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81. Character Movement - in General Discussions [original thread]
Maken Tosch wrote: @kincate Jumping is only lame when bunny hopping. But when it comes to jumping off cliffs or structures, we still need it. These are super suits after all. You can have a better system for propeling yourself off cliffs an...
- by Kincate - at 2014.06.14 17:37:00
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82. The [BIG] wishlist for legion! - in General Discussions [original thread]
I know it is a controversial idea but cover system. I would rather have a system that moves away from twitch shooting.
- by Kincate - at 2014.06.14 17:31:00
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83. New name for the players - in General Discussions [original thread]
AmlSeb wrote: True Adamance wrote: Maken Tosch wrote: Louis Domi wrote: Maken Tosch wrote: We're Legionaries now. But for those of us closed beta vets, Dust Bunnies. Haven't been here since closed beta... I been here since like d...
- by Kincate - at 2014.06.14 17:29:00
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84. Character Movement - in General Discussions [original thread]
Maken Tosch wrote: Kincate wrote: CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calc...
- by Kincate - at 2014.06.12 16:17:00
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85. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heav...
- by Kincate - at 2014.06.12 11:31:00
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86. New name for the players - in General Discussions [original thread]
Rigor Mordis wrote: nice....another confirmation that it has failed....and the ferry boat captains are happy and quick to abandon ship. This thread is a real testament to the kinds of jerks you people are. Good riddance. Can I have your st...
- by Kincate - at 2014.06.11 20:54:00
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87. Vanity pets - in General Discussions [original thread]
Because who doesn't want a little fluffy animal to follow you around that no one else can seem to hurt.
- by Kincate - at 2014.06.09 23:55:00
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88. Legion beta-testers - in General Discussions [original thread]
8/2
- by Kincate - at 2014.06.09 23:45:00
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89. New name for the players - in General Discussions [original thread]
CCP Blowout wrote: How come noone has said Legionhares yet? It has been in my sig since the announcement.
- by Kincate - at 2014.06.09 23:40:00
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90. re: #greenlightlegion - in General Discussions [original thread]
CCP Saberwing wrote: We (read: people way above my paygrade) need to be confident that the game is going to be successful and true to the vision we want to achieve. This game needs to kick ass. We're confident we can get there, but it's by no ...
- by Kincate - at 2014.06.09 23:30:00
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91. New name for the players - in General Discussions [original thread]
Godin Thekiller wrote: Yes we are. Dust Bunnies does not work with Eve Legion
- by Kincate - at 2014.06.09 00:21:00
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92. New name for the players - in General Discussions [original thread]
So we are no longer Dust bunnies. Suggestions?
- by Kincate - at 2014.06.08 23:01:00
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93. The [BIG] wishlist for legion! - in General Discussions [original thread]
Skirmish 1.0 or something like it.
- by Kincate - at 2014.06.08 22:59:00
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94. what the players want at launch - in General Discussions [original thread]
Fox Gaden wrote: Dunce Masterson wrote: 4. we want PVE. a game mode free of enemy players yet challenging and at higher difficulty requiring the need for friendly players. pvp can be an after thought after weapons are properly ballanced ...
- by Kincate - at 2014.06.06 23:53:00
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95. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Regarding Leadership UIs and menus here
- by Kincate - at 2014.06.06 23:32:00
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96. [Suggestion] Moving away from the lobby shooter - in General Discussions [original thread]
One of the most exciting things about MMOFPS games (and Legion we hope will fit this category) is the unpredictability which accompanies any given battle. A lobby shooter match will consist of x number of players versus x number of players. An MMO...
- by Kincate - at 2014.06.06 23:30:00
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97. [Suggestion] Moving away from the lobby shooter - in General Discussions [original thread]
Finally Transportation, right now we zip from one end of high sec to the other in an instant with all of our material everywhere we go. This needs to change, I know Dust is built around the idea of instant gratification but this is not something w...
- by Kincate - at 2014.06.06 23:30:00
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98. [Suggestion] Leadership UI - in General Discussions [original thread]
Currently, the leadership controls in Dust are frankly terrible. The only command that I see people use, is defend, which they stick on someone in hopes everyone will stick close to them. This is aggravated by the fact that placing any other comma...
- by Kincate - at 2014.06.06 23:24:00
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99. [Suggestion] Leadership UI - in General Discussions [original thread]
TL;DR When designing the UI establish three tiers of Leadership Tactical, Operational, and Strategic. Tactical is the Squad level, use auto assist to allow orders to be used more effectively, Operational, this is where orders like Defend, Capture ...
- by Kincate - at 2014.06.06 23:24:00
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100. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
jaksol JAK darnson wrote: ok one thing DUST 514 AND LEGION WILL NOT BE A PLANETSIDE GAME SO DONT TREAT IT LIKE IT IS AND OR WILL BE (in the case of legion if it gets green lit) No it will not but there is nothing wrong with looking at PS2 an...
- by Kincate - at 2014.06.06 11:29:00
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