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61. Tanks rule the sky. - in General Discussions [original thread]
Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns or keep them busy. Everyone wants to be able t...
- by Kharga Lum - at 2014.01.15 01:26:00
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62. Tanks rule the sky. - in General Discussions [original thread]
TechMechMeds wrote: The drop ships cost needs lowering, its fked. My Python/Incubis cost more then my tanks.
- by Kharga Lum - at 2014.01.15 01:26:00
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63. Trying to teach someone new to FPS to play DUST... - in General Discussions [original thread]
Having a mission builder would be nice. Call it "Training ground construction" or whatever. Basically an overly complex obstacle course built by players for players populated with "target drones". Scored, timed or anything.
- by Kharga Lum - at 2014.01.14 22:58:00
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64. Trying to teach someone new to FPS to play DUST... - in General Discussions [original thread]
ANON Cerberus wrote: After recently playing Borderlands 2 I can now understand how decent PVE is actually realyl good fun and would work amazingly in DUST. I have always been a critic of 'single player' games and even co-op VS A.I type games -...
- by Kharga Lum - at 2014.01.14 22:43:00
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65. Proper highslots? - in General Discussions [original thread]
Why not? For those who haven't played Eve; High slots are were weapons and modules that effect other ships go. There's a maximum of 8 slots, dust it's 5. To prevent a player from putting all weapons each ship has a listed number of missile/turret...
- by Kharga Lum - at 2014.01.14 19:30:00
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66. AV win weapon - in General Discussions [original thread]
Goric Rumis wrote: I won't totally agree, Atiim. You can have a vehicle fit primarily to destroy other vehicles, as opposed to fighting primarily infantry. However, it's obviously not a viable AV option for infantry, so it doesn't really fill t...
- by Kharga Lum - at 2014.01.14 19:23:00
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67. DEV's reply a lot in general discussion, but not in feedback/requests? - in General Discussions [original thread]
Iron Wolf Saber wrote: Posting in feedback and ideas does more harm than good usually. So then why have it at all?
- by Kharga Lum - at 2014.01.14 18:04:00
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68. Bad maps for redline - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=80605&find=unread If the attacker team is redlined here they're finished. Of all the maps it's the easiest to camp. With so shallow a redline I can roll a tank down the road and farm any...
- by Kharga Lum - at 2014.01.14 17:54:00
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69. AV win weapon - in General Discussions [original thread]
Python with 3 small missile turrets. 2 complex hardners (on and active) doesn't seem to resist the damage output by this. Are the AT-1 launchers broken?
- by Kharga Lum - at 2014.01.14 17:31:00
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70. CCP, I'm requesting an update on PvE - in General Discussions [original thread]
iceyburnz wrote: Ripley Riley wrote: CCP Saberwing wrote: PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this! But - we don't want to rush and push something out t...
- by Kharga Lum - at 2014.01.14 16:33:00
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71. RPMs - Should Semi Automatcs be able to shoot faster than Automatics? - in General Discussions [original thread]
Tch Tch wrote: Should a semi automatic be able to shoot more rounds per minute than an auto? Why are the clips so small? I'd sacrifice turn speed for a larger clip. When is more ammo types coming out. I'd like to be able to have an equipment ...
- by Kharga Lum - at 2014.01.14 07:07:00
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72. I Saved A Balac Sniper Today... - in General Discussions [original thread]
Useless sniper? Some of them ya. If I'm sniper I spent a lot of my time shooting uplinks my team can't see, killing scouts coming around back or dropping that heavy that's behind a crate recovering even the logi that's repping from cover. If a s...
- by Kharga Lum - at 2014.01.14 05:51:00
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73. So you want to destroy a Tank? - in General Discussions [original thread]
Timtron Victory wrote: What is the vehicle quota per ambush match? I am wondering if 10 players have tanks where are 30 players to stop them This only works if you plan on killing all 10 tanks at the same time. 2-3 players in a squad can hun...
- by Kharga Lum - at 2014.01.13 05:14:00
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74. Team Balancing? - in General Discussions [original thread]
Beck Weathers wrote: Usualy being one guy against 10 its easy to flank way around and hack stuff, they are likely looking for you around the red line so as long as you keep an eye out you can make allot of points, or easy kills if you camp the ...
- by Kharga Lum - at 2014.01.12 06:26:00
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75. Team Balancing? - in General Discussions [original thread]
Considering how large the isk reward was for running and hiding from dropships all round, I'm totally ok with having exactly that situation happen again. I've killed 7 tanks in one round and made less.
- by Kharga Lum - at 2014.01.12 05:02:00
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76. Team Balancing? - in General Discussions [original thread]
1 vs 10 for an entire round. 1 full squad and some randoms against...me... At no point did any other players join the match and none left. I waited the entire round to check. All i could do was shoot at all the drops ships looking for me in the ...
- by Kharga Lum - at 2014.01.12 04:53:00
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77. why are enemies able to spawn uplinks after ive destroyed them?! - in General Discussions [original thread]
They can spawn and stay cloaked while you destroy the uplink, wait for you to leave, decloak and drop another uplink.
- by Kharga Lum - at 2014.01.11 21:52:00
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78. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Logi Bro wrote: *sigh* This is obvious bait, yet I know other people will not recognize it as so, and this thread will blow up into a full-blown troll thread. For what it's worth, tanks should be solo'd because only one person is needed to dr...
- by Kharga Lum - at 2014.01.11 05:41:00
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79. If there is a better time to ask for tiercide, it is now - in General Discussions [original thread]
Iron Wolf Saber wrote: Aero basically got the premise right there are ways to go about it though. A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most peop...
- by Kharga Lum - at 2014.01.11 05:33:00
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80. PSA: If you come upon two knifers having a fight.. - in General Discussions [original thread]
Do RE's stick to people? That would make for some entertainment.
- by Kharga Lum - at 2014.01.11 03:46:00
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