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221. Bug reveals possible market/mercenary travel enhancements - in General Discussions [original thread]
The travel is a good question. There is a bit of Eve Lore called "Interbus", which is an NPC corp. The idea is that Interbus provides transport for the non-capsuleer market. You don't see their ships in Eve, though. My guess? Each region with Du...
- by Klivve Cussler - at 2013.03.12 23:47:00
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222. Bug reveals possible market/mercenary travel enhancements - in General Discussions [original thread]
So, over here: Bug Report a bug was reported that some people are getting an error that reads: "You are not allowed to enter an order in a different region." Now, prudence suggests that this could be a bit of inactive code left over from a pre...
- by Klivve Cussler - at 2013.03.12 22:54:00
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223. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
These are awesome. Reminds me of some of the underwater life here on the Pacific Coast. The thing is, there aren't enough artists on the planet to render a unique ecosystem of plants for each Temperate planet in New Eden before the PS5 is releas...
- by Klivve Cussler - at 2013.02.23 01:19:00
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224. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Quote: On a related note, I would love to fight on a planet with very giant plant-like organisms (not necessarily plants by our definition) that look like huge mushrooms, or other cool fungus. Tres cool. That would be awesome. The Disney mov...
- by Klivve Cussler - at 2013.02.22 23:40:00
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225. Promenade - in General Discussions [original thread]
As a developer myself, I'm all too aware that there's never enough time to do everything, and never enough people either. So I'm always looking for "shortcut" features that allow CCP to enhance Eve and Dust with a minimum of extra effort. To that...
- by Klivve Cussler - at 2013.02.22 22:38:00
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226. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
CCP may well have thought of this already. But it never hurts to put it out there. Re character name: Thanks. I usually name my characters after characters, not author's, but ol' Clive writes himself into almost all of his novels, so I guess I'm ...
- by Klivve Cussler - at 2013.02.22 22:23:00
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227. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Preface: This idea came to me while thinking about how to better give planets a sense of distinctiveness, while at the same time reducing workload. Basically, the idea would be to procedurally generate up to four distinct plant species per planet...
- by Klivve Cussler - at 2013.02.18 21:38:00
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228. Sticky:DUST 514 Fan Art - in General Discussions [original thread]
I did this model in Sketchup last year when I was heavily into Eve Online Planetary interaction. We haven't seen these structures in Dust yet, but I'm guessing we will at some point. Pictured are a PI Temperate Command Center in the foreground (le...
- by Klivve Cussler - at 2013.02.14 20:20:00
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229. Orbital Support for hire - in General Discussions [original thread]
I'd love to, but right now there isn't a way to send isk from Dust to Eve, is there?
- by Klivve Cussler - at 2013.02.13 21:25:00
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230. Orbital Support for hire - in General Discussions [original thread]
Bump? I guess there's not much of a market for what is, for the moment, free orbital pew pew.
- by Klivve Cussler - at 2013.02.13 20:51:00
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231. Pricing and economy in EVE vs Dust - in General Discussions [original thread]
I really did my best to read through this thread thoroughly, since it is highly interesting, but if this has been mentioned already, I apologize: It seems to me that we are missing key information regarding the Dust items needed to make a good es...
- by Klivve Cussler - at 2013.02.13 20:49:00
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232. Orbital Support for hire - in General Discussions [original thread]
So the PS3 I was borrowing "indefinitely" has now become "Can I have that back, please?" While I organize my recently obsolete Canadian pennies to buy a new one, I thought I'd turn my thoughts on high. Suppose I was to take my Eve Character, enro...
- by Klivve Cussler - at 2013.02.13 19:24:00
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233. Quote time. - in The Locker Room [original thread]
"All your base are belong to us" -Alexander the Great (Translated using Google Translate)
- by Klivve Cussler - at 2013.02.13 19:15:00
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234. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Quote: a merc needs to know what's happening EVERYWHERE, they arn't limited to just one region. lol. good luck: Eve News 24 The Mittani News Even CCP can't keep track of what's going on everywhere in New Eden. They are constantly surpris...
- by Klivve Cussler - at 2013.02.02 17:45:00
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235. They have names?!?!?! - in Ashland [original thread]
They're just working names. These maps are designed to test a number of systems within dust. Soon(tm), they will be generated dynamically based on the district you're fighting in. If you've got 45 minutes and are curious as to how this will work, ...
- by Klivve Cussler - at 2013.02.02 17:29:00
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236. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Yeah the cluster means all of Known space. The problem is, Eve players can't access all of the cluster at once for things like contracts and market transactions. They're limited to several dozen star systems in what is called a region. List of ...
- by Klivve Cussler - at 2013.02.02 17:23:00
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237. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
I can't seem to quit Eve. I've stopped for months and years and I always come back.
- by Klivve Cussler - at 2013.02.01 23:31:00
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238. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Fair enough. That solves the question of how to travel, but I think the idea of a merc hub for each region has merit, at least until dust corps start renting offices. That just leaves the limited visibility. This feature is getting easier by the ...
- by Klivve Cussler - at 2013.02.01 22:06:00
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239. [Feedback] High Heels - in Feedback/Requests [original thread]
Put high heels on the male suits too. If it's good enough for the Zentraidi it's good enough for me. Zentraedi male warrior rocking the heals Yes, yes, yes to all the complaints about the heels. It's unnecessary and somewhat patronizing. I agr...
- by Klivve Cussler - at 2013.02.01 21:57:00
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240. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Quote: dust mercs can clone jump anywhere in new eden. Ok, what about his gear? Anyway, the point is to make the dust merc's visibilty limited to his region, the way Eve Pilots are, for things like contracts and the market.
- by Klivve Cussler - at 2013.02.01 21:48:00
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