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161. My god do the tanks suck... - in General Discussions [original thread]
With this "wave" plan that CCP has turned HAV's in to FAV's (Fast attack vehicles).
- by Kharga Lum - at 2013.12.10 21:38:00
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162. so not a fan of the rail rifle, i'll stick to scrambler, but man the combat ... - in General Discussions [original thread]
Scramble rifle, auto-fire control is still a disturbing combo. The combat riffle does seem to out perform the the regular assault riffle. The range gap is so small that only very few situations will the AR have an advantage.
- by Kharga Lum - at 2013.12.10 19:17:00
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163. Combat Rifle vs HMG - in General Discussions [original thread]
Kovinis Sparagas wrote: You know how is it said: Not the size what it maters, but how you use it. Played a few rounds with my alt, lots of heavies with the combat-R. Not a single actual HMG seen in the last 5-6 rounds.
- by Kharga Lum - at 2013.12.10 18:57:00
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164. Remote Explosives and Friendly Fire - in General Discussions [original thread]
Be careful if you like to Mine control points. Blueberries may stand close to your bombs and red's will shoot at the bomb instead. Your device will kill any friendly in the area. It's a good way to get kicked.
- by Kharga Lum - at 2013.12.10 18:53:00
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165. Combat Rifle vs HMG - in General Discussions [original thread]
It's just better... And anyone can use it!
- by Kharga Lum - at 2013.12.10 18:46:00
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166. Tanks are way out of control - in General Discussions [original thread]
Tiberius Ernaga wrote: Xocoyol Zaraoul wrote: Wait so uh... Is this a thread about them being OP or UP? Neither they just feel out of control I can't define my role as a caldari tank with missiles our missile range means nothing with the ...
- by Kharga Lum - at 2013.12.10 18:09:00
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167. Robbing The Hood Have Just set a New Low for scrubbiness - in General Discussions [original thread]
If PVE ever happens it'll give alternatives to the arena style deathmatch games. ...besides, going up against protosuits forces you to be clever which makes you a better player. Running a protosuit/squad is easy and makes them lazy.
- by Kharga Lum - at 2013.11.30 02:39:00
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168. Announcement:Weapon stats! - in General Discussions [original thread]
Is the charge up for each shot or charge then burst?
- by Kharga Lum - at 2013.11.13 17:56:00
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169. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Vehicles should have a capacitor. This way they can run some modules, like resist amps, forever and things like reps for short bursts or turn the amps off to allow the rep to run longer... Cool down timers break immersion. Having a capacitor wo...
- by Kharga Lum - at 2013.11.13 04:19:00
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170. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
COHLE wrote: Harpyja wrote: Large missiles need their range buffed to at least 350m. 250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance a...
- by Kharga Lum - at 2013.11.09 00:38:00
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171. Ambushed by CCP - in General Discussions [original thread]
Sometimes it'll generate your character on the map before loading you into it. I've seen this happen with my Sniper alt. People spawn in and there's sometimes a 0.5-1.0 second delay before they start moving. ...I do feel bad killing them though.
- by Kharga Lum - at 2013.11.08 18:13:00
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172. Kill Cams For Snipers - in General Discussions [original thread]
Kill cams are a terrible idea. It defeats the purpose of being clever and sneaky. Also, how could you rationalize getting this information in the first place?
- by Kharga Lum - at 2013.11.08 18:10:00
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173. Too Many Crutches CCP - in General Discussions [original thread]
Ydubbs81 RND wrote: Kharga Lum wrote: Vitharr Foebane wrote: Kharga Lum wrote: A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heav...
- by Kharga Lum - at 2013.11.08 17:50:00
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174. Too Many Crutches CCP - in General Discussions [original thread]
Vitharr Foebane wrote: Kharga Lum wrote: A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt. Using a drop ship to try and dislodg...
- by Kharga Lum - at 2013.11.08 08:22:00
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175. Too Many Crutches CCP - in General Discussions [original thread]
A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt. Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship. ...
- by Kharga Lum - at 2013.11.08 07:42:00
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176. PVE: Sleeper Stations [EVE Wormhole stuff] - in General Discussions [original thread]
There are several reasons I think having PVE sooner then "soon" is a good idea. New players getting smashed by Protobros in every mode would have a place to go as a squad, or two, with friends vs the AI doing something meaningful. Not just new pla...
- by Kharga Lum - at 2013.11.08 07:29:00
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177. Lol Heavy - in General Discussions [original thread]
Sgt Kirk wrote: I love the heavies that run by themselves. Idiots cure my bloodlust. You have mistakenly assumed I run by myself as a heavy. You cure your own bloodlust...according to your own statement.
- by Kharga Lum - at 2013.11.06 14:35:00
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178. Lol Heavy - in General Discussions [original thread]
I'm sure many heavies have noticed how even a militia assault riffle will rip through 1400hp in 3-4 seconds. Considering how far an AR can shoot and how with ADS it's 100% accurate. The HP boost from 1.6 equals to about a few bullets worth more HP...
- by Kharga Lum - at 2013.11.06 04:38:00
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179. More HP but the hmg needs a buff - in General Discussions [original thread]
Assault Rifle: Dmg 34 / ROF 750 / DPM 25,500 HMG: Dmg 18 / ROF 2000 / DPM 36,000 With the range and accuracy of other weapons the HMG is only "good" because the heavy suit has a lot of HP and will fire continuously or in bursts longer then Light ...
- by Kharga Lum - at 2013.11.05 23:14:00
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180. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Reducing all vehicles to their basic version will not give accurate results because the vast majority of AV is at the proto level. Like Bruce Lee fighting a bear made of paper.
- by Kharga Lum - at 2013.11.05 19:12:00
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