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81. Dropship pickup request. - in Feedback/Requests [original thread]
+1 Love this idea.
- by Klivve Cussler - at 2012.09.06 17:52:00
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82. Map engine request - in Feedback/Requests [original thread]
I know this is coming, and I'm trying to be patient, but... I'm getting tired of good old E-RPGP-1 or whatever it's called. I've been staring at this planet for so long I'm beginning to name landmarks. So, if it isn't too difficult, I'd like to ...
- by Klivve Cussler - at 2012.09.05 21:59:00
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83. Alternative to Station Environment - in Feedback/Requests [original thread]
I was thinking yesterday that it would be cool if the "balcony" from the Eve quarters was open, and a warbarge was visible in the hangar
- by Klivve Cussler - at 2012.09.05 21:51:00
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84. [Request] Flares - in Feedback/Requests [original thread]
Dropping the signature radius for dropships (via ecm modules) will help immensely. Lower radius means that the dropship needs to be closer in order to lock onto it, which increases survivability. When you said flares, I thought you meant as an in...
- by Klivve Cussler - at 2012.09.05 16:44:00
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85. What I would pay real money for...2.0 - in Feedback/Requests [original thread]
I'd pay for a face. A "tailored custom clone". Eve Online has an INSANE (and underutilized) character customization system. If you could eventually port it to the PS3, I'd pay for a helmet-off avatar in merc quarters and on the warbarge (not on t...
- by Klivve Cussler - at 2012.08.22 19:31:00
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86. Future Feature: Training Ground - in Feedback/Requests [original thread]
I actually don't think this is really important to have at launch. It's just a cool future feature.
- by Klivve Cussler - at 2012.08.21 20:48:00
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87. Future Feature: Training Ground - in Feedback/Requests [original thread]
Quote: Corp events anyone? " There will be a corporate BBQ just southwest of the Northern Plasma emplacement at 14:00 Friday afternoon. Dress is Scout suits. There will be ice cream and dropship rides for the kids. Drunken LAV races will be...
- by Klivve Cussler - at 2012.08.21 19:54:00
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88. Future Feature: Training Ground - in Feedback/Requests [original thread]
I disagree. While losing your 2mil isk HAV in a training accident would suck, it would also make the pilots that much more careful when learning to fly and/or drive. Now, the corporations would likely foot the bill for the equipment, but I see th...
- by Klivve Cussler - at 2012.08.21 19:21:00
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89. [Request] More merc info during combat, mostly for logistics. - in Feedback/Requests [original thread]
+1
- by Klivve Cussler - at 2012.08.21 19:15:00
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90. Additional seats - in Feedback/Requests [original thread]
Wouldn't it make more sense to run along side of the HAV? Historically, tanks have needed infantry support to protect them from close-in infantry in anything tighter than open country.
- by Klivve Cussler - at 2012.08.21 18:41:00
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91. Additional seats - in Feedback/Requests [original thread]
Well it wouldn't be the first time someone ripped the turret off of a tank in order to carry troops
- by Klivve Cussler - at 2012.08.21 18:34:00
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92. Future Feature: Training Ground - in Feedback/Requests [original thread]
Not thinking this for now, but looking at all of the discussion on the difficulty of vehicle operations, and the importance of teamwork, it would be cool for a corp to have a training area. This would simply be a map with only one team. This woul...
- by Klivve Cussler - at 2012.08.21 18:31:00
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93. [Request] Burst AR & Tactical AR - in Feedback/Requests [original thread]
I prefer the burst to the tactical.
- by Klivve Cussler - at 2012.08.21 18:17:00
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94. [Request] I know you aren't supposed to run in the halls BUT... - in Feedback/Requests [original thread]
Since you can access the leaderboard with Dpad, and everything else through neocom, I'm assuming it's for immersion. I spend my time looking at the clouds. Can't wait until the map and the planet reflect where we're fighting.
- by Klivve Cussler - at 2012.08.21 16:56:00
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95. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
True. Though I was thinking that since fighters and fighter-bombers in Eve are supposed to be piloted vehicles (not by clones but by crew) that it makes sense for the eventual Dust ground-based fighters and fighter-bombers to be variants of the ex...
- by Klivve Cussler - at 2012.08.20 22:36:00
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96. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
I don't think it would be too bad. The eve side isn't too bad: Once you've targeted a ground target, assign drones to attack it. The drones would have to go off-grid, maybe "warping" towards the planet. They can't do that now (except fighters), ...
- by Klivve Cussler - at 2012.08.20 22:16:00
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97. lav's - in Feedback/Requests [original thread]
But then we wouldn't have that helpless feeling when we're strapped in a LAV with a crazy driver! Makes sense to me, but for balance maybe limit it to sidearms?
- by Klivve Cussler - at 2012.08.20 21:43:00
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98. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
I assume that when you set up a "fleet" or whatever with an Eve Pilot, you'll be able to "Warp to Battle", taking you to a point over the planet that has line of site on the battlefield. These wouldn't need to be generated dynamically, since the b...
- by Klivve Cussler - at 2012.08.20 21:36:00
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99. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
Quote: Realistically, rounds (or lasers, for that matter) would keep going in a straight line until they hit something, so shooting a planet from orbit with a destroyer actually makes a great deal of sense. Controlling drones from that far, ho...
- by Klivve Cussler - at 2012.08.20 21:07:00
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100. [Request] Drawing routes on the Overview Map - in Feedback/Requests [original thread]
It would be cool to be able to access this pre-battle, once the map is visible pre-battle. Especially if the route was then rendered on the "table map"
- by Klivve Cussler - at 2012.08.20 20:47:00
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