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1. Remote Explosives - in Feedback/Requests [original thread]
CCP Rattati wrote: Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades. Thread is dead, discussion ove...
- by Kinyuhk Goluhh - at 2015.05.11 23:54:00
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2. Remote Explosives - in Feedback/Requests [original thread]
Wow, there's a lot there, Korrah..let's see.. korrah silain wrote: rexs (remote explosives, my term) need to be in derp gurnede slot Where in that quote from me or any of my other posts do I say I want the RE in the grenade slot? Other peop...
- by Kinyuhk Goluhh - at 2015.04.28 18:32:00
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3. New match making idea - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: This are fair battles.
- by Kinyuhk Goluhh - at 2015.04.27 02:00:00
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4. Remote Explosives - in Feedback/Requests [original thread]
Greiv Rabbah wrote: homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle ...
- by Kinyuhk Goluhh - at 2015.04.27 01:45:00
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5. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Just my opinion, but this crap lasts WAY too long, reduces WAY too much damage and while it doesn't happen extremely often, when it does, it's a big f**king nuisance. Everytime some jerkface drives a tank in battle they activate that module when ...
- by Kinyuhk Goluhh - at 2015.04.23 20:38:00
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6. Battle axe - in Feedback/Requests [original thread]
Pffthahahahaha wtf is that?! Is that seriously what the clones look like?? Dem goofy hairstyles and one has a goatee, I didn't even know these clones had choice or personalities because that doesn't make sense! and look at them! There's no diversi...
- by Kinyuhk Goluhh - at 2015.04.22 05:30:00
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7. Remote Explosives - in Feedback/Requests [original thread]
Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE? L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass g...
- by Kinyuhk Goluhh - at 2015.04.22 05:09:00
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8. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump. Heavy Sentinels already have resistance to explosives but still can't survive a blast from a ba...
- by Kinyuhk Goluhh - at 2015.04.22 02:43:00
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9. Armor and Shield upgrade - in Feedback/Requests [original thread]
bump
- by Kinyuhk Goluhh - at 2015.04.14 15:40:00
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10. What I wish was changed in Dust514 - in Feedback/Requests [original thread]
Georgia Xavier wrote: Hey man, you new to dust? No, these are experiences from playing Dust for awhile. These are only things I wish were changed, not complaining that they exist.
- by Kinyuhk Goluhh - at 2015.04.14 15:39:00
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11. [Request] Buff n' Nerf - in Feedback/Requests [original thread]
Quote: doesn't it stand to reason that more DPS be balanced with less range? The proto HMG is the highest grade, nobody even flinches from lower versions. The DPS for these lower variations is also too poor to make anyone flinch, I've been b...
- by Kinyuhk Goluhh - at 2015.04.14 15:35:00
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12. [Request] Buff n' Nerf - in Feedback/Requests [original thread]
HMG: Range is very short, even less than Assault Rifles(as in the class, not the gun). I tried shooting at someone from a medium distance and it didn't even scratch their Shield despite me hearing the shots hit. Scrambler Rifle: Deals too much da...
- by Kinyuhk Goluhh - at 2015.04.14 05:53:00
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13. What I wish was changed in Dust514 - in Feedback/Requests [original thread]
-Better descriptions for basically everything, like how to use special equipment. I still don't understand how to use AV grenades or how they function, do I throw them directly at vehicles? This Active Scanner keeps giving me errors but takes up s...
- by Kinyuhk Goluhh - at 2015.04.14 03:29:00
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14. Armor and Shield upgrade - in Feedback/Requests [original thread]
This isn't right.. Base Armor/Shield for Minmatar Medium Dropsuit (No upgrades or Modules): Armor: 147 Shield: 168 I have level 4 Armor and Level 3 Shield (+5% Per Level): Armor: 168 Shield: 184 It should be: Armor: 176 (147 + 20%) Shield: 193 ...
- by Kinyuhk Goluhh - at 2015.04.14 03:07:00
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15. Some FW feedback about the incentive to play it - in Feedback/Requests [original thread]
Therefore, only Vets would enjoy so only Vets would play it making the small userbase. I had an issue with FW payout for 5 secs after I saw no ISK earned. I'm getting LP and levels where I get more ISK/SP making the payout fine and rendering your ...
- by Kinyuhk Goluhh - at 2015.04.08 21:33:00
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16. Some FW feedback about the incentive to play it - in Feedback/Requests [original thread]
Lol mfw people think payouts are what's affecting FW participation. Did you ever think that maybe people don't want to be wrecked by Vets since the matchmaking logic isn't applied to FW? Why play a mode you're certain to lose unless you're a Vet a...
- by Kinyuhk Goluhh - at 2015.04.08 20:19:00
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17. [Idea] Gamemode - Clone Charity. - in Feedback/Requests [original thread]
pffthahahahaha charity gamemode.. You know what I wonder? How there isn't a zombie or mutant gamemode. I mean, what even happens to all those clone corpses left on the battlefield? Crazed scientist collects bodies and experiments on them to make...
- by Kinyuhk Goluhh - at 2015.04.08 03:39:00
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18. The shotgun - in Feedback/Requests [original thread]
One Eyed King wrote: Lets keep nerfing scouts by nerfing Alpha damage weapons that they can use to overcome there HP disadvantages Good idea, scouts don't risk nearly as much as Med's and Heavy's yet they're assassinating them with these OP ...
- by Kinyuhk Goluhh - at 2015.04.08 03:22:00
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19. [Data Request] CCP Rattati & Swarm Launchers - in Feedback/Requests [original thread]
Spkr4theDead wrote: If it's taking too long to lock on, maybe you should get it to level 5. It's called an anti-vehicle weapon, what else should it be? Dumb fire was taken away because it ruined the game during closed beta. I don't have a mi...
- by Kinyuhk Goluhh - at 2015.04.07 22:08:00
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20. The shotgun - in Feedback/Requests [original thread]
Sure, give it more range. I use it on half my Commando Heavy loadouts and it works great for insta-killing scouts and most meds who come close. I actually got hate mail for the first time because apparently getting killed before you have a chance ...
- by Kinyuhk Goluhh - at 2015.04.07 21:02:00
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