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21. Ambush "Smart Deploy" name change - in Feedback/Requests [original thread]
Just wait until the minmatar kamakazi suit is released. I hear instead of armor plates you put remote explosives in your low slots and nitro in your highs ;)
- by Kilo Shells - at 2014.03.08 18:02:00
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22. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Today I killed 4 mediums in a row with 4 shots.....with a scrambler pistol. This was an extreme. Luck, but let's call it skill for my example. Today I also missed 11 shots shooting at still heavy Another extreme. Due to a complete lack of skill ...
- by Kilo Shells - at 2014.03.07 07:07:00
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23. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Would you trade 10 PG and 50 CPU for that slot? Just wondering.
- by Kilo Shells - at 2014.03.07 02:06:00
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24. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Summ Dude wrote: Kilo Shells wrote: To be fair you should make a Galente sniper rifle ;) *cough* *cough* and *cough* *cough* Then I give the caldari shotgun the go ahead:)
- by Kilo Shells - at 2014.03.05 18:16:00
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25. dropship explosions?? - in Feedback/Requests [original thread]
They all blow up when they touch the ground guys/Equality
- by Kilo Shells - at 2014.03.05 05:00:00
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26. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
To be fair you should make a Galente sniper rifle ;) It's very clear you put a lot of work into this, I would like to say thank you. My only recommendation is make it more caldari, low ROF slugs would do.
- by Kilo Shells - at 2014.03.05 04:00:00
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27. [Request] make all armor types cost as much PG/CPU as regular ones - in Feedback/Requests [original thread]
I see what your trying to say and I agree. The penalties are build into the mods. I really wouldn't mind squishy/fast armor tankers running around.
- by Kilo Shells - at 2014.03.04 18:58:00
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28. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
+1 That is a pretty cool idea.
- by Kilo Shells - at 2014.03.04 18:44:00
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29. [Idea] Anti-collision passive module for vehicles - in Feedback/Requests [original thread]
OP use tanks as leverage;) Crashing tanks into other tanks doesn't destroy them and at times does no damage. Do it across the board or remove it.
- by Kilo Shells - at 2014.03.03 05:59:00
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30. The Shotgun Optimization Skill, SOS. - in Feedback/Requests [original thread]
The plasma cannon does get a CPU reduction in optimization. Might make sense to change it up.
- by Kilo Shells - at 2014.03.02 08:50:00
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31. Min assault bonus? - in Feedback/Requests [original thread]
Just the same actually, don't know if CCP uses BEDMAS but with both skills maxed you'll have 12.75 or 13.75 hopefully they round up!
- by Kilo Shells - at 2014.03.02 08:46:00
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32. The Shotgun Optimization Skill, SOS. - in Feedback/Requests [original thread]
I don't always run Galente...but when I do it's with 500 armor and a plasma canon And so, I think it's a Galente thing, as low PG is good and I'm not sure how much they care about CPU but plates don't need it...
- by Kilo Shells - at 2014.02.28 07:12:00
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33. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
+ 1
- by Kilo Shells - at 2014.02.28 06:33:00
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34. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
I wouldn't complain about a bigger "clip" size. I'd just kill three instead of two before escaping;) The reload speed is definitely the biggest drawback so ammo capacity might be the best idea. I love my breach shotty to death, but I'll admit if...
- by Kilo Shells - at 2014.02.27 16:14:00
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35. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
You only need 2;) id change the reload speed if anything
- by Kilo Shells - at 2014.02.26 17:15:00
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36. DMG MOD WARNING - in Feedback/Requests [original thread]
Make the tank turn an angry red lol
- by Kilo Shells - at 2014.02.26 17:05:00
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37. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
+1 Points for target practice? I was in an ambush once in which my squad guarded blaster turret all game while the AI got the better part of the 50 kills. Are the arguments about reds hacking unguarded turrets has to be applied to both sides. Th...
- by Kilo Shells - at 2014.02.26 17:02:00
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38. Dropships. - in Feedback/Requests [original thread]
Transport assists are a very small percentage of the points someone gets after leaving your DS after traveling a certain distance inside of it. 200 or 300 meters I think.
- by Kilo Shells - at 2014.02.25 15:41:00
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39. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Dropships are about as balanced as vehicles get, plus I'm pretty sure a proto swarm launcher/forge gun can down a viper in a single magazine.
- by Kilo Shells - at 2014.02.14 05:48:00
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40. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
The forge gun I think is acceptable but the rail gun kick seems like a little much since it can one shot a dropship.
- by Kilo Shells - at 2014.02.14 05:25:00
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