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21. Eve and Dust: The missing Link - in Feedback/Requests [original thread]
I've been playing dust casually since the beta, and I've enjoyed watching it get incrementally better each release. It is, for all of its strengths, still not significantly connected to Eve. The promised "one universe" hasn't arrived, especially ...
- by Klivve Cussler - at 2014.03.27 04:07:00
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22. Bald Maps & Ecosystem at Large - in Feedback/Requests [original thread]
I'll just leave this here: Vegetation Speciation: procedural generation of alien plants
- by Klivve Cussler - at 2014.03.27 03:28:00
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23. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Since this topic wasn't listed here as a topic discussed by the devs this week, once more bumped unto the breach, dear friends.
- by Klivve Cussler - at 2013.06.28 21:33:00
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24. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Now that the Dev team is back from the "First Dragon Boat Festival in Space" , I thought I'd give this a bump. Note, I was reading through the Eve devblogs in Planetary Bombardment, and have confirmed that local not switching was by design as of...
- by Klivve Cussler - at 2013.06.23 18:28:00
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25. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Complete redesign, eh? TL;DR: Survivability is good. Retool the Logi dropship to deploy equipment rather than troops. First, let's take a look at what dropships are: VTOL vehicles resistant to small-arms fire. In this way, they are closest in ...
- by Klivve Cussler - at 2013.06.21 20:13:00
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26. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Local chat in Eve does not work consistently with Local Chat in Dust. Given that the local chat channels in Eve were recently upgraded to show Dust mercs, it appears that it is intended to. The only question is, was it supposed to work when we sta...
- by Klivve Cussler - at 2013.06.20 03:02:00
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27. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Clone jumping transfers consciousness. Consciousness is where you are. We're not remote controlling our bodies from somewhere else.
- by Klivve Cussler - at 2013.06.20 02:13:00
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28. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Bump
- by Klivve Cussler - at 2013.06.20 01:25:00
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29. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Bump. Looking for a Dev or Community Rep to comment on whether this is a bug or a Request.
- by Klivve Cussler - at 2013.06.19 21:26:00
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30. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
It might be a bug. I posted this in Tech Support, but it was buried under the tide of complaints in minutes. I doubt CCP ever saw it.
- by Klivve Cussler - at 2013.06.19 19:33:00
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31. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Short version for devs: The local chat channel isn't switching systems when we are on the warbarge or on the planet. As far as local chat is concerned, we never leave our quarters. It should accurately reflect what system we are in at all times. ...
- by Klivve Cussler - at 2013.06.19 17:32:00
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32. Feature idea: station clothes - in Feedback/Requests [original thread]
I love my dropsuit. I even eat, sleep, and watch TV with it on. Well, not so much because I love it, but because I can't take it off. Concept: When in the MQ or the Warbarge pre-drop, it would be cool if we were out of our suits. Walking around o...
- by Klivve Cussler - at 2013.06.17 20:21:00
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33. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Not getting heavily involved here but I will say the difference between sticking to a game and just "testing waters" whether it is an mmo or anything, is community and friends. I've made friends in games that made me play the...
- by Klivve Cussler - at 2013.06.05 20:35:00
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34. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I think any decent new player experience is going to need a PVE component. Without it, there isn't enough structure to hang the tutorials on. Intro video: Assume we know nothing. The origins vid is pretty good for background, but we then need a l...
- by Klivve Cussler - at 2013.06.05 19:32:00
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35. Icon for eve ships - in Feedback/Requests [original thread]
Well, there are no Eve ships. Most of the strikes come from the WarBarge. Maybe make the warbarge visible from the ground? But then you can't see it in Eve...Not sure.
- by Klivve Cussler - at 2013.05.31 19:48:00
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36. [feedback] assault dropships - just joke? Total useless. - in Feedback/Requests [original thread]
Taurion Bruni wrote: I do my best to fly, if I fell endangered to loose my ship, I will recall it instantly. but most of the time I move before the enemy AV can preposition. it's all about tactics my friends I agree. The anti-air capabilitie...
- by Klivve Cussler - at 2013.05.30 22:16:00
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37. Please kill the Warbarge PA for FW and PC matches - in Feedback/Requests [original thread]
If we're going to be giving briefings and discussing initial deployments, I don't want to be talking over an ad for Aurum or an update on the tram system. At most, I'd like a 5 minute, 2 minute, 1 minute, and 10 second warning for deployment. Oth...
- by Klivve Cussler - at 2013.05.30 19:00:00
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38. Test client - in Feedback/Requests [original thread]
That's too bad. I had assumed we could just download a test version from the PSN store that updates to a different build and connects to SiSi
- by Klivve Cussler - at 2013.05.30 17:33:00
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39. Test client - in Feedback/Requests [original thread]
Is there any way to implement a test client connected to the SiSi server? I'm sure it would be useful for players to test out potential changes, new terrain, outposts, etc. in a test environment before dropping it into TQ. It works well for Eve, a...
- by Klivve Cussler - at 2013.05.30 17:08:00
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40. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Klivve Cussler wrote: I don't understand why you wouldn't want to call them blasters because of the Eve turrets. Not just EVE Turrets, Dust Vehicle Turrets, too. Wouldn't it be confusing if you were talking about how ...
- by Klivve Cussler - at 2013.05.27 20:36:00
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