind of slow but accurate. Or from any g...
- by Komodo Jones - at 2014.03.05 00:16:00
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33. Vehicle weak points - in Feedback/Requests [original thread]
This one is simple, give weak points to vehicles that infantry can take advantage of, I heard there was a spot on the back of a tank that if you hit with a forge round does massive damage, idk if that actually exists but something similar would he...
- by Komodo Jones - at 2014.03.05 00:10:00
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34. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
Increase the clone count to about 400, then bring in about 30 players that are controlled by AI, the AI shouldn't be more than extra guns that help keep pressure on areas and defend key points. This will help newer players be able to get some poi...
- by Komodo Jones - at 2014.03.04 21:54:00
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35. SENTINELS: RR Vs HMG? - in Feedback/Requests [original thread]
I've recently started using HMG, I only have HMG operation 1, 0 points into heavy suits, my heavy's combined shields and armor is 1050, and within 10 meters the only thing that can outgun me is a a heavy with a better suit or gun (although alot of...
- by Komodo Jones - at 2014.03.01 12:18:00
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36. EVE watchlist vs DUST watchlist - in Feedback/Requests [original thread]
**** I don't even have an alliance or a big corp, I just got alot of people I play with that I don't have room for on my friends list lol
- by Komodo Jones - at 2014.02.27 17:40:00
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37. EVE watchlist vs DUST watchlist - in Feedback/Requests [original thread]
bump, I'd like to see that thing in working condition too
- by Komodo Jones - at 2014.02.27 04:09:00
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38. Feature : Improve striking fear with an incoming dropship - in Feedback/Requests [original thread]
Awry Barux wrote: I'm already terrified of XT-1 missiles. Dropships can pack plenty of firepower. Your idea of passengers being able to shoot has been discussed and rejected. MDs and Forges would be OP. Discussed? Yes, rejected? No. I saw t...
- by Komodo Jones - at 2014.02.27 03:58:00
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39. Antimatter cannon-new tank turret! - in Feedback/Requests [original thread]
True Adamance shared the idea for balancing tanks of just not having a large turret that's pretty much specifically designed for fighting infantry. Makes sense to me, make large turrets actual "tank cannon" style turrets, then if you want to demol...
- by Komodo Jones - at 2014.02.26 22:53:00
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40. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
All great, 1 more suggestion, include a small see-through text box on the bottom of the screen to allow players who don't have mics to communicate effectively, any messages from your squad appear here and have the option to send messages that your...
- by Komodo Jones - at 2014.02.26 22:05:00
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