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61. [Request] Compound/Socket gates to restrict/allow vehicle entry. - in Feedback/Requests [original thread]
+1 Nuff said
- by Kilo Shells - at 2014.01.07 04:59:00
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62. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
Vehicles do have weak spots lol
- by Kilo Shells - at 2013.12.31 17:46:00
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63. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
@Fremder V1 The bonus damage could be weapon specific but something like 40 or 50 percent, I'll check and repost. The weak spots are on the back ends on Gallente armoured tanks it in the center and on the caldari shield tanks it's on the thing t...
- by Kilo Shells - at 2013.12.30 20:04:00
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64. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
You can kill people mcc camping. I've done it many times. You kill the guy walking into the wall then he quickly gets kicked.
- by Kilo Shells - at 2013.12.30 19:58:00
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65. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
You can see how this could be seen as biased right?
- by Kilo Shells - at 2013.12.25 05:19:00
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66. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
I was thinking along similar lines. I played against a full team of caldari today in my last Cal FW.... Most seem to take the easy road even if it yields useless rewards.
- by Kilo Shells - at 2013.12.25 01:58:00
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67. Swarm Launcher Respec - in Feedback/Requests [original thread]
At proto Forge does 1440 rail damage vs the swarms 1320 explosive damage. To elaborate forge of 1440 damage vs shields=1260 Swarms of 1320 damage vs shields=1056 Forge of 1440 damage vs armor= 1584 Swarms of 1320 damage vs armor= 1584 Now consi...
- by Kilo Shells - at 2013.12.25 01:28:00
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68. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
When using energizers (which don't note a stacking penalty) there is no stacking penalty. So why not the same for dampeners? You can easily check this yourself.
- by Kilo Shells - at 2013.12.24 21:14:00
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69. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
My math shows different numbers complex damp plus enhance damp plus level five dampening 25+20+10= 55% scan profile minus dampening percentage 50-55%(that's 27.5)= 22.5Db 22 or 23 rounded up is below all proto scanners but one which I think ...
- by Kilo Shells - at 2013.12.24 16:25:00
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70. Request:Decrease damage of REs but increase the damage of PEs in exchange. - in Feedback/Requests [original thread]
REs require more effort than PEs by far and should yeild better rewards. PEs you place and forget. If PEs did 1500:1500x4=6000 damage before the fact you're hitting a tanks weak spot.
- by Kilo Shells - at 2013.12.24 09:11:00
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71. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Swarms have the large drawback on not hitting infantry at all and not having control of where it hits tanks. The plasma cannon can be fired at weak points for large amounts of damage. Also being a plasma weapon it gets +10% to shields while the sw...
- by Kilo Shells - at 2013.12.23 23:35:00
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72. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
Artificer Ghost wrote: Arkena Wyrnspire wrote: Amarr would be disco grenade. Pretty much exactly what I was thinking. :D Hide your minmatar...
- by Kilo Shells - at 2013.12.23 21:40:00
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73. Tank complaint #4509845 and ambush spawn complaint #9871234987234 and turret com... - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: No This response only shows that you are all for tank stomping, spawn camping, and unfair matches as a crutch to offset how bad you are.... Now in response to OP I agree with most of your points. The exceptio...
- by Kilo Shells - at 2013.12.23 21:26:00
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74. sight for assault rifles - in Feedback/Requests [original thread]
I find the iron sights appropriate but being able to "sub fit" the weapon with even just things as simple as differnt sights would appeal to everyone. (Except forge guns, no sights for them)
- by Kilo Shells - at 2013.12.23 18:48:00
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75. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Rails and forges hit my python too hard... First shot= loss of shields, knocked off balance. Second shot= Zero armor.... Third shot= insult to injury
- by Kilo Shells - at 2013.12.23 07:04:00
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76. protostomping/new player experience - in Feedback/Requests [original thread]
A simple solution would be tiered matches like a basic match only allowing militia and basic gear.
- by Kilo Shells - at 2013.12.23 06:46:00
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77. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
Eh, the flux gets minimal use as sometimes it's kinda useless and if more grenades where added I think it may become completely unused.
- by Kilo Shells - at 2013.12.15 06:28:00
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78. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
I think it's about time for grenades to be more tactical. I'd like to discuss adding more (or at least one) grenade types and then balancing the ones we have now. I personally have a hard time thinking of grenade ideas but a Grenade for each rac...
- by Kilo Shells - at 2013.12.14 20:53:00
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79. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Amazing idea
- by Kilo Shells - at 2013.12.13 06:40:00
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80. Shield stacking penalty - in Feedback/Requests [original thread]
The rail rifle changes how I can use my caldari suit a lot, popping in and out just feels natural. This penalty is a painful one though as it directly hurts the shield tankers play style. This two stones one bird approach also discourages the use...
- by Kilo Shells - at 2013.12.11 17:09:00
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