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61. Request-Music, drinking, gambling, fighting, betting. BRING SOME META in the MCC... - in Feedback/Requests [original thread]
Hell, I'd settle for the correct planet and skybox out the window. Once the map table's working, corp battles will get more meta in the pre-game, with initial loadouts and tactics being discussed. Also, CCP has more warbarge space that they've ...
- by Klivve Cussler - at 2013.03.20 20:55:00
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62. [Request] Fix the Tram System - in Feedback/Requests [original thread]
I wonder if the Tram System and the Merc and Captain's Quarters doors are built by the same manufacturer?
- by Klivve Cussler - at 2013.03.20 17:41:00
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63. [Request] Fix the Tram System - in Feedback/Requests [original thread]
Also, she says the warbarge is a station, not a ship.
- by Klivve Cussler - at 2013.03.19 22:52:00
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64. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
I had assumed that the maps we're seeing are just a test pattern: maps that cover all the points CCP wants tested in the beta. I'm hopeful, that since the maps are just big height maps with megatextures dynamically applied to them, that they'll be...
- by Klivve Cussler - at 2013.03.19 22:24:00
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65. Why no Laser turrets? - in Feedback/Requests [original thread]
+1 This will be awesome on Dropships, LAVs and HAVs. I'm assuming we'll see them eventually. I think I'd rather have the mass driver turrets first though. I'm a sucker for indirect fire.
- by Klivve Cussler - at 2013.03.19 22:06:00
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66. Water on Temperate Planets - in Feedback/Requests [original thread]
Since these are Temperate-class planets we're fighting on, and not Barren-class, it stands to reason that there is a lot of water on these planets. On the maps we're playing on, there is none. I feel like we're stuck fighting in the deserts of var...
- by Klivve Cussler - at 2013.03.18 19:26:00
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67. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
So, a large Mass Driver turret with a minimum elevation in order to be vulnerable in-close? Cool. I like it. You'd want an AP variant (low damage high splash) and an AV variant (high damage low splash). Gawd it would make being red-lined SUCK! ...
- by Klivve Cussler - at 2013.03.14 22:17:00
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68. New Devblog feedback - in Feedback/Requests [original thread]
Didn't see a topic, so I created one. If one already exists, please link. The devs asked for feeback on this: Dev Blog: Planetary Conquest Ok, first off: Awesome. This is what I've been waiting for. This is why I bought an xbox360 when it was ...
- by Klivve Cussler - at 2013.03.14 17:59:00
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69. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
These are awesome. Reminds me of some of the underwater life here on the Pacific Coast. The thing is, there aren't enough artists on the planet to render a unique ecosystem of plants for each Temperate planet in New Eden before the PS5 is releas...
- by Klivve Cussler - at 2013.02.23 01:19:00
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70. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Quote: On a related note, I would love to fight on a planet with very giant plant-like organisms (not necessarily plants by our definition) that look like huge mushrooms, or other cool fungus. Tres cool. That would be awesome. The Disney mov...
- by Klivve Cussler - at 2013.02.22 23:40:00
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71. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
CCP may well have thought of this already. But it never hurts to put it out there. Re character name: Thanks. I usually name my characters after characters, not author's, but ol' Clive writes himself into almost all of his novels, so I guess I'm ...
- by Klivve Cussler - at 2013.02.22 22:23:00
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72. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Preface: This idea came to me while thinking about how to better give planets a sense of distinctiveness, while at the same time reducing workload. Basically, the idea would be to procedurally generate up to four distinct plant species per planet...
- by Klivve Cussler - at 2013.02.18 21:38:00
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73. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Quote: a merc needs to know what's happening EVERYWHERE, they arn't limited to just one region. lol. good luck: Eve News 24 The Mittani News Even CCP can't keep track of what's going on everywhere in New Eden. They are constantly surpris...
- by Klivve Cussler - at 2013.02.02 17:45:00
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74. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Yeah the cluster means all of Known space. The problem is, Eve players can't access all of the cluster at once for things like contracts and market transactions. They're limited to several dozen star systems in what is called a region. List of ...
- by Klivve Cussler - at 2013.02.02 17:23:00
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75. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
I can't seem to quit Eve. I've stopped for months and years and I always come back.
- by Klivve Cussler - at 2013.02.01 23:31:00
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76. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Fair enough. That solves the question of how to travel, but I think the idea of a merc hub for each region has merit, at least until dust corps start renting offices. That just leaves the limited visibility. This feature is getting easier by the ...
- by Klivve Cussler - at 2013.02.01 22:06:00
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77. [Feedback] High Heels - in Feedback/Requests [original thread]
Put high heels on the male suits too. If it's good enough for the Zentraidi it's good enough for me. Zentraedi male warrior rocking the heals Yes, yes, yes to all the complaints about the heels. It's unnecessary and somewhat patronizing. I agr...
- by Klivve Cussler - at 2013.02.01 21:57:00
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78. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Quote: dust mercs can clone jump anywhere in new eden. Ok, what about his gear? Anyway, the point is to make the dust merc's visibilty limited to his region, the way Eve Pilots are, for things like contracts and the market.
- by Klivve Cussler - at 2013.02.01 21:48:00
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79. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
Quote: You are sitting there, watching your TV screen which shows a ship full of mercenaries on their way to a conflict. As they wait in real time to arrive on sight your screen turns black with a very non climatic text box that informs you you...
- by Klivve Cussler - at 2013.02.01 21:08:00
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80. Dust Mercenaries and Regions: a proposed method for mercenary travel - in Feedback/Requests [original thread]
At the moment, the location of a mercenary within New Eden when not fighting is fixed. In the long term, this poses a number of difficulties, since a large number of transactions and systems within the shared infrastuctures of New Eden are Region ...
- by Klivve Cussler - at 2013.02.01 20:44:00
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